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* r600g: set DB_DEPTH_SIZE.HEIGHT_TILE_MAX for EG/CM, inline other fieldsMarek Olšák2014-09-011-9/+12
* radeonsi: set DB_DEPTH_SIZE.HEIGHT_TILE_MAX, inline other fieldsMarek Olšák2014-09-011-9/+8
* r600g: Implement sm5 geometry shader instancingGlenn Kennard2014-09-014-3/+15
* glsl_to_tgsi: allocate and enlarge arrays for temporaries on demandMarek Olšák2014-09-011-18/+33
* gallium/pb_bufmgr_cache: limit the size of cacheMarek Olšák2014-09-014-8/+30
* pipe-loader: use the correct screen indexMarek Olšák2014-09-011-2/+18
* egl/dri2: use the correct screen indexMarek Olšák2014-09-012-10/+30
* docs: Mark ARB_compute_shader as work in progressJordan Justen2014-09-011-2/+2
* i965/fs: don't use ir->shadow_comparitor in emit_texture_*Connor Abbott2014-09-012-7/+5
* i965/fs: don't pass ir_variable * to emit_samplepos_setup()Connor Abbott2014-09-013-5/+4
* i965/fs: don't pass ir_variable * to emit_frontfacing_interpolation()Connor Abbott2014-09-014-6/+6
* i965: Fix GPU hangs when INTEL_DEBUG=no16 is set.Kenneth Graunke2014-08-311-1/+2
* mesa: fix make tarballsEmil Velikov2014-09-012-2/+3
* i965/vec4: Remove try_emit_saturateAbdiel Janulgue2014-08-312-22/+0
* i965/fs: Refactor try_emit_saturateAbdiel Janulgue2014-08-311-15/+8
* ir_to_mesa, glsl_to_tgsi: Remove try_emit_saturateAbdiel Janulgue2014-08-312-99/+0
* i965/vec4: Allow propagation of instructions with saturate flag to selAbdiel Janulgue2014-08-311-27/+58
* i965/fs: Allow propagation of instructions with saturate flag to selAbdiel Janulgue2014-08-311-1/+17
* glsl: Optimize clamp(x, b, 1.0), where b > 0.0 as max(saturate(x),b)Abdiel Janulgue2014-08-311-0/+23
* glsl: Optimize clamp(x, 0.0, b), where b < 1.0 as min(saturate(x),b)Abdiel Janulgue2014-08-311-0/+39
* glsl: Optimize clamp(x, 0, 1) as saturate(x)Abdiel Janulgue2014-08-311-0/+36
* glsl: Implement saturate as ir_unop_saturateAbdiel Janulgue2014-08-311-5/+1
* yi965/vec4: Add support for ir_unop_saturateAbdiel Janulgue2014-08-311-0/+4
* i965/fs: Add support for ir_unop_saturateAbdiel Janulgue2014-08-312-0/+5
* ir_to_mesa, glsl_to_tgsi: Add support for ir_unop_saturateAbdiel Janulgue2014-08-312-0/+12
* ir_to_mesa, glsl_to_tgsi: lower ir_unop_saturateAbdiel Janulgue2014-08-312-2/+9
* glsl: Add a pass to lower ir_unop_saturate to clamp(x, 0, 1)Abdiel Janulgue2014-08-312-0/+30
* glsl: Add constant evaluation of ir_unop_saturateAbdiel Janulgue2014-08-311-0/+6
* glsl: Add ir_unop_saturateAbdiel Janulgue2014-08-313-0/+4
* i965/vec4/fs: Count loops in shader debugAbdiel Janulgue2014-08-312-4/+8
* i965/vec4: inline generate_vec4_instruction() within generate_code()Abdiel Janulgue2014-08-312-316/+296
* i965: Add 2x MSAA support to Broadwell fast clear code.Kenneth Graunke2014-08-311-0/+1
* i965/vec4: Update register coalescing test.Matt Turner2014-08-301-4/+1
* i965: Use unreachable() to silence warning.Matt Turner2014-08-301-2/+1
* ilo: set INTEL_RELOC_GGTT only on GEN6Chia-I Wu2014-08-311-7/+17
* ilo: fix bound check for 3DSTATE_URB_VSChia-I Wu2014-08-311-3/+3
* ilo: replace cmd by dw0 in GPEChia-I Wu2014-08-312-167/+236
* st/hgl: Move st_visual create/destroy into hgl state_trackerAlexander von Gluck IV2014-08-304-100/+111
* st/hgl: Move st_manager create/destroy into hgl state_trackerAlexander von Gluck IV2014-08-303-29/+58
* freedreno/ir3: fix potential null ptr derefRob Clark2014-08-301-1/+2
* freedreno/ir3: add TXBRob Clark2014-08-301-0/+5
* freedreno/ir3: detect scheduler failRob Clark2014-08-303-4/+21
* glsl: Use bit-flags image attributes and uint16_t for the image formatIan Romanick2014-08-296-43/+42
* glsl: Use a single bit for the dual-source blend indexIan Romanick2014-08-291-5/+9
* glsl: Eliminate ir_variable::data.atomic.buffer_indexIan Romanick2014-08-295-6/+7
* mesa: Delete ctx->GeometryProgram.Cache.Kenneth Graunke2014-08-292-5/+0
* gallivm: fix somewhat broken NaN behavior for exp2Roland Scheidegger2014-08-302-13/+25
* softpipe: handle vertex texture sampling when using llvm for drawRoland Scheidegger2014-08-309-36/+209
* llvmpipe: (trivial) enable cube map arraysRoland Scheidegger2014-08-302-2/+3
* gallivm: handle cube map arrays for texture samplingRoland Scheidegger2014-08-305-44/+107