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* clean up the drmGetMap/drmMap codeBrian Paul2005-11-291-36/+32
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* apparently need to load colormap after setting the mode to make it work reliablyBrian Paul2005-11-291-25/+50
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* Remove the many aliases for 'struct mem_block' in mm.hKeith Whitwell2005-11-289-76/+53
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* Correct author attribution of mm.hKeith Whitwell2005-11-281-1/+1
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* check for driver_modes == NULL. Don't need driver_modes for EGL driverBrian Paul2005-11-281-4/+6
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* rearrange some code to put in more logical order, misc clean-upsBrian Paul2005-11-281-53/+98
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* Lots of fixes, clean-ups, new comments, etc.Brian Paul2005-11-282-231/+326
| | | | To set the FBdev video mode, need to add a \n char to the string.
* Redo _eglInitSurface() so it can be used with all surface types.Brian Paul2005-11-277-178/+273
| | | | Redo _eglInitContext() to do error checking, attribute list parsing, etc.
* include stdint.h for BSDBrian Paul2005-11-271-10/+9
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* use ADD_POINTERS macro instead of (uintptr_t) castBrian Paul2005-11-251-8/+8
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* Use _mesa_exec_free for fp->func.Keith Whitwell2005-11-241-6/+6
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* use new _egl_api structBrian Paul2005-11-241-3/+5
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* use _egl_api struct, make some functions staticBrian Paul2005-11-241-17/+22
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* Move all the EGL API function pointers into a new _egl_api struct.Brian Paul2005-11-246-170/+186
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* report error token in message printed in _eglError()Brian Paul2005-11-241-1/+50
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* change error test in _eglParseConfigAttribs()Brian Paul2005-11-241-2/+5
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* init attribs to EGL_DONT_CARE in _eglParseConfigAttribs()Brian Paul2005-11-241-1/+4
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* Couple changes that were missed.Aapo Tahkola2005-11-231-2/+2
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* check/print EGL_SCREEN_BIT_MESA, fix eglGetDisplay() callBrian Paul2005-11-231-3/+7
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* Choose the display mode / surface size in an intelligent way.Brian Paul2005-11-231-34/+61
| | | | | Fix // comments. More error checking, etc.
* update some commentsBrian Paul2005-11-231-2/+5
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* fixed wrong return value in radeonShowSurfaceMESA()Brian Paul2005-11-231-2/+2
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* change error messageBrian Paul2005-11-231-1/+2
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* use _eglLog()Brian Paul2005-11-232-10/+17
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* New _eglLog() function to replace fprintf/printf calls for debug/info.Brian Paul2005-11-233-0/+75
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* reference bug 5131 in comment in _tnl_free_vertices()Brian Paul2005-11-221-1/+1
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* disable freeing of fp->func, see comment (bug 5131)Brian Paul2005-11-221-1/+8
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* Use correct enums for program output variables. FixesKeith Whitwell2005-11-221-2/+2
| | | | fp/tri-depthwrite.
* track state flags which might invalidate parameter listsKeith Whitwell2005-11-222-0/+80
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* Make sure tnl->_DoVertexFog is kept uptodate. Fixes fog in i915Keith Whitwell2005-11-221-0/+5
| | | | driver.
* bit 31 of this inserts a nop after the current instructionDave Airlie2005-11-211-1/+1
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* get rid of some of those unknowns figured out from reg dumperDave Airlie2005-11-212-5/+20
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* move _mesa_init_instruction() to program.cBrian Paul2005-11-202-23/+25
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* s/Saturate/SaturateMode/Brian Paul2005-11-201-1/+1
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* Make Saturate a 2-bit field again, renamed to SaturateMode with threeBrian Paul2005-11-208-45/+57
| | | | possible values: SATURATE_OFF, SATURATE_ZERO_ONE and SATURATE_PLUS_MINUS_ONE.
* additional clean-ups and improvementsBrian Paul2005-11-191-21/+38
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* remove incorrect castBrian Paul2005-11-191-1/+1
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* Saturate is a 1-bit boolean fieldBrian Paul2005-11-191-1/+1
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* Bunch of little fixes:Brian Paul2005-11-191-35/+31
| | | | | | | | Fix mem leaks in _mesa_TexEnvProgramCacheDestroy(). Check if ctx->Driver.BindProgram is non-null before calling. s/unsigned/GLuint/ Use MAX_INSTRUCTIONS instead of magic 100, check program length after it's made. Use _mesa_init_instruction() instead of _mesa_memset().
* call gluDeleteQuadric() to fix mem leakBrian Paul2005-11-191-0/+2
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* in run_texnorm_stage() check if the texture unit is really enabled before ↵Brian Paul2005-11-191-50/+52
| | | | trying to normalize the texcoords
* update some varsBrian Paul2005-11-191-5/+5
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* No longer derive 'ati_fragment_shader' from 'program' class. Only theBrian Paul2005-11-199-136/+157
| | | | | program->Id and program->RefCount fields were used and ATI fragment shaders didn't have too much in common with ARB/NV vertex/fragment programs anyway.
* remove #include arbfragparse.hBrian Paul2005-11-191-1/+0
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* remove #include arbfragparse.h, s/PI/M_PI/Brian Paul2005-11-191-9/+4
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* removed arbfragparse.[ch] arbvertparse.[ch]Brian Paul2005-11-192-28/+0
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* Remove the _mesa_parse_arb_vertex/fragment_program() functions intoBrian Paul2005-11-1912-445/+264
| | | | | | | arbprogparse.c and remove arbvertparse.[ch] and arbfragparse.[ch]. Clean up quite a bit of the arb parsing code. Rewrite parser extension code to avoid a mess of string operations every time the parser was used.
* update comments, remove ^M charsBrian Paul2005-11-191-12/+7
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* move a bunch of gl2/shading language structs from mtypes.h to shaderobjects.hBrian Paul2005-11-192-81/+82
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* Try to detect when native support to given texture width is not available.Aapo Tahkola2005-11-181-0/+8
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