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*
mesa: Move declaration before statement.
José Fonseca
2012-12-08
1
-1
/
+2
*
intel: Enable ETC2 support on intel hardware
Anuj Phogat
2012-12-07
3
-50
/
+98
*
mesa: Add decoding functions for GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
Anuj Phogat
2012-12-07
5
-4
/
+90
*
mesa: Add decoding functions for GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
Anuj Phogat
2012-12-07
5
-25
/
+171
*
mesa: Add decoding functions for GL_COMPRESSED_SIGNED_RG11_EAC
Anuj Phogat
2012-12-07
5
-3
/
+98
*
mesa: Add decoding functions for GL_COMPRESSED_SIGNED_R11_EAC
Anuj Phogat
2012-12-07
5
-3
/
+126
*
mesa: Add decoding functions for GL_COMPRESSED_RG11_EAC
Anuj Phogat
2012-12-07
5
-4
/
+98
*
mesa: Add decoding functions for GL_COMPRESSED_R11_EAC
Anuj Phogat
2012-12-07
5
-6
/
+128
*
mesa: Add decoding functions for GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
Anuj Phogat
2012-12-07
5
-3
/
+91
*
mesa: Add decoding functions for GL_COMPRESSED_RGBA8_ETC2_EAC
Anuj Phogat
2012-12-07
5
-7
/
+151
*
mesa: Add decoding functions for GL_COMPRESSED_SRGB8_ETC2
Anuj Phogat
2012-12-07
5
-7
/
+89
*
mesa: Add decoding functions for GL_COMPRESSED_RGB8_ETC2
Anuj Phogat
2012-12-07
5
-13
/
+469
*
mesa: Make nonlinear_to_linear() function available outside file
Anuj Phogat
2012-12-07
3
-52
/
+29
*
mesa: Add new MESA_FORMATs for ETC2 compressed textures
Anuj Phogat
2012-12-07
9
-1
/
+468
*
meta: Use #version 300 es for _mesa_glsl_Clear's integer shaders on ES3.
Kenneth Graunke
2012-12-07
1
-17
/
+27
*
meta: Use #version 300 es in GenerateMipmap shaders on ES3.
Kenneth Graunke
2012-12-07
1
-11
/
+13
*
Set es_version to false when using FF fragment shading in meta ops
Paul Berry
2012-12-07
1
-0
/
+1
*
mesa: Use the new hash table for the variable refcount visitor.
Eric Anholt
2012-12-07
7
-22
/
+45
*
program/hash_table.c: rename to program/prog_hash_table.c
Jordan Justen
2012-12-07
8
-10
/
+10
*
mesa: Ignore size and offset parameters for BindBufferRange when buffer is 0
Matt Turner
2012-12-07
1
-10
/
+12
*
nv50,nvc0: fix shader eviction
Christoph Bumiller
2012-12-07
2
-2
/
+19
*
nv50,nvc0: add support for cube map arrays
Christoph Bumiller
2012-12-07
16
-37
/
+88
*
r300: Don't disable destination read if the src blend factor needs it
Stefan Dösinger
2012-12-07
1
-2
/
+10
*
gallium/egl-static: Fix unresolved symbol 'clock_gettime'.
Michel Dänzer
2012-12-07
1
-2
/
+2
*
gallivm: Rudimentary native integer support.
José Fonseca
2012-12-07
2
-5
/
+20
*
draw: Dump LLVM shader key.
José Fonseca
2012-12-07
2
-1
/
+33
*
gallivm: Allow indirection from TEMP registers too.
José Fonseca
2012-12-07
1
-3
/
+18
*
gallivm,llvmpipe,draw: Support multiple constant buffers.
José Fonseca
2012-12-07
13
-61
/
+103
*
st/dri: implement MSAA for GLX/DRI2 framebuffers
Marek Olšák
2012-12-07
5
-13
/
+112
*
gallium: pass the current context to the flush_front state tracker function
Marek Olšák
2012-12-07
10
-13
/
+24
*
st/dri: don't expose MSAA configs with accumulation buffer
Marek Olšák
2012-12-07
1
-1
/
+13
*
st/dri: refactor dri_fill_in_modes
Marek Olšák
2012-12-07
4
-109
/
+45
*
st/dri: always allocate private depth-stencil buffers
Marek Olšák
2012-12-07
1
-59
/
+49
*
st/mesa: implement CopyTexSubImage for MSAA framebuffers
Marek Olšák
2012-12-07
1
-66
/
+113
*
gallium/u_blitter: fix conflict with u_memory.h
Marek Olšák
2012-12-07
3
-1
/
+7
*
r600g: transfers of MSAA color textures should do the resolve
Marek Olšák
2012-12-07
1
-5
/
+32
*
trace: dump pipe_resource::nr_samples
Marek Olšák
2012-12-07
1
-0
/
+1
*
glx/dri2: set the __DRI2_FLUSH_DRAWABLE flag where it should be set
Marek Olšák
2012-12-07
1
-2
/
+4
*
build: Fix GLES linkage without libglapi
Andreas Boll
2012-12-07
2
-2
/
+10
*
llvmpipe: fix regression in gears speed.
Dave Airlie
2012-12-07
1
-2
/
+4
*
glsl: Add missing semicolon in the grammar
Kenneth Graunke
2012-12-06
1
-0
/
+1
*
glsl: Allow layout qualifiers in GLSL 3.00 ES
Ian Romanick
2012-12-06
3
-1
/
+7
*
glsl: Create builtin function profiles for GLSL 3.00 ES.
Paul Berry
2012-12-06
3
-0
/
+834
*
glsl: add determinant() functions.
Paul Berry
2012-12-06
1
-0
/
+70
*
glsl: Make builtin function profiles for GLSL ES use "es" in the filename.
Paul Berry
2012-12-06
4
-1
/
+5
*
glsl: Add builtin variables for GLSL 3.00 ES.
Paul Berry
2012-12-06
1
-42
/
+151
*
glsl: Populate built-in types correctly for GLSL 3.00 ES.
Paul Berry
2012-12-06
3
-45
/
+103
*
glsl: Make {Min,Max}ProgramTexelOffset available to compiler.
Paul Berry
2012-12-06
2
-0
/
+6
*
glsl: Fix linker checks for GLSL ES 3.00.
Paul Berry
2012-12-06
1
-7
/
+15
*
glsl: Record in gl_shader_program whether the program uses GLSL ES.
Paul Berry
2012-12-06
2
-0
/
+2
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