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* Remove gl dependency from the x86 assembler codeZack Rusin2007-09-282-58/+59
* Revert "Redoing the way we handle vertex shaders for the draw module."Zack Rusin2007-09-2817-211/+135
* Revert "Use sse only if GALLIUM_SSE is defined"Zack Rusin2007-09-285-26/+8
* Use sse only if GALLIUM_SSE is definedZack Rusin2007-09-285-8/+26
* Redoing the way we handle vertex shaders for the draw module.Zack Rusin2007-09-2817-135/+211
* set miptree pitch to region pitch after allocating the region in st_miptree_c...Brian2007-09-271-0/+1
* commentsBrian2007-09-272-6/+7
* remove dead codekeithw2007-09-271-83/+0
* reduced debugkeithw2007-09-271-2/+2
* Fix some compiler warnings with -pedanticKeith Whitwell2007-09-273-13/+19
* Enable codegen based whenever __i386__ is defined.Keith Whitwell2007-09-278-27/+15
* fix mergekeithw2007-09-271-2/+0
* disable debugKeith Whitwell2007-09-272-3/+3
* restore primitive trimming in sp_draw_arrays.ckeithw2007-09-272-4/+7
* Make flushing more lazy in the draw module.Keith Whitwell2007-09-2716-279/+430
* Use Gallium in the renderer stringkeithw2007-09-271-1/+2
* Do image flipping in do_copy_texsubimage() and GL pixel transfer ops (except ...Brian2007-09-261-7/+28
* fallback_copy_texsubimage() basically works now (at least w/ Xlib driver).Brian2007-09-261-1/+17
* added a8r8g8b8_put_tile()Brian2007-09-261-0/+41
* don't use scissored bounds in _mesa_clip_copytexsubimage()Brian2007-09-261-1/+1
* More work on glCopyTexSubImage.Brian2007-09-261-117/+157
* checkpoint: glCopyTexImage workBrian2007-09-261-90/+73
* s/_mesa_copy_rect/copy_rect/Brian2007-09-261-25/+26
* Added new _mesa_clip_copytexsubimage() function to do avoid clipping down in ...Brian2007-09-263-7/+60
* check for _NEW_PROGRAM mesa state (fixes arbfplight)Brian2007-09-261-1/+1
* better debuggingBrian2007-09-261-0/+4
* comments, null ptr checks, etc.Brian2007-09-251-16/+38
* don't apply pixelzoom to bitmapsBrian2007-09-251-2/+5
* st_draw_vertices() no longer needs attribs[] array parameterBrian2007-09-254-20/+6
* Simple implementation of glBitmap rendering.Brian2007-09-251-44/+320
* re-org/prep for glBitmapBrian2007-09-251-17/+10
* clean-up #includesBrian2007-09-251-4/+2
* better debug outputBrian2007-09-251-7/+7
* include programopt.hBrian2007-09-251-0/+1
* Disable vertex shader fog, compute fog in fragment shader.Brian2007-09-252-5/+16
* some clean-up of ST_NEW_ shader flagsBrian2007-09-253-22/+6
* disable TGSI_DEBUGBrian2007-09-251-1/+1
* replaced by st_atom_shader.cBrian2007-09-252-572/+0
* Translate mesa vertex/fragment programs to TGSI programs at same time to do p...Brian2007-09-2514-184/+287
* translate Mesa programs to TGSI programs (formerly in st_atom_[fv]s.c)Brian2007-09-251-0/+413
* vertex/fragment shader state and linkingBrian2007-09-252-0/+431
* test for presence of both front and back color vertex slotsBrian2007-09-251-4/+7
* remove unused lookup arrayBrian2007-09-251-7/+0
* First attempt at building vertex buffers post-clip.Keith Whitwell2007-09-2511-14/+476
* turn off shader debugkeithw2007-09-252-2/+2
* test against -1 for front/back attribkeithw2007-09-251-4/+4
* Enable SSE2 for FS.michal2007-09-246-38/+310
* In here we actually do want to assign it. Fix compilation.Zack Rusin2007-09-241-1/+1
* invert draw_vertex_cache_check_space()Brian2007-09-211-1/+1
* added PSIZEBrian2007-09-211-0/+2