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*
i965: Add preliminary support for uniforms to the new FS backend.
Eric Anholt
2010-08-26
1
-8
/
+55
*
i965: Abort on gl_FragDepth in the new FS backend for now.
Eric Anholt
2010-08-26
1
-0
/
+1
*
i965: Fix up and actually enable the NewShader and NewShaderProgram hooks.
Eric Anholt
2010-08-26
2
-3
/
+8
*
i965: Hack in avoidance of c++ reserved keyword in libdrm.
Eric Anholt
2010-08-26
1
-0
/
+8
*
i965: Add GLSL IR-level source annotation and comments to new FS debug.
Eric Anholt
2010-08-26
1
-5
/
+83
*
i965: Use the implied move in brw_math() in the new FS.
Eric Anholt
2010-08-26
1
-2
/
+1
*
i965: Add support for in varyings to the new FS codegen.
Eric Anholt
2010-08-26
1
-55
/
+390
*
i965: Start building the codegen visitor.
Eric Anholt
2010-08-26
1
-10
/
+659
*
i965: Start building direct GLSL2 IR to 965 assembly codegen.
Eric Anholt
2010-08-26
4
-17
/
+381
*
i965: Add new pass to split vectors into scalar variables
Eric Anholt
2010-08-26
4
-1
/
+393
*
i965: Add a pass for the FS to reduce vector expressions down to scalar.
Eric Anholt
2010-08-26
4
-1
/
+384
*
i965: Start building 965 FS backend.
Eric Anholt
2010-08-26
8
-11
/
+135
*
llvmpipe: fix PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS query
Brian Paul
2010-08-26
1
-1
/
+8
*
graw: Add copyright headers to the interfaces.
José Fonseca
2010-08-26
1
-0
/
+27
*
ir_to_mesa: Don't assume that an ir_dereference_array is of a variable.
Eric Anholt
2010-08-26
1
-1
/
+2
*
glsl: Add a quick hack to constant folding to reduce duplicated work.
Eric Anholt
2010-08-26
1
-0
/
+13
*
st/mesa: Remove unnecessary header.
Vinson Lee
2010-08-26
1
-1
/
+0
*
scons: Fix inverted logic.
José Fonseca
2010-08-26
1
-1
/
+1
*
docs: update news.html with 7.8.2 release info
Brian Paul
2010-08-26
1
-0
/
+8
*
docs: remove links to tungstengraphics.com, and misc updates
Brian Paul
2010-08-26
4
-29
/
+18
*
docs: remove link to old memory.html page
Brian Paul
2010-08-26
1
-1
/
+0
*
scons: Add glsl_symbol_table.cpp
José Fonseca
2010-08-26
1
-0
/
+1
*
i965: Add support for destination RelAddr writes in the VS.
Eric Anholt
2010-08-26
2
-13
/
+48
*
i965: Fix the test for variable indexing of shader inputs.
Eric Anholt
2010-08-26
1
-5
/
+11
*
glsl2: Remove a couple FINISHME comments that have already been resolved
Ian Romanick
2010-08-26
1
-7
/
+1
*
glsl: Move built-ins to live beyond the global scope.
Kenneth Graunke
2010-08-26
1
-4
/
+20
*
glsl: Move is_built_in flag from ir_function_signature to ir_function.
Kenneth Graunke
2010-08-26
8
-18
/
+13
*
glsl: Refactor variable declaration handling.
Kenneth Graunke
2010-08-26
1
-36
/
+41
*
glsl: Don't add overloads to existing structure constructors.
Kenneth Graunke
2010-08-26
3
-4
/
+9
*
glsl: Remove name_declared_this_scope check when adding functions.
Kenneth Graunke
2010-08-26
1
-9
/
+8
*
glsl: Use a single shared namespace in the symbol table.
Kenneth Graunke
2010-08-26
11
-576
/
+686
*
st/mesa: add missing packed depth/stencil formats in st_format_datatype()
Brian Paul
2010-08-26
1
-1
/
+3
*
mesa: fix mixed-up function call name
Brian Paul
2010-08-26
1
-2
/
+2
*
mesa: Identify packed depth/stencil buffers using the Format field.
Nick Bowler
2010-08-26
3
-2
/
+21
*
intel: Merge identical cases in switch statement.
Nick Bowler
2010-08-26
1
-11
/
+5
*
r600: fix vertex buffer size calculation
Andre Maasikas
2010-08-26
2
-12
/
+2
*
graw: Undo late loading of graw drivers.
José Fonseca
2010-08-26
16
-163
/
+227
*
st/mesa: Fix glEGLImageTargetTexture2DOES.
Chia-I Wu
2010-08-26
2
-1
/
+10
*
st/egl: Add support for EGL_MESA_image_drm.
Chia-I Wu
2010-08-26
4
-0
/
+260
*
st/egl: Add support for EGL_KHR_surfaceless_*.
Chia-I Wu
2010-08-26
2
-9
/
+16
*
st/mesa: Add support for surfaceless current contexts.
Chia-I Wu
2010-08-26
1
-4
/
+27
*
st/egl: Make KMS support optional in KMS backend.
Chia-I Wu
2010-08-26
1
-22
/
+24
*
r300g: Include missing header in r300_texture_desc.h.
Vinson Lee
2010-08-26
1
-0
/
+1
*
gallium: Clean up header file inclusion in p_defines.h.
Vinson Lee
2010-08-26
1
-1
/
+1
*
gallium: Clean up header file inclusion in p_context.h.
Vinson Lee
2010-08-26
1
-6
/
+24
*
graw: Include missing header in graw_dl.h.
Vinson Lee
2010-08-26
1
-2
/
+3
*
util: Include missing header in u_simple_shaders.c.
Vinson Lee
2010-08-26
1
-0
/
+1
*
tgsi: Include missing header in tgsi_sse2.h.
Vinson Lee
2010-08-26
1
-1
/
+4
*
rtasm: Include missing header in rtasm_x86sse.h.
Vinson Lee
2010-08-26
1
-0
/
+1
*
pipebuffer: Clean up header file inclusion in pb_bufmgr.h.
Vinson Lee
2010-08-26
1
-2
/
+1
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