Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Add RGBA4444 and RGBA5551 texture formats. | Thomas Hellstrom | 2009-01-20 | 6 | -0/+212 |
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* | dri1: Add a macro to validate two dri drawables in one go. | Thomas Hellstrom | 2009-01-20 | 1 | -0/+22 |
| | | | | | | | | Dri drivers often may validate first a write drawable and then a read drawable ("readable"). However, the hardware lock may be unlocked when validating the readable, causing the write drawable status to be stale. Drivers should use this macro instead when validating two drawables. | ||||
* | mesa: fix build of stand-alone glslcompiler driver | Brian Paul | 2009-01-19 | 1 | -1/+1 |
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* | tests: test pseudo-XOR blend mode. | Brian Paul | 2009-01-19 | 3 | -0/+443 |
| | | | | | GL_XOR logicop mode can be approximated with blending by computing 1 - dst. Here's a couple test programs for that. | ||||
* | dri: add fake front definitions | Alan Hourihane | 2009-01-19 | 1 | -0/+2 |
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* | windows: updated VC8 project files | Thomas Henn | 2009-01-19 | 5 | -46/+34 |
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* | glx: gcc 2.95 build fix (move declaration before code) | Brian Paul | 2009-01-18 | 1 | -3/+7 |
| | | | | Adapted from patch by Matthieu Herbb <[email protected]> | ||||
* | i965: fix polygon culling bug when rendering to a texture/FBO | Brian Paul | 2009-01-16 | 1 | -12/+13 |
| | | | | | | Since we use an inverted viewport transformation for render to texture, that inverts front/back polygon orientation. Now glCullFace(GL_FRONT / GL_BACK) works correctly. | ||||
* | intel: added intel_rendering_to_texture() helper function. | Brian Paul | 2009-01-16 | 1 | -0/+17 |
| | | | | | When we're rendering to textures we have to invert the viewport transformation. This helper cleans up that test and can be used elsewhere... | ||||
* | mesa: remove GL_DEPTH_TEST + no depth buffer test | Brian Paul | 2009-01-16 | 1 | -4/+0 |
| | | | | | One could enable depth testing before binding an FBO that has a depth buffer so this test is no longer useful or correct. | ||||
* | glsl: fix broken sampler assignments | Brian Paul | 2009-01-16 | 1 | -1/+2 |
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* | i915: fallback on transfer mode | Xiang, Haihao | 2009-01-16 | 1 | -0/+6 |
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* | windows: updated VC8 project file | Karl Schultz | 2009-01-15 | 1 | -1/+18 |
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* | windows: updated mesa.def file | Karl Schultz | 2009-01-15 | 1 | -0/+5 |
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* | glsl: use _mesa_sprintf() | Brian Paul | 2009-01-15 | 1 | -2/+2 |
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* | glsl: move declaration before code | Brian Paul | 2009-01-15 | 1 | -1/+1 |
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* | mesa: check frambuffer complete status before rendering | Alan Hourihane | 2009-01-15 | 1 | -13/+20 |
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* | mesa: bump version to 7.3-rc2mesa_7_3_rc2 | Brian Paul | 2009-01-14 | 2 | -5/+5 |
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* | glsl: fix comment | Brian Paul | 2009-01-14 | 1 | -1/+1 |
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* | glsl: minor clean-up for rect sampler test | Brian Paul | 2009-01-14 | 1 | -5/+18 |
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* | r300: work-around FRAG_BIT_FOGC warning/error | Brian Paul | 2009-01-14 | 2 | -0/+12 |
| | | | | | | | See bug 17929. Fog doesn't actually work, but the often complained about warning is silenced. | ||||
* | i965: asst. fixes, work-arounds for FBOs and render to texture | Brian Paul | 2009-01-14 | 3 | -2/+21 |
| | | | | | | | | | | | | | | OpenGL allows mixing and matching depth and stencil renderbuffers in framebuffer objects while the hardware really only supports interleaved depth/stencil buffers. This makes for some tricky buffer management. An extra wrinkle is the situation where the user allocates a 16bpp depth texture or renderbuffer then tries to render to it along with a stencil buffer. We'd have to promote the 16bpp Z values to 24-bit Z values and mix in the stencil values to setup the depth/stencil renderbuffer. There's no support for that now, so always allocate 32bpp depth textures/ renderbuffers for now. | ||||
* | i965: fix incorrect renderbuffer DataType assignment | Brian Paul | 2009-01-14 | 1 | -2/+6 |
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* | i965: fix some FBO depth/stencil assertions | Brian Paul | 2009-01-14 | 1 | -2/+5 |
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* | intel: SW fallback maps texture images, not texture coordinates | Ian Romanick | 2009-01-14 | 1 | -2/+2 |
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* | glsl: propagate pragma info down into compiler from preprocessor | Brian Paul | 2009-01-14 | 8 | -24/+90 |
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* | windows: remove reference to swizzle.c file | Brian Paul | 2009-01-14 | 1 | -4/+0 |
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* | glsl: simplify IR storage for samplers | Brian Paul | 2009-01-14 | 4 | -13/+34 |
| | | | | Don't overload the Size field with the texture target, to avoid confusion. | ||||
* | mesa: fix incorrect transformation of GL_SPOT_DIRECTION | Brian Paul | 2009-01-14 | 3 | -1/+15 |
| | | | | This was changed between GL 1.0 and 1.1. Mesa still had the 1.0 behaviour. | ||||
* | Treat image units and coordinate units differently. | Ian Romanick | 2009-01-14 | 1 | -3/+28 |
| | | | | | | | | | | | | Previously MaxTextureUnits was used to validate both texture image units and texture coordinate units in fragment programs. Instead, use MaxTextureCoordUnits for texture coordinate units and MaxTextureImageUnits for texture image units. Fixes bugzilla #19468. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> | ||||
* | glsl: fix regression from sampler arrays commit | Alan Hourihane | 2009-01-14 | 1 | -3/+1 |
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* | i965: indentation fixes | Brian Paul | 2009-01-14 | 2 | -9/+15 |
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* | i965: allow larger AA points on fallback path | Brian Paul | 2009-01-14 | 1 | -0/+3 |
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* | i965: fix indentation | Brian Paul | 2009-01-14 | 1 | -5/+6 |
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* | i965: comment for emit_kil() | Brian Paul | 2009-01-14 | 1 | -0/+4 |
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* | mesa: put _NV suffix on a few opcodes | Brian Paul | 2009-01-14 | 1 | -5/+6 |
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* | i965: fix indentation | Brian Paul | 2009-01-14 | 1 | -7/+7 |
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* | intel: bump driver date | Xiang, Haihao | 2009-01-14 | 1 | -1/+1 |
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* | glsl: fix a comment typo | Alan Hourihane | 2009-01-14 | 1 | -1/+1 |
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* | glsl: support sampler arrays. | Alan Hourihane | 2009-01-14 | 3 | -11/+49 |
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* | docs: #pragma now handled | Brian Paul | 2009-01-13 | 1 | -0/+1 |
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* | glsl: add preprocessor support for #pragma | Brian Paul | 2009-01-13 | 3 | -1/+74 |
| | | | | | | Two forms are supported: Pragmas are silently ignored at this time. | ||||
* | Add language about implicit flush and command completion | Ian Romanick | 2009-01-13 | 1 | -2/+10 |
| | | | | | | | | | | Copied language from the glXSwapBuffers manual page about the implicit glFlush and expected command completion. This just codifies what people already expect from glXCopySubBufferMESA. The intention of this command is to work like glXSwapBuffers but on a sub-rectangle of the drawable. Acked-by: Brian Paul <[email protected]> | ||||
* | docs: fixes since 7.3-rc1 | Brian Paul | 2009-01-13 | 1 | -0/+2 |
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* | windows: try to create a context in wglCreateLayerContext() | Karl Schultz | 2009-01-13 | 1 | -1/+2 |
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* | i965: fix glDrawPixels Z coordinate in intel_texture_drawpixels(). | Brian Paul | 2009-01-12 | 1 | -4/+8 |
| | | | | As for glBitmap, it needs to be an NDC coord in [-1,1]. | ||||
* | i965: fix broken glBitmap + depth test | Brian Paul | 2009-01-12 | 1 | -4/+16 |
| | | | | | | | | | When we use the do_blit_bitmap() function, it seems the fragment Z is always 1.0. If depth testing is on, that means that bitmap fragments are often occluded by other rendering. So, the bitmap doesn't appear even if rasterpos.Z==0. The fix is to use the intel_texture_bitmap() path when depth testing is on. Also, fix the incorrect Z coordinate. It needs to be an NDC value in [-1,1]. | ||||
* | i965: fix broken ARB fp fog options | Brian Paul | 2009-01-12 | 2 | -52/+6 |
| | | | | | | | Just call _mesa_append_fog_code() if the fragment program's FogOption is not GL_NONE. This allows us to remove some unnecessary i965 fog code. Note, the arbfplight.c demo can be used to test this (see DO_FRAGMENT_FOG). | ||||
* | autoconf: Only _GNU_SOURCE feature test macro needed on gnu systems | Dan Nicholson | 2009-01-12 | 1 | -4/+1 |
| | | | | | According to feature_test_macros(7), _GNU_SOURCE encompasses all the other feature macros we were setting, so we can just dispose of them. | ||||
* | mesa: match against *-gnu* instead of *-gnu in configure.ac | Julien Cristau | 2009-01-12 | 1 | -1/+1 |
| | | | | Fixes build on arm-linux-gnueabi |