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* Enable draw_buffers only if GL_ARB_draw_buffers string isMichal Krol2004-10-111-1/+12
* This statechange is vtx state, not tcl.Eric Anholt2004-10-091-1/+1
* Use the right FALLBACK macro for projtex so that projective textures actuallyEric Anholt2004-10-081-11/+7
* Add fallback debugging (R128_DEBUG=fall) output, and set DO_DEBUG=1 by defaultEric Anholt2004-10-084-13/+52
* Don't compile WriteMonoDepthSpan if HAVE_HW_DEPTH_SPANS is defined -- it won'tEric Anholt2004-10-081-0/+2
* Add support for NV_blend_square, and print errors if an unsupported blendEric Anholt2004-10-083-10/+27
* Massively cleaned up the code that calculates front/back/depth bufferIan Romanick2004-10-084-342/+126
* Reject unsupported texture formats passed to glCompressedTexImage?D. ThisIan Romanick2004-10-081-0/+3
* Add simple test program for Mesa bug #1028405.Ian Romanick2004-10-082-0/+98
* Apply Eric's stencil wrap patch (Eric Anholt)Alex Deucher2004-10-087-195/+147
* Add Roland Scheidegger's S3TC patch. This patch does not implement theEric Anholt2004-10-0726-44/+628
* Prevent Y-offset from exceeding valid range in texture upload code. ThisIan Romanick2004-10-071-0/+8
* Fix emitting fog without secondary color and vice-versa.Felix Kuehling2004-10-071-19/+46
* *** empty log message ***Karl Schultz2004-10-061-0/+15
* more GL_ARB_draw_buffers updates from Michale KrolBrian Paul2004-10-062-63/+54
* fix GetVertexAttrib problemBrian Paul2004-10-061-1/+4
* Convert tdfxDDInitExtensions to use driInitExtensions.Ian Romanick2004-10-061-43/+55
* put Rush in the list of supported HWDaniel Borca2004-10-051-3/+3
* stencil wrap works, either HW or SW (Ian Romanick)Daniel Borca2004-10-051-4/+1
* enable 2_0 extensionsDaniel Borca2004-10-051-0/+1
* Use the driFillInModes utility function.Ian Romanick2004-10-041-85/+32
* Also export fbconfigs with 0/0 depth/stencil modes. This fixes "driverIan Romanick2004-10-041-4/+6
* Add some Savage3D stencil documentation based on discussions during theIan Romanick2004-10-041-0/+15
* make clean should remove depend.bak too (Sérgio Moneiro Basto)Brian Paul2004-10-043-3/+4
* ARB_fp support for GL_ARB_draw_buffers (Karl Rasche)Brian Paul2004-10-044-9/+69
* Set MaxTextureImageUnits and MaxTextureCoordUnits to match MaxTextureUnits.Ian Romanick2004-10-041-0/+2
* The alpha post-scale and the RGB post-scale were mistakenly reversed.Ian Romanick2004-10-041-5/+9
* Remove empty r128_vb.h.Eric Anholt2004-10-031-0/+0
* put glapi_x86.S into the x86/ directoryBrian Paul2004-10-021-3/+3
* remove unused413 stuff, glDrawBuffersARB uses that slot nowBrian Paul2004-10-024-5/+1
* GL_ARB_draw_buffersBrian Paul2004-10-021-1/+2
* fix _DrawDestMask[0][0] typosBrian Paul2004-10-021-2/+2
* added support for GL_ARB_draw_buffersBrian Paul2004-10-0260-1817/+2153
* fix indentationBrian Paul2004-10-021-12/+6
* fix a commentBrian Paul2004-10-021-2/+2
* bump version to 6.3Brian Paul2004-10-022-4/+4
* initial stuff for 6.3Brian Paul2004-10-025-64/+63
* a few more updates for the 6.2 releaseBrian Paul2004-10-023-9/+36
* fix LoadProgramNV regression when I had fixed the RefCount bugBrian Paul2004-10-023-9/+12
* added PBO known issuesBrian Paul2004-10-021-1/+11
* set 6.2 release dateBrian Paul2004-10-022-3/+5
* If an application cleared before any state had been emitted, that clear wouldEric Anholt2004-10-022-4/+9
* Convert Rage 128 over to t_vertex.c. While it's slightly slower (10% in ipers)Eric Anholt2004-10-0214-786/+195
* Add an option for vertices emitted to be swapped CPU_TO_LE32, to be used by theEric Anholt2004-10-021-0/+7
* Cut out all of the old texture environment code and rewrote it fromIan Romanick2004-10-024-4759/+390
* minor updates and improvementsKarl Schultz2004-10-011-11/+28
* Add the glut project to the demos workspace.Karl Schultz2004-10-011-0/+138
* Remove glut project from the Mesa workspace. This allows users to buildKarl Schultz2004-10-011-26/+11
* Add HP shared lib configs.Karl Schultz2004-10-011-0/+2
* HP shared lib configKarl Schultz2004-10-012-0/+53