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*
softpipe: fix mapping of "special" vs outputs
Roland Scheidegger
2016-01-07
1
-12
/
+17
*
llvmpipe: scratch some special handling of vp_index/layer
Roland Scheidegger
2016-01-07
4
-38
/
+7
*
draw: rework handling of non-existing outputs in emit code
Roland Scheidegger
2016-01-07
3
-23
/
+46
*
mesa: Add KBL PCI IDs and platform information.
Sarah Sharp
2016-01-06
2
-0
/
+82
*
svga: Rename SVGA_HINT_FLAG_DRAW_EMITTED
Sinclair Yeh
2016-01-06
6
-21
/
+21
*
svga: allow preemptive flushing on DMA, update, and readback commands
Sinclair Yeh
2016-01-06
2
-0
/
+9
*
svga: skip vertex attribute instruction with zero usage_mask
Charmaine Lee
2016-01-06
1
-0
/
+5
*
st/mesa: minor clean-ups in st_atom.c
Brian Paul
2016-01-06
1
-14
/
+10
*
st/mesa: replace bitmap size checks with assertion
Brian Paul
2016-01-06
1
-2
/
+2
*
st/mesa: check texture target in allocate_full_mipmap()
Brian Paul
2016-01-06
1
-0
/
+14
*
st/mesa: move mipmap allocation check logic into a function
Brian Paul
2016-01-06
1
-12
/
+42
*
main: s/GLuint/GLbitfield for state bitmasks
Brian Paul
2016-01-06
2
-3
/
+3
*
vbo: s/GLuint/GLbitfield/ for state bitmasks
Brian Paul
2016-01-06
4
-4
/
+4
*
st/mesa: use GLbitfield in st_state_flags, add comments
Brian Paul
2016-01-06
1
-2
/
+2
*
s/GLuint/GLbitfield/ for st_invalidate_state() parameter
Brian Paul
2016-01-06
2
-2
/
+2
*
st/mesa: be more careful about state validation in st_Bitmap()
Brian Paul
2016-01-06
1
-1
/
+8
*
st/mesa: move bitmap cache flushing out of state validation
Brian Paul
2016-01-06
6
-4
/
+17
*
st/mesa: check state->mesa in early return check in st_validate_state()
Brian Paul
2016-01-06
1
-1
/
+1
*
st/mesa: protect debug printf() with a conditional instead of comment
Brian Paul
2016-01-06
1
-5
/
+5
*
st/mesa: fix comment indentation in st_flush_bitmap_cache()
Brian Paul
2016-01-06
1
-2
/
+2
*
glsl: fix varying slot allocation for blocks and structs with explicit locations
Timothy Arceri
2016-01-07
1
-4
/
+5
*
glsl: don't try adding built-ins to explicit locations bitmask
Timothy Arceri
2016-01-07
1
-1
/
+3
*
glsl: fix overlapping of varying locations for arrays and structs
Timothy Arceri
2016-01-07
1
-12
/
+67
*
glsl: create helper to remove outer vertex index array used by some stages
Timothy Arceri
2016-01-07
1
-10
/
+26
*
glsl: remove unused varyings before packing them
Timothy Arceri
2016-01-07
3
-48
/
+54
*
gallium/r600: Replace ALIGN_DIVUP with DIV_ROUND_UP
Krzysztof Sobiecki
2016-01-06
3
-3
/
+2
*
vc4: Fix driver build from last minute rebase fix.
Eric Anholt
2016-01-06
1
-21
/
+20
*
vc4: Optimize out a comparison for bcsel based on an ALU comparison
Eric Anholt
2016-01-06
1
-14
/
+59
*
vc4: Add missing sRGB decode to texel fetches.
Eric Anholt
2016-01-06
1
-0
/
+5
*
vc4: Add support for GL_ARB_texture_swizzle.
Eric Anholt
2016-01-06
1
-1
/
+1
*
vc4: Use NIR texture lowering for texture swizzling.
Eric Anholt
2016-01-06
2
-57
/
+63
*
vc4: Replace the SSA-style SEL operators with conditional MOVs.
Eric Anholt
2016-01-06
6
-201
/
+128
*
vc4: Don't try the SF coalescing unless it's on a def.
Eric Anholt
2016-01-06
1
-3
/
+3
*
gallium/drivers/svga: Use unsigned for loop index
Edward O'Callaghan
2016-01-06
2
-7
/
+7
*
gallium/drivers/r600: Use unsigned for loop index
Edward O'Callaghan
2016-01-06
1
-9
/
+9
*
gallium/drivers/ilo: Use unsigned for loop index
Edward O'Callaghan
2016-01-06
4
-16
/
+16
*
gallium: Use unsigned for loop index
Edward O'Callaghan
2016-01-06
1
-3
/
+3
*
gallium/drivers: Remove unnecessary semicolons
Edward O'Callaghan
2016-01-06
10
-11
/
+11
*
gallium: Remove unnecessary semicolons
Edward O'Callaghan
2016-01-06
8
-8
/
+9
*
llvmpipe: Optimize lp_rast_triangle_32_3_16 for POWER8
Oded Gabbay
2016-01-06
1
-1
/
+141
*
llvmpipe: Optimize BUILD_MASK(_LINEAR) for POWER8
Oded Gabbay
2016-01-06
1
-40
/
+110
*
llvmpipe: Optimize do_triangle_ccw for POWER8
Oded Gabbay
2016-01-06
1
-0
/
+100
*
llvmpipe: add POWER8 portability file - u_pwr8.h
Oded Gabbay
2016-01-06
1
-0
/
+310
*
configure.ac: Detect if running on POWER8 arch
Oded Gabbay
2016-01-06
1
-0
/
+55
*
nir: Add a lower_fdiv option, turn fdiv into fmul/frcp.
Kenneth Graunke
2016-01-05
3
-0
/
+3
*
i965: Only turn on ARB_compute_shader if we can write registers.
Kenneth Graunke
2016-01-05
1
-2
/
+3
*
i965: Use rcp in brw_lower_texture_gradients rather than 1.0 / x.
Kenneth Graunke
2016-01-05
1
-1
/
+1
*
mesa: fix GL_MAX_NAME_LENGTH query for tessellation shaders
Timothy Arceri
2016-01-06
1
-2
/
+6
*
glsl: don't change the varying type in validation code
Timothy Arceri
2016-01-06
1
-5
/
+0
*
glsl: move lowering after matching validation
Timothy Arceri
2016-01-06
1
-11
/
+11
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