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* updated commentBrian2007-01-231-2/+1
* indicate which opcodes are used by Mesa GLSL, updated commentsBrian2007-01-231-92/+102
* fix g++ warnings/errorsBrian2007-01-2311-48/+54
* added shading.html linkBrian2007-01-211-0/+1
* Added a page with shading language status, tips, etc.Brian2007-01-201-0/+116
* Add a simple mechanism for annotating instructions for easier debugging.Brian2007-01-201-4/+148
* optimization: emit MAD instructions when possibleBrian2007-01-201-10/+50
* remove unused swizzle parameter to -storage_to_src_reg()Brian2007-01-201-18/+9
* Initial implementation of OPCODE_IF/ELSE/ENDIF instructions.Brian2007-01-208-3/+182
* Reimplement && and || to do short-circuit evaluation.Brian2007-01-204-117/+159
* rewrite more __postIncr functionsBrian2007-01-202-105/+137
* Implement do/while loops. Replace IR_CJUMP with IR_CJUMP0 and IR_CJUMP1 soBrian2007-01-193-16/+79
* Rewrite normalize(vec3/vec4) to use one less register.Brian2007-01-192-335/+346
* report error message when something failsBrian2007-01-191-2/+23
* print error msg when there's a problemBrian2007-01-191-1/+4
* remove stray tabBrian2007-01-191-1/+1
* Implement fragment discard/kill.Brian2007-01-193-1/+24
* change while-loop to create new scope for loop body, per specBrian2007-01-192-3/+3
* Implement constant sharing so that 4 float constants can share a singleBrian2007-01-182-12/+19
* _mesa_add_unnamed_constant() now tries to re-use constants already inBrian2007-01-181-30/+57
* Reimplement code for swizzling so that expressions like (p+q).x for vectors p...Brian2007-01-184-91/+129
* rewrite a bunch of assignment operators (like +=)Brian2007-01-182-488/+495
* remove debug codeBrian2007-01-181-4/+0
* remove swizzle param from new_var()Brian2007-01-181-5/+5
* rewrite additional matrix-related functions to reduce register needsBrian2007-01-172-468/+463
* rewrite mat4 * mat4 operator to use fewer tempsBrian2007-01-172-383/+430
* do bounds check in _slang_push_var_table(), added commentBrian2007-01-171-1/+3
* rewrite matrix constructorsBrian2007-01-172-787/+928
* handle var size > 4 in _slang_pop_var_table()Brian2007-01-171-3/+7
* minor fprintf() changeBrian2007-01-171-1/+1
* Rewrite a bunch of constructors. It's now important that the firstBrian2007-01-172-713/+801
* _slang_gen_function_call_name() now tries to adapt function calls (expandBrian2007-01-172-12/+44
* New _slang_adapt_call() function.Brian2007-01-172-0/+154
* code clean-up, re-org. Added IR_F_TO_I support.Brian2007-01-171-90/+112
* added IR_F_TO_I, update commentsBrian2007-01-171-3/+4
* Added OPCODE_INT to convert 4 floats to 4 ints.Brian2007-01-174-0/+30
* add texturing, other optionsBrian2007-01-171-6/+152
* Fix/clean-up a number of things related to variable/temporary allocation.Brian2007-01-173-29/+54
* Implement codegen for the selection operator ( b ? x : y )Brian2007-01-162-19/+104
* fix typoBrian2007-01-161-1/+1
* draw a box, press 'a' to animateBrian2007-01-161-4/+67
* added some VerteAttrib funcsBrian2007-01-161-0/+6
* Added toyball and bumpmap tests using shaders from the OpenGL Shading Languag...Brian2007-01-168-4/+854
* when automatically binding vertex attributes, start with attrib 1, not 0Brian2007-01-161-2/+5
* remove dead codeBrian2007-01-161-11/+0
* commentsBrian2007-01-162-60/+50
* implement logical or, xor, notBrian2007-01-163-55/+84
* some additional vector constructorsBrian2007-01-162-724/+758
* fix _slang_gen_subscript() for the case when a simple vector is accessed as a...Brian2007-01-161-17/+52
* Use arrow keys to pan and z/Z to zoom in/out to explore the fractal.Brian2007-01-151-11/+22