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* ac/nir: add support for discard_if intrinsic (v2)Dave Airlie2016-11-101-0/+21
| | | | | | | | | | We are going to start lowering to this in NIR code, so prepare radv for it. v2: handle conversion to kilp properly (nha) Cc: "13.0" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* anv: Do relocations in userspace before execbuf ioctlKristian Høgsberg Kristensen2016-11-092-9/+150
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Since our surface state buffer is shared by all batches, the kernel does a full stall and sync with the CPU between batches every time we call execbuf2 because it refuses to do relocations on an active buffer. Doing them in userspace and passing the NO_RELOC flag to the kernel allows us to perform the relocations without stalling. This improves the performance of Dota 2 by around 30% on a Sky Lake GT2. v2 (Jason Ekstrand): - Better comments (Chris Wilson) - Fixed write_reloc for correct canonical form (Chris Wilson) v3 (Jason Ekstrand): - Skip relocations which aren't needed - Provide an environment variable to always use the kernel - More comments about correctness (Chris Wilson) v4 (Jason Ekstrand): - More comments (Chris Wilson) v5 (Jason Ekstrand): - Rebase on top of moving execbuf2 setup go QueueSubmit Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]> Cc: "13.0" <[email protected]>
* anv: Move relocation handling from EndCommandBuffer to QueueSubmitJason Ekstrand2016-11-094-72/+76
| | | | | | | | | | | | | | | | | | | Ever since the early days of the Vulkan driver, we've been setting up the lists of relocations at EndCommandBuffer time. The idea behind this was to move some of the CPU load out of QueueSubmit which the client is required to lock around and into command buffer building which could be done in parallel. Then QueueSubmit basically just becomes a bunch of execbuf2 calls. Technically, this works. However, when you start to do more in QueueSubmit than just execbuf2, you start to run into problems. In particular, if a block pool is resized between EndCommandBuffer and QueueSubmit, the list of anv_bo's and the execbuf2 object list can get out of sync. This can cause problems if, for instance, you wanted to do relocations in userspace. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]> Cc: "13.0" <[email protected]>
* anv/batch: Move last_ss_pool_bo_offset to the command bufferJason Ekstrand2016-11-092-15/+24
| | | | | | | | | | | | | | | The original reason for putting it in the batch_bo was to allow primaries to share it across secondaries or something like that. However, the relocation lists in secondary command buffers are are always left alone and copied into the primary command buffer's relocation list. This means that the offset really applies at the command buffer level and putting it in the batch_bo doesn't make sense. This fixes a couple of potential bugs around re-submission of command buffers that are not likely to be hit but are bugs none the less. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]> Cc: "13.0" <[email protected]>
* anv: Add an anv_execbuf helper structJason Ekstrand2016-11-092-48/+62
| | | | | | | | | | | This commit adds a little helper struct for storing everything we use to build an execbuf2 call. Since the add_bo function really has nothing to do with a command buffer, it makes sense to break it out a bit. This also reduces some of the churn in the next commit. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]> Cc: "13.0" <[email protected]>
* anv/batch_chain: Improve write_relocJason Ekstrand2016-11-091-5/+22
| | | | | | | | | | | The old version wasn't properly handling large addresses where we have to sign-extend to get it into the "canonical form" expected by the hardware. Also, the new version is capable of doing a clflush of the newly written reloc if requested. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]> Cc: "13.0" <[email protected]>
* anv: Initialize anv_bo::offset to -1Jason Ekstrand2016-11-091-1/+1
| | | | | | | | | | Since -1 is an invalid GPU address, this lets us know whether or not we have a valid address for a buffer. We don't get a valid address until the first time that buffer is used in an execbuf2 ioctl. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]> Cc: "13.0" <[email protected]>
* anv/allocator: Simplify anv_scratch_poolJason Ekstrand2016-11-092-61/+55
| | | | | | | | | | | | | | The previous implementation was being overly clever and using the anv_bo::size field as its mutex. Scratch pool allocations don't happen often, will happen at most a fixed number of times, and never happen in the critical path (they only happen in shader compilation). We can make this much simpler by just using the device mutex. This also means that we can start using anv_bo_init_new directly on the bo and avoid setting fields one-at-a-time. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]> Cc: "13.0" <[email protected]>
* anv: Add a new bo_pool_init helperJason Ekstrand2016-11-094-20/+21
| | | | | | | | This ensures that we're always setting all of the fields in anv_bo Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]> Cc: "13.0" <[email protected]>
* anv: Don't presume to know what address is in a surface relocationJason Ekstrand2016-11-092-53/+15
| | | | | | | | | | | | Because our relocation processing happens at EndCommandBuffer time and because RENDER_SURFACE_STATE objects may be shared by batches, we really have no clue whatsoever what address is actually written to the relocation offset in the BO. We need to stop making such claims to the kernel and just let it relocate for us. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]> Cc: "13.0" <[email protected]>
* anv: Add a cmd_buffer_execbuf helperJason Ekstrand2016-11-093-2/+11
| | | | | | | | | This puts the actual execbuf2 call in anv_batch_chain.c along with the other relocation stuff. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]> Cc: "13.0" <[email protected]>
* anv/device: Add an execbuf wrapperJason Ekstrand2016-11-092-20/+35
| | | | | | | | | This wrapper ensures that we always update all anv_bo::offset fields based on the offsets returned by the kernel. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]> Cc: "13.0" <[email protected]>
* anv: Make anv_finishme only warn once per call-siteJason Ekstrand2016-11-091-2/+7
| | | | | | | | | When you fire up Dota2 on Haswell you get spammed with thousands of "Implement Gen7 HZ ops" finishme's. The point of anv_finishme is to act as a reminder that there is something left to implement. Printing it once should be sufficient. Signed-off-by: Jason Ekstrand <[email protected]>
* i965/compute: Allow ARB_compute_shader in compat profileJordan Justen2016-11-091-1/+1
| | | | | | | Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97447 Signed-off-by: Jordan Justen <[email protected]> Tested-by: Evan Odabashian <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* Revert "draw: use vectorized calculations for fetch"Roland Scheidegger2016-11-092-282/+159
| | | | | | | | Trivial. There's some regressions internally, related to overflow behavior. I'll have to look at it at another time, some interactions with vsplit/vcache are actually mind-blowing. This reverts commit 3fa10ffb496cc4e6d1003891cf0381bb5bec2a74.
* swr: disable logic op when the rt format is float or srgbIlia Mirkin2016-11-081-0/+6
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Tim Rowley <[email protected]>
* swr: fix AND_INVERTED logic op conversionIlia Mirkin2016-11-081-1/+1
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Tim Rowley <[email protected]>
* swr: add support for EXT_depth_bounds_testIlia Mirkin2016-11-082-1/+7
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Tim Rowley <[email protected]>
* swr: [rasterizer core] set depth hottile when depth bounds test enabledIlia Mirkin2016-11-081-1/+3
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Tim Rowley <[email protected]>
* i965: Fix GPU hang related to multiple render targets and alpha testingAnuj Phogat2016-11-081-0/+6
| | | | | | | | | | | | | | | | | | | This patch should have been the part of commit e592f7df. In a situation when there are multiple render targets with alpha testing enabled, if fragment shader doesn't write to draw buffer zero, it causes the GPU hang on SKL. No GPU hang is seen on HSW. Simulator gives a warning for all gen6+ h/w: "Illegal render target write message length 0xa expected 0xc" This patch fixes the GPU hang as well as the simulator warning with new piglit test fbo-mrt-alphatest-no-buffer-zero-write: https://patchwork.freedesktop.org/patch/118212 No regressions in Jenkins CI system. Cc: "12.0 13.0" <[email protected]> Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Ben Widawsky <[email protected]>
* swr: allow alphatest without blend or logicopTim Rowley2016-11-081-1/+2
| | | | | | We need to compile a blend function when alphatest is enabled. Reviewed-by: Bruce Cherniak <[email protected]>
* radv: emit correct last export when Z/stencil export is enabledDave Airlie2016-11-091-3/+5
| | | | | | | | | | | | | | | I was getting a random GPU hang in the renderpass simple tests, it turns out sometimes radv emitted the wrong thing "last". This fixes the logic to emit Z/stencil last if they occur, and not mark a color output as last. Also this relies on the Z/STENCIL being the first two fragment outputs, which they are so yay. Fixes: dEQP-VK.renderpass.simple.color_depth (random hangs) Cc: "13.0" <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* tgsi/scan: turn a huge if-else-if.. chain into a switch statementMarek Olšák2016-11-081-14/+30
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* tgsi/scan: fix images_buffers regressionMarek Olšák2016-11-081-3/+2
| | | | | | | | | The first IF statement disabled the second one. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98599 Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* anv: Document cmd_buffer_alloc_binding_tableJason Ekstrand2016-11-081-0/+71
| | | | | | | | Some of the details of this function are very confusing and have a long history. We should document that history and this seems like the best place to do it. Signed-off-by: Jason Ekstrand <[email protected]>
* intel/blorp: Emit all the binding tablesJason Ekstrand2016-11-081-0/+5
| | | | | | | | | | | | | At least on Sky Lake, after emitting 3DSTATE_CONSTANT_*, you are required to re-emit the 3DSTATE_BINDING_TABLE_POINTERS packet for the corresponding stage. If you don't, double-buffering may fail and you may get the wrong constants. It turns out that you need to do this even if you have no push constants to speak of or else the next 3DSTATE_CONSTANT packet you emit for that stage may not work correctly. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]> Cc: "13.0" <[email protected]>
* i965/gen9: Allow sampling with hiz when supportedJordan Justen2016-11-081-1/+28
| | | | | | | | | | | | | | | | | | | | | | | | For gen9+ this will indicate when we should allow hiz based sampling during rendering. Improves performance in : - Synmark's OglDeferred by 2.2% (n=20) - Synmark's OglShMapPcf by 0.44% (n=20) v2 by Ben: Add spec reference, and make it fix with some of the changes made on the previous patches Change the check from mt->aux_buf to mt->num_samples. The presence of an aux_buf isn't enough to determine there isn't a HiZ buffer to use. v3: It seems all depth surface end up with num_samples = 0 by default, so allow sampling from depth HiZ if num_samples <= 1. (Lionel) Allow sampling from HiZ only if all LOD are available from the HiZ buffer. (Lionel) Signed-off-by: Jordan Justen <[email protected]> (v1) Signed-off-by: Ben Widawsky <[email protected]> (v2) Signed-off-by: Lionel Landwerlin <[email protected]> (v3) Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/gen9: Add HiZ auxiliary buffer supportBen Widawsky2016-11-081-6/+14
| | | | | | | | | | | | | | | | | | The original functionality this patch introduces was authored by a patch from Ken (the commit subject was the same). Since I ended up changing so many patches in the code before this one, I had some non-trivial decisions to make, and I didn't feel it was appropriate to keeps Ken's name as author (mostly because he might not like what I've done). Ken's original patch was like 2 LOC :-) In either case, some credit needs to go to Ken, and to Jordan for a few small other changes in that original patch. v2: Back to a smaller diff now that ISL handles most of the actual programming (Lionel) Signed-off-by: Ben Widawsky <[email protected]> (v1) Signed-off-by: Lionel Landwerlin <[email protected]> (v2) Reviewed-by: Topi Pohjolainen <[email protected]>
* i965: Add function to indicate when sampling with hiz is supportedJordan Justen2016-11-083-1/+25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Currently it indicates that this is never supported, but soon it will be supported for gen8+^w gen9+ v2 by Ben: - Explicitly disable aux_hiz for gen < 9 (with comment) - squashed in next patch to avoid unused and useless functions i965: Support sampling with hiz during rendering For gen8, we can sample from depth while using the hiz buffer. This allows us to sample depth without resolving from hiz to the depth texture. To do this we must resolve to hiz before drawing so we can use the hiz buffer to sample while rendering. Hopefully the hiz buffer will already be resolved in most cases because it was previously rendered, meaning the hiz resolve is a no-op. Note that this is still controlled by the intel_miptree_sample_with_hiz function, and we will enable hiz sampling for gen8 in a separate patch. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]> Signed-off-by: Jordan Justen <[email protected]> (v1) Signed-off-by: Ben Widawsky <[email protected]> (v2) Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/miptree: Create a hiz mcs typeBen Widawsky2016-11-085-41/+49
| | | | | | | | | | | | | | | | | | | | This seems counter to the goal of consolidating hiz, mcs, and later ccs buffers. Unfortunately, hiz on gen6 is a thing the code supports, and this wart will be helpful to achieve that. Overall, I believe it does help unify AUX buffers on gen7+. I updated the size field which I introduced in the previous patch, even though we have no use for it. XXX: As I mentioned in the last patch, the height given to the MCS buffer allocation in intel_miptree_alloc_mcs() looks wrong, but I don't claim to fully understand how the MCS buffer is laid out. v2: rebase on master (Lionel) Signed-off-by: Ben Widawsky <[email protected]> (v1) Signed-off-by: Lionel Landwerlin <[email protected]> (v2) Reviewed-by: Topi Pohjolainen <[email protected]>
* i965: Drop the aux mt when not usedBen Widawsky2016-11-084-16/+46
| | | | | | | | | | | | | | | | | This patch will preserve the BO & offset, and not the miptree for the aux_mcs buffer. Eventually it might make sense to pull put the sizing function in miptree creation, but for now this should be sufficient and not too hideous. v2: Save BO's offset too (Lionel) v3: Squash previous patch storing the size of the allocated aux buffer (Lionel) Fix memory leak with mcs_buf->bo (Lionel) Signed-off-by: Ben Widawsky <[email protected]> (v1) Signed-off-by: Lionel Landwerlin <[email protected]> (v2) Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/miptree: Directly gtt map the mcs bufferBen Widawsky2016-11-081-2/+9
| | | | | | | | | | | | | | | | | | | | | The next patch will change the map type, and this will make sure there are no regressions as a result of the other stuff. Since the miptree is newly created, I believe it is always safe to just map. It is possible to CPU map this buffer on LLC platforms (it additionally requires rounding up to tile size). I did experiment with that patch, and found no performance gains to be had. I've added in error handling while here. Generally GTT mapping is an operation which is highly unlikely to fail, but we may as well handle it when it does. v2: rebase on master (Lionel) v3: print out error if gtt mapping fails (Topi) Signed-off-by: Ben Widawsky <[email protected]> (v1) Signed-off-by: Lionel Landwerlin <[email protected]> (v2) Reviewed-by: Topi Pohjolainen <[email protected]>
* i965: Wrap MCS miptree in intel_miptree_aux_bufferJordan Justen2016-11-084-59/+86
| | | | | | | | | | | | | | | | | | This will allow us to treat HiZ and MCS the same when using as an auxiliary surface buffer. v2: (Ben) Minor rebase conflict resolution. Rename mcs_buf to aux_buf to address upcoming change for hiz specific buffers. That second thing is essentially a squash of: i965/gen8: Use intel_miptree_aux_buffer for auxiliary buffer - which didn't need to be separate in my opinion. v3: rebase on master (Lionel) Signed-off-by: Jordan Justen <[email protected]> (v1) Signed-off-by: Ben Widawsky <[email protected]>a (v2) Signed-off-by: Lionel Landwerlin <[email protected]> (v3) Reviewed-by: Topi Pohjolainen <[email protected]>
* gallivm: fix [IU]MUL_HI regressionNicolai Hähnle2016-11-083-28/+90
| | | | | | | | | | | | | | | | This patch does two things: 1. It separates the host-CPU code generation from the generic code generation. This guards against accidently breaking things for radeonsi in the future. 2. It makes sure we actually use both arguments and don't just compute a square :-p Fixes a regression introduced by commit 29279f44b3172ef3b84d470e70fc7684695ced4b Cc: Roland Scheidegger <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* draw: use vectorized calculations for fetchRoland Scheidegger2016-11-082-159/+282
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Instead of doing all the math with scalars, use vectors. This means the overflow math needs to be done manually, albeit that's only really problematic for the stride/index mul, the rest has been pretty much moved outside the shader loop (albeit the mul could actually be optimized away too), where things are still scalar. Because llvm is complete fail with the zero-extend widening mul, roll our own even... To eliminate control flow in the main shader loop fetch, provide fake buffers (so index 0 is always valid to fetch). Still uses aos fetch though in the end - mostly because some more code would be needed to handle unaligned fetches in that path, and because for most formats it won't make a difference anyway (we generate some truly horrendous code for things like R16G16_something for instance). Instanced fetch however stays roughly the same as before, except that no longer the same element is fetched multiple times (I've seen a reduction of ~3 times in main shader loop size due to apparently llvm not being able to deduce it's really all the same with a couple instanced elements). Also, for elts gathering, use vectorized code as well - provide a fake elt buffer if there's no valid one bound. The generated shaders are smaller and faster to compile (not entirely sure about execution speed, but generally unless there's just single vertices to handle I would expect it to be faster - there's more opportunities for future improvements by using soa fetch). No piglit change. Reviewed-by: Jose Fonseca <[email protected]>
* gallivm: introduce 32x32->64bit lp_build_mul_32_lohi functionRoland Scheidegger2016-11-083-38/+172
| | | | | | | | | | | | This is used by shader umul_hi/imul_hi functions (and soon by draw). It's actually useful separating this out on its own, however the real reason for doing it is because we're using an optimized sse2 version, since the code llvm generates is atrocious (since there's no widening mul in llvm, and it does not recognize the widening mul pattern, so it generates code for real 64x64->64bit mul, which the cpu can't do natively, in contrast to 32x32->64bit mul which it could do). Reviewed-by: Jose Fonseca <[email protected]>
* i965: Add space before parenAnuj Phogat2016-11-071-1/+1
| | | | Signed-off-by: Anuj Phogat <[email protected]>
* i965: Remove unnecessary white spaceAnuj Phogat2016-11-071-1/+1
| | | | Signed-off-by: Anuj Phogat <[email protected]>
* i965: Fix alpha-to-coverage and alpha test enabled checksAnuj Phogat2016-11-074-12/+16
| | | | | Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Ben Widawsky <[email protected]>
* mesa: Add helper function _mesa_is_alpha_to_coverage_enabled()Anuj Phogat2016-11-072-0/+16
| | | | | | Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ben Widawsky <[email protected]>
* mesa: Add helper function _mesa_is_alpha_test_enabled()Anuj Phogat2016-11-072-0/+14
| | | | | | Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ben Widawsky <[email protected]>
* mesa: Use separate line for function return typeAnuj Phogat2016-11-071-1/+2
| | | | | | Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ben Widawsky <[email protected]>
* nvc0: simplify draw parameters upload for vertex shadersSamuel Pitoiset2016-11-071-8/+6
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* gallium/hud: protect against and initialization raceSteven Toth2016-11-074-8/+41
| | | | | | | | | In the event that multiple threads attempt to install a graph concurrently, protect the shared list. Signed-off-by: Steven Toth <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/hud: close a previously opened handleSteven Toth2016-11-073-1/+6
| | | | | | | | We're missing the closedir() to the matching opendir(). Signed-off-by: Steven Toth <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/hud: fix a problem where objects are free'd while in use.Steven Toth2016-11-074-55/+0
| | | | | | | | | | | | | | Instead of trying to maintain a reference counted list of valid HUD objects, and freeing them accordingly, creating race conditions between unanticipated multiple threads, simply accept they're allocated once and never released until the process terminates. They're a shared resource between multiple threads, so accept they're always available for use. Signed-off-by: Steven Toth <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa: drop current draw/read buffer when ctx is releasedRob Clark2016-11-071-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This fixes a problem seen with gallium drivers vs android wallpaper. Basically, what happens is: EGLSurface tmpSurface = mEgl.eglCreatePbufferSurface(mEglDisplay, mEglConfig, attribs); mEgl.eglMakeCurrent(mEglDisplay, tmpSurface, tmpSurface, mEglContext); int[] maxSize = new int[1]; Rect frame = surfaceHolder.getSurfaceFrame(); glGetIntegerv(GL_MAX_TEXTURE_SIZE, maxSize, 0); mEgl.eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); mEgl.eglDestroySurface(mEglDisplay, tmpSurface); ... check maxSize vs frame size and bail if needed ... mEglSurface = mEgl.eglCreateWindowSurface(mEglDisplay, mEglConfig, surfaceHolder, null); ... error checking ... mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext); When the window-surface is created, it ends up with the same ptr address as the recently freed tmpSurface pbuffer surface. Which after many levels of indirection, results in st_framebuffer_validate() ending up with the same/old framebuffer object, and in the end never calling the DRIimageLoaderExtension::getBuffers(). Then in droid_swap_buffers(), the dri2_surf is still the old pbuffer surface (with dri2_surf->buffer being NULL, obviously, so when wallpaper app calls eglSwapBuffers() nothing gets enqueued to the compositor). Resulting in a black/blank background layer. Note that at the EGL layer, when the context is unbound, EGL drops it's references to the draw and read buffer as well. Signed-off-by: Rob Clark <[email protected]> Tested-by: Robert Foss <[email protected]> Acked-by: Tapani Pälli <[email protected]>
* clover: Add CL_PROGRAM_BINARY_TYPE support (CL1.2).Serge Martin2016-11-0610-11/+35
| | | | | | | | | | | | v3 [Francisco Jerez]: Loosely based on Serge's v1 of this patch in order to avoid CL-specific enums in the clover module binary format. In addition to other changes made in v2: Represent the CL program binary type as the section type instead of adding a CL API-specific enum, check that the binary types of the input objects are valid during clLinkProgram(), pass section type as argument to build_module_library() instead of using separate function. Reviewed-by: Francisco Jerez <[email protected]>
* clover: add missing clGetDeviceInfo CL1.2 queriesSerge Martin2016-11-063-0/+35
| | | | | | Reviewed-by: Francisco Jerez <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Vedran Miletić <[email protected]>
* nvc0: get rid of NVE4_COMPUTE_MP_PM_{A,B}_SIGSEL_XXXSamuel Pitoiset2016-11-051-56/+56
| | | | | | | Instead, hardcode group sigsel because there are a bunch of unknown groups, especially on SM50/SM52. Signed-off-by: Samuel Pitoiset <[email protected]>