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* glsl: check that the fragment shader does not write both gl_FragColor and gl_...Brian Paul2009-01-091-0/+11
* i965: init dst reg RelAddr field to zeroBrian Paul2009-01-091-1/+2
* i965: Note when we drop saturate mode on the floor in a VP.Eric Anholt2009-01-091-0/+5
* i965: Add support for LRP in VPs.Eric Anholt2009-01-091-0/+42
* glsl: disable some unused functions (but don't remove just yet)Brian Paul2009-01-091-1/+8
* glsl: also unroll loops with variable declarations such as "for (int i = 0; ..."Brian Paul2009-01-091-24/+58
* glsl: remove dead codeBrian Paul2009-01-091-13/+2
* mesa: OSMesa Makefile fixes (use LIB_DIR)Brian Paul2009-01-091-4/+3
* glsl: loop unroll adjustmentsBrian Paul2009-01-091-1/+20
* glsl: implement loop unrolling for simple 'for' loopsBrian Paul2009-01-091-24/+205
* mesa: Move var declaration to top of scope.Brian Paul2009-01-091-0/+8
* glut: Unlist file.José Fonseca2009-01-081-1/+0
* gdi: Add newline at end of file.José Fonseca2009-01-081-1/+1
* gallium: Replace uint64 by standard uint64_t.José Fonseca2009-01-0810-15/+14
* draw: Predeclare struct.José Fonseca2009-01-081-1/+2
* Merge commit 'origin/gallium-0.1' into gallium-0.2José Fonseca2009-01-084-8/+35
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| * mesa: Add _mesa_snprintf.José Fonseca2009-01-075-7/+22
| * add GL_READ_FRAMEBUFFER_BINDING_EXT case, regenerate get.c fileBrian Paul2009-01-062-0/+17
| * mesa: fix GL_DEPTH_CLEAR_VALUE castingBrian Paul2009-01-062-4/+4
| * mesa: fix cast/conversion for optional codeBrian2009-01-062-4/+6
| * mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE)Brian Paul2009-01-062-3/+3
| * mesa: pass ctx to link_uniform_vars() to fix build errorBrian Paul2009-01-061-3/+4
| * mesa: Move var declaration to top of scope.José Fonseca2009-01-061-1/+1
| * wgl: Do not provide DllMain inside the state tracker.José Fonseca2009-01-066-25/+35
| * gdi: Fix warning.José Fonseca2009-01-061-1/+1
| * wgl: Ensure public symbols get the proper DLL linkage attributes.José Fonseca2009-01-0613-36/+52
| * glut: Fix build.José Fonseca2009-01-061-2/+1
| * mesa: Ensure gl* symbols are marked as dllexport on windows.José Fonseca2009-01-061-0/+6
| * scons: Choose the appropriate MSVC CRT.José Fonseca2009-01-062-0/+20
| * mesa: Use explicit casts when precision is lost.José Fonseca2009-01-061-2/+2
| * mesa: fix a GLSL swizzled writemask bugBrian Paul2009-01-061-2/+18
| * mesa: fix warning about possibly undefined var in GLSL compilerBrian Paul2009-01-061-6/+4
| * mesa: fix another "out of samplers" problemBrian Paul2009-01-063-18/+50
| * mesa: updated comments about GLSL constantsBrian Paul2009-01-061-2/+3
| * mesa: fix bug in evaluation of structure fieldsBrian Paul2009-01-061-3/+1
| * mesa: allow variable indexing into the predefined uniform variable arraysBrian Paul2009-01-065-91/+376
| * mesa: better error message when running out of GLSL samplersBrian Paul2009-01-061-1/+4
| * mesa: disable debug outputBrian Paul2009-01-061-2/+2
| * mesa: fix some GLSL array regressionsBrian Paul2009-01-064-66/+85
| * mesa: updated GLSL docsBrian Paul2009-01-061-7/+27
| * mesa: bump glsl grammar revisionBrian Paul2009-01-0611-13/+13
| * mesa: more re-org of variable declarations in glsl compilerBrian Paul2009-01-061-52/+56
| * mesa: more comments, clean upBrian Paul2009-01-061-10/+12
| * mesa: added comments, remove unused codeBrian Paul2009-01-061-32/+9
| * mesa: checkpoint: handle uniform vars in _slang_gen_var_decl()Brian Paul2009-01-061-18/+59
| * mesa: place glsl constant arrays in constant memoryBrian Paul2009-01-061-7/+93
| * mesa: remove old size=4 limitBrian Paul2009-01-061-1/+0
| * mesa: code clean-up in glsl compilerBrian Paul2009-01-061-7/+8
| * mesa: remove unneeded swizzle init code in glsl compilerBrian Paul2009-01-061-18/+0
| * mesa: disable glsl debug outputBrian Paul2009-01-061-2/+2