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...
*
in TexEnv functions, check if pname == GL_TEXTURE_ENV_COLOR and fetch appropr...
Brian Paul
2004-04-19
1
-14
/
+26
*
do texcoord projective division in _swrast_span_default_texcoords()
Brian Paul
2004-04-19
1
-1
/
+11
*
bug fixes for ARB/NV fragment program texture instructions
Brian Paul
2004-04-18
1
-0
/
+2
*
check for __ia64__ when setting USE_IEEE
Brian Paul
2004-04-18
1
-0
/
+1
*
updated instructions for new directory tree and makefile system
Brian Paul
2004-04-18
1
-6
/
+9
*
added missing SHADER_SOURCES to ALL_SOURCES
Brian Paul
2004-04-18
1
-0
/
+1
*
hack to use glTexCoord4f and Q variable to test projective texcoords
Brian Paul
2004-04-18
1
-4
/
+5
*
Audit/fixes for NV/ARB TEX, TXP, TXB, TXD instructions.
Brian Paul
2004-04-18
4
-44
/
+157
*
Make sure ctx->Driver.NeedFlush is set for Eval-generated attributes.
Keith Whitwell
2004-04-16
1
-12
/
+12
*
Make _SAT instructions compile correctly.
Keith Whitwell
2004-04-15
1
-3
/
+4
*
make sure matypes is built
Dave Airlie
2004-04-15
1
-1
/
+1
*
add drm source dir for solo includes
Dave Airlie
2004-04-15
1
-0
/
+1
*
get the libraries the right way round..
Dave Airlie
2004-04-15
1
-2
/
+2
*
Correct the comments about when the bindContext3 / unbindContext3
Ian Romanick
2004-04-15
1
-2
/
+2
*
set default page flipping to zero can be changed in header file
Dave Airlie
2004-04-15
3
-2
/
+5
*
wrap file in #ifdef USE_TCC, otherwise compilation failes
Brian Paul
2004-04-14
1
-0
/
+3
*
set CONFIG_NAME = linux-tcc
Brian Paul
2004-04-14
1
-1
/
+1
*
new file
Keith Whitwell
2004-04-14
1
-0
/
+25
*
Use tcc and the emitted C code from s_fragprog_to_c.c to dynamically compile
Keith Whitwell
2004-04-14
10
-18
/
+269
*
Fail if any subdir fails.
Keith Whitwell
2004-04-14
1
-1
/
+1
*
Hack to get things compiling - include "drm.h" instead of "xf86drm.h".
Keith Whitwell
2004-04-14
1
-1
/
+2
*
Link against GL_LIB_DEPS
Keith Whitwell
2004-04-14
1
-2
/
+2
*
Remove mesa.a when making clean
Keith Whitwell
2004-04-14
1
-1
/
+1
*
First attempt at building a dri module in this tree
Keith Whitwell
2004-04-14
7
-88
/
+147
*
First pass at support for building DRI drivers in mesa tree.
Keith Whitwell
2004-04-14
18
-0
/
+10546
*
Don't try to use .c=.o rule on .S files when building mesa.a
Keith Whitwell
2004-04-14
1
-4
/
+7
*
disable under _SOLO build
Alan Hourihane
2004-04-14
2
-1
/
+4
*
documentation updates
Daniel Borca
2004-04-14
7
-82
/
+110
*
Add agpmode to the example config file
Dave Airlie
2004-04-14
1
-0
/
+3
*
get agpmode from config file
Dave Airlie
2004-04-14
1
-3
/
+4
*
Add shader sources for solo build
Dave Airlie
2004-04-14
1
-0
/
+1
*
make solo work like before new makefile merge
Dave Airlie
2004-04-14
1
-3
/
+5
*
add agpmode to miniglx config file
Dave Airlie
2004-04-14
2
-0
/
+6
*
minor tweak for Darwin
Brian Paul
2004-04-13
1
-1
/
+1
*
check for __AMD64__ when setting USE_IEEE (Ronnny Vindenes)
Brian Paul
2004-04-13
1
-2
/
+2
*
Build a single string containing the generated 'C' code.
Keith Whitwell
2004-04-13
1
-84
/
+142
*
fix the usage of GLX_MESA_allocate_memory
Alan Hourihane
2004-04-13
2
-6
/
+6
*
updated Glide driver documentation
Daniel Borca
2004-04-13
7
-294
/
+478
*
make this exactly like XFree86 .. allows 4x to work
Dave Airlie
2004-04-13
1
-5
/
+5
*
Add DRM_SOURCE_PATH to make system.
Jon Smirl
2004-04-13
14
-13
/
+15
*
Missed one with the last commit.
Ian Romanick
2004-04-12
1
-0
/
+2
*
Conditionally compile code for x86 specific TNL codegen. This fixes problem
Ian Romanick
2004-04-12
1
-0
/
+6
*
build fix for VMS
Alan Hourihane
2004-04-11
1
-1
/
+1
*
fix minor glitch with GL_DEPTH_COMPONENT textures
Brian Paul
2004-04-10
1
-1
/
+4
*
fix max buffer size test (Kyle Bateman, bug 912828)
Brian Paul
2004-04-09
1
-8
/
+2
*
added extern "C" for C++ (bug 930933)
Brian Paul
2004-04-09
1
-4
/
+12
*
added SPECULAR flag for sprite point functions
Brian Paul
2004-04-09
2
-5
/
+4
*
make note about needing to fix the drm driver to enable SAVAGE_CMD_DMA
Alan Hourihane
2004-04-08
1
-0
/
+1
*
added zreaddraw.c
Brian Paul
2004-04-08
1
-1
/
+2
*
use MKDEP var
Brian Paul
2004-04-08
1
-1
/
+1
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