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* nv50,nvc0: add new texture and render target formatsChristoph Bumiller2011-04-172-7/+177
* nv50,nvc0: fix normalized RG16 and RGBA32 texture format entriesChristoph Bumiller2011-04-172-6/+6
* nvc0: fix viewport rectangle calculationChristoph Bumiller2011-04-171-5/+7
* prog_optimize: Add simplify CMP optimization passTom Stellard2011-04-161-0/+78
* prog_optimize: get_src_arg_mask() respect writemask for more opcodesTom Stellard2011-04-161-0/+11
* r300/compiler: Fix incorrect presubtract conversionTom Stellard2011-04-161-0/+24
* mesa: provide more info for glCompressedTexImage() errorsCarl-Philip Haensch2011-04-161-8/+26
* mesa: move error check code in compressedteximage()Brian Paul2011-04-161-2/+2
* docs: Reapply some of Marek's typo fixes.José Fonseca2011-04-161-2/+2
* gallium/docs: Improve min_index/max_index description.José Fonseca2011-04-161-8/+17
* docs: Undo Marek typo fixes to original text.José Fonseca2011-04-161-3/+3
* translate: s/varient/variant/Brian Paul2011-04-151-44/+44
* vbo: init prim[] array with memset()Brian Paul2011-04-151-6/+2
* vega: move ureg_destroy(ureg) after last use of ureg varBrian Paul2011-04-151-1/+2
* st/mesa: simplify a bit of the previous patchBrian Paul2011-04-151-5/+8
* st/mesa: add handling for 'PIPE_FORMAT_B8G8R8X8_UNORM' in st_fast_readpixelsPierre-Eric Pelloux-Prayer2011-04-151-10/+20
* Revert "r300/compiler: Don't try to convert RGB to Alpha in full instructions"Marek Olšák2011-04-151-2/+1
* docs: update relnotes-7.11Marek Olšák2011-04-151-3/+13
* docs: update GL3 statusMarek Olšák2011-04-151-3/+3
* gallium: add and use generic function for querying patented format support (v2)Marek Olšák2011-04-1510-41/+78
* configure.ac: add an enable switch for float textures (v2)Marek Olšák2011-04-151-0/+15
* docs: add patents.txtMarek Olšák2011-04-151-0/+31
* r300g: enable A/L/LA/I float render targetsMarek Olšák2011-04-151-14/+14
* st/mesa: convert Mesa float formats to GalliumMarek Olšák2011-04-152-0/+249
* gallium: add A/L/LA/I floating point formatsLuca Barbieri2011-04-152-0/+17
* mesa: finish up ARB_texture_floatMarek Olšák2011-04-155-5/+46
* mesa: add R/RG floating-point formatsMarek Olšák2011-04-156-4/+208
* mesa: fix L16F and L32F format propertiesMarek Olšák2011-04-151-2/+2
* Add expected file for 095-recursive-define test case.Carl Worth2011-04-141-0/+4
* glcpp: Simplify calling convention of parser's active_list functionsCarl Worth2011-04-141-38/+38
* glcpp: Add --valgrind option to the glcpp-test utilityCarl Worth2011-04-141-16/+46
* Add an expected file for 084-unbalanced-parenthesesCarl Worth2011-04-141-0/+2
* Add an expected file for 094-divide-by-zero-short-circuitCarl Worth2011-04-142-0/+26
* Add an expected file for 093-divide-by-zeroCarl Worth2011-04-141-0/+4
* mesa/st: Avoid spurious transfers when creating fbo textures without image data.José Fonseca2011-04-141-1/+6
* st/mesa: add support for GL_RGBA + GL_UNSIGNED_INT_8_8_8_8 in st_fast_readpixelspepp2011-04-141-1/+20
* mesa: Expose ATI_draw_buffers.Eric Anholt2011-04-131-0/+1
* mesa: Add support for OPTION ATI_draw_buffers to ARB_fp.Eric Anholt2011-04-131-0/+10
* mesa: Add support for the ARB_fragment_program part of ARB_draw_buffers.Eric Anholt2011-04-132-0/+30
* i965/fs: Constant-fold immediates in src0 of SEL instructions.Eric Anholt2011-04-134-0/+16
* i965/fs: Constant-fold immediates in src0 of CMP instructions.Eric Anholt2011-04-133-0/+45
* glsl: Perform type checking on "^^" operands.Eric Anholt2011-04-131-3/+10
* glsl: When we've emitted a semantic error for ==, return a bool constant.Eric Anholt2011-04-131-3/+7
* glsl: Semantically check the RHS of `||' even when short-circuiting.Eric Anholt2011-04-131-6/+5
* glsl: Semantically check the RHS of `&&' even when short-circuiting.Eric Anholt2011-04-131-6/+6
* glsl: Avoid cascading errors when looking for a scalar boolean and failing.Eric Anholt2011-04-131-76/+48
* glsl/opt_cpe: Reenable opt_copy_propagation_elements.cpp pass.Eric Anholt2011-04-131-1/+1
* glsl/opt_cpe: Fix a crash when a kill kills for two reasons.Eric Anholt2011-04-131-1/+3
* glsl/opt_cpe: Kill when the assignment isn't something we recognize.Eric Anholt2011-04-131-2/+9
* svga: defined QSZ in terms of SVGA3D_MAX_DRAW_PRIMITIVE_RANGESBrian Paul2011-04-131-1/+3