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* gbm: Move getters to match order in header file (trivial)Ben Widawsky2017-01-231-11/+11
| | | | | | | | | | | | Other things are out of order, but I need to add a getter so I'm just fixing those. This helps people adding to GBM know where the right place to put things is. Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Acked-by: Daniel Stone <[email protected]>
* docs: add news item and link release notes for 12.0.6Emil Velikov2017-01-242-0/+12
| | | | Signed-off-by: Emil Velikov <[email protected]>
* docs: use correct year for the 12.0.6 release notesEmil Velikov2017-01-241-1/+1
| | | | | Signed-off-by: Emil Velikov <[email protected]> (cherry picked from commit 13953f012dfc7f89dbb07f1eda856aa5353347cc)
* docs: add sha256 checksums for 12.0.6Emil Velikov2017-01-241-1/+2
| | | | | Signed-off-by: Emil Velikov <[email protected]> (cherry picked from commit 36e3f2542d3cde1fe4f7ca0be83dc49d941cb988)
* docs: add release notes for 12.0.6Emil Velikov2017-01-241-0/+147
| | | | | Signed-off-by: Emil Velikov <[email protected]> (cherry picked from commit 555885a0bf64d49bc6c31c0aaeb636c24ef61102)
* docs/releasing: remove stray "cd"Emil Velikov2017-01-241-1/+1
| | | | Signed-off-by: Emil Velikov <[email protected]>
* nv50: add support for MUL_ZERO_WINS propertyIlia Mirkin2017-01-235-2/+11
| | | | | | | This is simply keyed off the vertex shader, as that's guaranteed to be present in any pipeline. Signed-off-by: Ilia Mirkin <[email protected]>
* nvc0: add support for MUL_ZERO_WINS propertyIlia Mirkin2017-01-234-9/+25
| | | | | | | | This sets the dnz flag on all the relevant multiplication operations. At emission time, this will only be supported by nvc0+, so nv50 will need a different solution. Signed-off-by: Ilia Mirkin <[email protected]>
* st/nine: set the MUL_ZERO_WINS flag when supportedIlia Mirkin2017-01-231-0/+3
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Axel Davy <[email protected]>
* gallium: add PIPE_CAP_TGSI_MUL_ZERO_WINSIlia Mirkin2017-01-2318-0/+19
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Axel Davy <[email protected]>
* gallium: add TGSI_PROPERTY_MUL_ZERO_WINSIlia Mirkin2017-01-233-3/+18
| | | | | | | | | This will be useful for proper D3D9 emulation, where this behavior is expected by some shaders. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Axel Davy <[email protected]>
* radeonsi: always set the TCL1_ACTION_ENA when invalidating L2Marek Olšák2017-01-231-1/+2
| | | | | | | | Some CIK-VI docs say this is the default behavior on SI. That doesn't answer whether it's also the default behavior on CIK-VI. Cc: 17.0 13.0 <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: don't declare LDS in TESMarek Olšák2017-01-231-2/+1
| | | | | | not used since we started using the offchip tess ring Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: preload PS inputs only if KILL is usedMarek Olšák2017-01-231-2/+6
| | | | | | | | | | | so that most shaders can get lower VGPR usage thanks to lazy input loading. I think this is a more accurate constraint that prevents the black transitions in Witcher 2. Affected shaders (7758): Max Waves: 57437 -> 58231 (1.38 %) Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: adjust the rule for using the LINEAR_ALIGNED layoutMarek Olšák2017-01-231-1/+3
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* winsys/amdgpu: drop all IBs if at least one was rejected within the contextMarek Olšák2017-01-231-1/+7
| | | | | | The corruption is inevitable and hangs are possible too. Reviewed-by: Nicolai Hähnle <[email protected]>
* winsys/amdgpu: report a rejected IB as a lost contextMarek Olšák2017-01-233-0/+14
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* vulkan: import latest registry for 1.0.39 extensions.Dave Airlie2017-01-241-42/+408
| | | | | Acked-by: Jason Ekstrand <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* vulkan: bump vulkan.h to 1.0.39 versionDave Airlie2017-01-241-2/+365
| | | | | | | This introduces a bunch of new extension defines. Acked-by: Jason Ekstrand <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* radv: don't resubmit the same cs over and over while tracingGrazvydas Ignotas2017-01-231-2/+1
| | | | | | | Fixes: 97dfff54 ("radv: Dump command buffer on hang.") Signed-off-by: Grazvydas Ignotas <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]> CC: <[email protected]>
* gallium/radeon: add HUD queries for monitoring some hw blocksSamuel Pitoiset2017-01-234-1/+110
| | | | | | | | | | | | It's also possible to monitor them via performance counters but the hardware can only use two counters simultaneously. It seems easier to re-use the existing code which reads from MMIO instead of writing a multi-pass approach. v2: - add new lines after ':' Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium/radeon: refactor the GRBM counters pathSamuel Pitoiset2017-01-233-43/+47
| | | | | | | | | | This will allow to expose more queries in order to know which blocks are busy/idle. v2: - add new lines after ':' Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* swr: Align query results allocationGeorge Kyriazis2017-01-232-4/+5
| | | | | | | | | | | Some query results struct contents are declared as cache line aligned. Use aligned malloc, and align the whole struct, to be safe. Fixes crash when compiling with clang. CC: <[email protected]> Reviewed-by: Bruce Cherniak <[email protected]>
* swr: Prune empty nodes in CalculateProcessorTopology.Bruce Cherniak2017-01-231-0/+9
| | | | | | | | | | | | CalculateProcessorTopology tries to figure out system topology by parsing /proc/cpuinfo to determine the number of threads, cores, and NUMA nodes. There are some architectures where the "physical id" begins with 1 rather than 0, which was creating and empty "0" node and causing a crash in CreateThreadPool. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97102 Reviewed-By: George Kyriazis <[email protected]> CC: <[email protected]>
* i965: Use UNUSED to silence unused variable (used in assert).Matt Turner2017-01-231-1/+1
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* dri: allow 16bit R/GR images to be exported via drm buffersRainer Hochecker2017-01-234-0/+24
| | | | | | | This allows eglCreateImageKHR to access P010 surfaces created by vaapi Signed-off-by: Rainer Hochecker <[email protected]> Acked-by: Ben Widawky <[email protected]>
* st/va: make sure that we call begin_frame() only once v2Christian König2017-01-232-3/+9
| | | | | | | | | | This fixes "st/va: delay calling begin_frame until we have all parameters". v2: call begin frame after decoder (re)creation as well. Signed-off-by: Christian König <[email protected]> Reviewed-by: Nayan Deshmukh <[email protected]> Tested-by: Andy Furniss <[email protected]>
* drirc: remove spurious tabsEric Engestrom2017-01-231-8/+8
| | | | | | Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* st/glsl_to_tgsi: use DDIV instead of DRCP + DMULNicolai Hähnle2017-01-231-6/+3
| | | | | | | | | | | | Fixes GL45-CTS.gpu_shader_fp64.built_in_functions. v2: use DDIV unconditionally (Roland) Reviewed-by: Roland Scheidegger <[email protected]> (v1) Reviewed-by: Marek Olšák <[email protected]> (v1) Tested-by: Glenn Kennard <[email protected]> Tested-by: James Harvey <[email protected]> Cc: 17.0 <[email protected]>
* glsl: split DIV_TO_MUL_RCP into single- and double-precision flagsNicolai Hähnle2017-01-232-9/+14
| | | | | | | | Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]> Tested-by: Glenn Kennard <[email protected]> Tested-by: James Harvey <[email protected]> Cc: 17.0 <[email protected]>
* r600: implement DDIVNicolai Hähnle2017-01-231-0/+59
| | | | | | Tested-by: Glenn Kennard <[email protected]> Tested-by: James Harvey <[email protected]> Cc: 17.0 <[email protected]>
* r600: factor out cayman_emit_unary_double_rawNicolai Hähnle2017-01-231-20/+42
| | | | | | | | We will use it for DDIV. Tested-by: Glenn Kennard <[email protected]> Tested-by: James Harvey <[email protected]> Cc: 17.0 <[email protected]>
* r600: double multiply can handle only one multiply at a timeNicolai Hähnle2017-01-231-17/+19
| | | | | | | | | | It seems clear that trying to multiply two pairs of doubles would result in the temporary register getting overwritten by the second pair. So make the code more explicit. Tested-by: Glenn Kennard <[email protected]> Tested-by: James Harvey <[email protected]> Cc: 17.0 <[email protected]>
* glsl: fix tes linking regressionTimothy Arceri2017-01-231-2/+2
| | | | | Fixes regression caused by cbeba6bd48da2c. I accidentally pushed the wrong version of the patch.
* mesa: remove unused gl_shader_info field from gl_linked_shaderTimothy Arceri2017-01-231-2/+0
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa/glsl: set and get cs layouts to and from shader_infoTimothy Arceri2017-01-234-36/+17
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa/glsl: set and get gs layouts directly to and from shader_infoTimothy Arceri2017-01-232-41/+41
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa/glsl/i965: set and get tes layouts directly to and from shader_infoTimothy Arceri2017-01-233-45/+40
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* glsl: use last_vert_prog to get last {clip,cull}_distance_array_sizeTimothy Arceri2017-01-233-23/+4
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa/glsl: set {clip,cull}_distance_array_size directly in gl_programTimothy Arceri2017-01-236-73/+25
| | | | | | | There are some line wrapping violations here but those lines will get deleted in the following patch. Reviewed-by: Nicolai Hähnle <[email protected]>
* st/mesa/glsl: change xfb_program field to last_vert_progTimothy Arceri2017-01-237-32/+44
| | | | | | | | | | Now that the i965 backend doesn't depend on this field we can make it more generic and short circuit a bunch of code paths. The new field will be used in a following patch for another clean-up. Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa: use gl_program for CurrentProgram rather than gl_shader_programTimothy Arceri2017-01-2327-396/+248
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This makes much more sense and should be more performant in some critical paths such as SSO validation which is called at draw time. Previously the CurrentProgram array could have contained multiple pointers to the same struct which was confusing and we would often need to fish out the information we were really after from the gl_program anyway. Also it was error prone to depend on the _LinkedShader array for programs in current use because a failed linking attempt will lose the infomation about the current program in use which is still valid. V2: fix validate_io() to compare linked_stages rather than the consumer and producer to decide if we are looking at inward facing shader interfaces which don't need validation. Acked-by: Edward O'Callaghan <[email protected]> To avoid build regressions the following 2 patches were squashed in to this commit: mesa/meta: rewrite _mesa_shader_program_use() and _mesa_program_use() These are rewritten to do what the function name suggests, that is _mesa_shader_program_use() sets the use of all stage and _mesa_program_use() sets the use of a single stage. Reviewed-by: Lionel Landwerlin <[email protected]> Acked-by: Edward O'Callaghan <[email protected]> mesa: update active relinked program This likely fixes a subroutine bug were _mesa_shader_program_init_subroutine_defaults() would never have been called for the relinked program as we previously just set _NEW_PROGRAM as dirty and never called the _mesa_use* functions when linking. Acked-by: Edward O'Callaghan <[email protected]>
* freedreno/a5xx: set frag shader threadsizeRob Clark2017-01-221-2/+7
| | | | | Signed-off-by: Rob Clark <[email protected]> Cc: "17.0" <[email protected]>
* freedreno/a5xx: set fragcoordxy properlyRob Clark2017-01-221-1/+1
| | | | | | | | | | | What a3xx docs call IJPERSPCENTERREGID.. the xy coord passed into bary.f. We were incorrectly setting both this and gl_FragCoord.xy to the same register resulting in all sorts of hilarity. Fixes stk, vdrift, 0ad, probably a bunch others. Signed-off-by: Rob Clark <[email protected]> Cc: "17.0" <[email protected]>
* freedreno/ir3: setup var locations in standalone compilerRob Clark2017-01-221-1/+69
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno/a5xx: fix psizeRob Clark2017-01-222-8/+5
| | | | | | | | Note spritelist (POINTLIST_PSIZE) seems not to be a thing anymore on a5xx. Signed-off-by: Rob Clark <[email protected]> Cc: "17.0" <[email protected]>
* freedreno/a5xx: srgb fixRob Clark2017-01-221-1/+2
| | | | | Signed-off-by: Rob Clark <[email protected]> Cc: "17.0" <[email protected]>
* freedreno/a5xx: fix int vbosRob Clark2017-01-221-1/+3
| | | | | Signed-off-by: Rob Clark <[email protected]> Cc: "17.0" <[email protected]>
* freedreno/a5xx: fix clear for uint/sint formatsRob Clark2017-01-221-19/+28
| | | | | Signed-off-by: Rob Clark <[email protected]> Cc: "17.0" <[email protected]>
* freedreno/a5xx: fix cull stateRob Clark2017-01-221-5/+5
| | | | | Signed-off-by: Rob Clark <[email protected]> Cc: "17.0" <[email protected]>