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* docs: Mark GLES 3.1 image load/store as done on i965.Francisco Jerez2015-08-201-1/+1
* mesa: Add ES31 API tag for the extension table.Francisco Jerez2015-08-201-0/+7
* glsl: Parse the allowed image format qualifiers in GLSL ES 3.1.Francisco Jerez2015-08-201-41/+50
* glsl: Recognise image memory qualifiers in GLSL ES 3.1.Francisco Jerez2015-08-201-5/+5
* glsl: Define image-related built-in constants required by GLSL ES 3.1.Francisco Jerez2015-08-201-7/+15
* glsl: Remove duplicate definition of gl_MaxTess*ImageUniforms built-in consta...Francisco Jerez2015-08-201-2/+0
* glsl: Accept atomic_uint type in GLSL ES 3.1.Francisco Jerez2015-08-201-1/+1
* glsl: Accept supported image types in GLSL ES 3.1.Francisco Jerez2015-08-202-24/+24
* glsl: Expose image load and store built-ins in GLSL ES 3.1.Francisco Jerez2015-08-201-1/+1
* glsl: Use a separate availability class for image atomic built-ins.Francisco Jerez2015-08-201-11/+23
* glsl: Allow precision qualifiers on general opaque types.Francisco Jerez2015-08-201-4/+6
* glsl: Implement GLSL ES restriction on images being either readonly or writeo...Francisco Jerez2015-08-201-0/+18
* glsl: Require that all image uniforms have a format qualifier in GLSL ES.Francisco Jerez2015-08-201-4/+10
* glsl: Add support for image binding qualifiers.Francisco Jerez2015-08-202-8/+33
* glsl: Forbid non-constant image array indexing in GLSL ES 3.1.Francisco Jerez2015-08-201-0/+15
* mesa: Refuse to bind image uniforms using glUniform in GLES.Francisco Jerez2015-08-201-1/+3
* mesa: Refuse to bind a mutable texture object to an image unit in GLES.Francisco Jerez2015-08-201-0/+12
* mesa: Initialize image unit state to different defaults in GLES.Francisco Jerez2015-08-201-2/+3
* mesa: Reset image unit state to the default values when a bound image is dele...Francisco Jerez2015-08-203-7/+23
* mesa: Reject image formats not supported by GLES.Francisco Jerez2015-08-201-2/+65
* mesa: Don't lose track of the shader image layer originally specified by the ...Francisco Jerez2015-08-203-8/+15
* mesa: Rename MaxCombinedImageUnitsAndFragmentOutputs to MaxCombinedShaderOutp...Francisco Jerez2015-08-207-7/+7
* GL: update glext to svn 31811Dave Airlie2015-08-201-9/+285
* nir: Use nir_builder in nir_lower_io's get_io_offset().Kenneth Graunke2015-08-191-28/+14
* nir: Pull nir_lower_io's load_op selection into a helper function.Kenneth Graunke2015-08-191-17/+22
* mesa/formats: refactor by collapsing cases in switch statement by typeNanley Chery2015-08-191-135/+17
* mesa/formats: add more MESA_FORMAT_LAYOUTsNanley Chery2015-08-194-33/+19
* glsl: Fix up GL_ARB_compute_shader for GLSL ES 3.1Marta Lofstedt2015-08-192-3/+7
* mesa/main: Add GL_IMAGE_FORMAT_COMPATIBILITY_TYPE to glGetTexParameterfvMarta Lofstedt2015-08-191-0/+6
* radeonsi: fix a typo as_es -> as_ls in a stringMarek Olšák2015-08-191-1/+1
* winsys/amdgpu: fix the type of memory usage countersMarek Olšák2015-08-191-2/+2
* radeonsi: fix indirect indexing of MSAA texturesMarek Olšák2015-08-191-4/+13
* st/mesa: add fake ARB_copy_image support in GalliumIlia Mirkin2015-08-191-0/+27
* glsl: enable textureSize and texelFetch on GLSL ES 3.10 with MS samplersTapani Pälli2015-08-191-6/+13
* mesa: validate size parameters for glTexStorage*MultisampleTapani Pälli2015-08-191-0/+26
* mesa: expose dimension check for glTex*Storage functionsTapani Pälli2015-08-192-1/+22
* util/ra: (trivial) fix c99 loop variable initializationRoland Scheidegger2015-08-191-7/+8
* util: (trivial) include c99_math.h in rounding.hRoland Scheidegger2015-08-191-2/+1
* i965/bdw: Fix setting the instancing state for the SGVS elementNeil Roberts2015-08-181-1/+1
* util/ra: Make allocating conflict lists optionalJason Ekstrand2015-08-187-15/+25
* i965/reg_allocate: Use make_reg_conflicts_transitiveJason Ekstrand2015-08-182-3/+12
* util/ra: Add a function for making all conflicts on a register transitiveJason Ekstrand2015-08-182-0/+24
* util/bitset: Add a BITSET_FOREACH_SET macroJason Ekstrand2015-08-181-0/+36
* mesa: Move varying slots and FS output names to shader_enums.hEric Anholt2015-08-182-106/+102
* mesa: undo split out of create shader codeTimothy Arceri2015-08-191-59/+50
* freedreno: use fd_pipe_wait_timeout()Rob Clark2015-08-183-22/+2
* freedreno: fence fixRob Clark2015-08-183-4/+8
* Add mesa.icd to the .gitignoreNeil Roberts2015-08-181-0/+1
* drirc: Add "Unigine Oil Rush" quirk (allow_glsl_extension_directive_midshader).Richard Yao2015-08-181-0/+2
* nir: Simplify feq(fneg(a), a)) -> feq(a, 0.0)Thomas Helland2015-08-181-0/+1