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* mesa: Add decoding functions for GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EACAnuj Phogat2012-12-075-3/+91
* mesa: Add decoding functions for GL_COMPRESSED_RGBA8_ETC2_EACAnuj Phogat2012-12-075-7/+151
* mesa: Add decoding functions for GL_COMPRESSED_SRGB8_ETC2Anuj Phogat2012-12-075-7/+89
* mesa: Add decoding functions for GL_COMPRESSED_RGB8_ETC2Anuj Phogat2012-12-075-13/+469
* mesa: Make nonlinear_to_linear() function available outside fileAnuj Phogat2012-12-073-52/+29
* mesa: Add new MESA_FORMATs for ETC2 compressed texturesAnuj Phogat2012-12-079-1/+468
* meta: Use #version 300 es for _mesa_glsl_Clear's integer shaders on ES3.Kenneth Graunke2012-12-071-17/+27
* meta: Use #version 300 es in GenerateMipmap shaders on ES3.Kenneth Graunke2012-12-071-11/+13
* Set es_version to false when using FF fragment shading in meta opsPaul Berry2012-12-071-0/+1
* mesa: Use the new hash table for the variable refcount visitor.Eric Anholt2012-12-077-22/+45
* program/hash_table.c: rename to program/prog_hash_table.cJordan Justen2012-12-078-10/+10
* mesa: Ignore size and offset parameters for BindBufferRange when buffer is 0Matt Turner2012-12-071-10/+12
* nv50,nvc0: fix shader evictionChristoph Bumiller2012-12-072-2/+19
* nv50,nvc0: add support for cube map arraysChristoph Bumiller2012-12-0716-37/+88
* r300: Don't disable destination read if the src blend factor needs itStefan Dösinger2012-12-071-2/+10
* gallium/egl-static: Fix unresolved symbol 'clock_gettime'.Michel Dänzer2012-12-071-2/+2
* gallivm: Rudimentary native integer support.José Fonseca2012-12-072-5/+20
* draw: Dump LLVM shader key.José Fonseca2012-12-072-1/+33
* gallivm: Allow indirection from TEMP registers too.José Fonseca2012-12-071-3/+18
* gallivm,llvmpipe,draw: Support multiple constant buffers.José Fonseca2012-12-0713-61/+103
* st/dri: implement MSAA for GLX/DRI2 framebuffersMarek Olšák2012-12-075-13/+112
* gallium: pass the current context to the flush_front state tracker functionMarek Olšák2012-12-0710-13/+24
* st/dri: don't expose MSAA configs with accumulation bufferMarek Olšák2012-12-071-1/+13
* st/dri: refactor dri_fill_in_modesMarek Olšák2012-12-074-109/+45
* st/dri: always allocate private depth-stencil buffersMarek Olšák2012-12-071-59/+49
* st/mesa: implement CopyTexSubImage for MSAA framebuffersMarek Olšák2012-12-071-66/+113
* gallium/u_blitter: fix conflict with u_memory.hMarek Olšák2012-12-073-1/+7
* r600g: transfers of MSAA color textures should do the resolveMarek Olšák2012-12-071-5/+32
* trace: dump pipe_resource::nr_samplesMarek Olšák2012-12-071-0/+1
* glx/dri2: set the __DRI2_FLUSH_DRAWABLE flag where it should be setMarek Olšák2012-12-071-2/+4
* build: Fix GLES linkage without libglapiAndreas Boll2012-12-072-2/+10
* llvmpipe: fix regression in gears speed.Dave Airlie2012-12-071-2/+4
* glsl: Add missing semicolon in the grammarKenneth Graunke2012-12-061-0/+1
* glsl: Allow layout qualifiers in GLSL 3.00 ESIan Romanick2012-12-063-1/+7
* glsl: Create builtin function profiles for GLSL 3.00 ES.Paul Berry2012-12-063-0/+834
* glsl: add determinant() functions.Paul Berry2012-12-061-0/+70
* glsl: Make builtin function profiles for GLSL ES use "es" in the filename.Paul Berry2012-12-064-1/+5
* glsl: Add builtin variables for GLSL 3.00 ES.Paul Berry2012-12-061-42/+151
* glsl: Populate built-in types correctly for GLSL 3.00 ES.Paul Berry2012-12-063-45/+103
* glsl: Make {Min,Max}ProgramTexelOffset available to compiler.Paul Berry2012-12-062-0/+6
* glsl: Fix linker checks for GLSL ES 3.00.Paul Berry2012-12-061-7/+15
* glsl: Record in gl_shader_program whether the program uses GLSL ES.Paul Berry2012-12-062-0/+2
* glsl: Clean up shading language mixing check for GLSL 3.00 ES.Paul Berry2012-12-061-3/+11
* glsl: Record in gl_shader whether the shader uses GLSL ES.Paul Berry2012-12-062-0/+2
* glsl/parser: Handle "#version 300 es" directive.Paul Berry2012-12-063-28/+86
* glsl/parser: Extract version directive processing into a function.Paul Berry2012-12-063-42/+55
* glsl/preprocessor: Handle "#version 300 es" directive.Paul Berry2012-12-061-4/+17
* glsl/preprocessor: Extract version directive processing into a function.Paul Berry2012-12-061-19/+30
* glsl: Enable GLSL ES 3.00 features inherited from desktop GLSL.Paul Berry2012-12-065-17/+47
* glsl: parse GLSL ES 3.00 keywords correctly.Paul Berry2012-12-062-78/+114