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* mesa: added missing glGet query for GL_MAX_ARRAY_TEXTURE_LAYERS_EXTBrian Paul2010-03-202-0/+18
* mesa: added new GL3 buffer object queriesBrian Paul2010-03-201-15/+53
* mesa: added GL3 buffer attachment aliasesBrian Paul2010-03-201-0/+4
* mesa: added GL3 ContextFlags field and query codeBrian Paul2010-03-203-1/+17
* gallivm: simplify and clean-up Z/stencil bit mask/shift codeBrian Paul2010-03-191-87/+160
* cso: remove cso_set/save/restore_sampler_texturesRoland Scheidegger2010-03-192-76/+0
* st/vega: fix up vega state tracker to use cso changesRoland Scheidegger2010-03-1913-146/+253
* es: added -I$(TOP)/include pathBrian Paul2010-03-191-0/+1
* gallium/docs: Clarify sampler view descriptions.Michal Krol2010-03-191-5/+5
* gallium/docs: Fix a couple ReST errors.Corbin Simpson2010-03-192-1/+2
* r300g: lod min/max clamping should be relative to the base levelMarek Olšák2010-03-191-3/+3
* r300g: fix breakage after the gallium-sampler-view mergeMarek Olšák2010-03-193-9/+22
* r300g: add PIPE_FORMAT_B5G5R5X1_UNORM colorbuffer support, cleanupsMarek Olšák2010-03-191-6/+7
* r300g: mark SRGB colorbuffers as unsupportedMarek Olšák2010-03-191-20/+1
* r300g: add generating texture coordinates for point sprites (WIP)Marek Olšák2010-03-196-13/+61
* gallivm: support PIPE_FORMAT_Z24S8_UNORM in depth/stencil codeBrian Paul2010-03-181-3/+18
* progs/tests: also test stencil INCR_WRAP mode if supportedBrian Paul2010-03-181-6/+47
* gallivm: fix broken INCR/DECR stencil modesBrian Paul2010-03-181-6/+17
* progs/tests: comments and clean-upsBrian Paul2010-03-181-11/+21
* gallivm/llvmpipe: added lp_rast_shader_inputs::facing and pass throughBrian Paul2010-03-188-37/+57
* llvmpipe: defines for RAST_WHOLE, RAST_EDGE_TESTBrian Paul2010-03-183-20/+27
* Add format B5G5R5X1Alan Hourihane2010-03-186-0/+84
* gallivm/llvmpipe: simplify front/back stencil ref value handlingBrian Paul2010-03-186-50/+30
* gallivm: checkpoint WIP two-sided stencil testBrian Paul2010-03-181-30/+191
* llvmpipe: set opaque = FALSE if stencil enabledBrian Paul2010-03-181-0/+1
* dri/nouveau: Flush after texture validation.Francisco Jerez2010-03-181-0/+2
* dri/nouveau: Avoid pushbuf flushes in the middle of LMA setup.Francisco Jerez2010-03-181-0/+1
* dri/nouveau: Implement texcoord generation.Francisco Jerez2010-03-1811-14/+143
* dri/nouveau: Implement texture matrices.Francisco Jerez2010-03-189-0/+78
* dri/nouveau: Some minor vertex submission fixes.Francisco Jerez2010-03-182-11/+11
* dri/nouveau: only reallocate texture when neededXavier Chantry2010-03-181-11/+14
* llvmpipe: Fix crashes when there is no depth buffer bound.José Fonseca2010-03-181-0/+3
* intel: Call _mesa_make_current() after getting initial buffersKristian Høgsberg2010-03-171-1/+1
* progs/trivial: added commentsBrian Paul2010-03-171-0/+3
* gallivm/llvmpipe: basic stencil testing worksBrian Paul2010-03-172-26/+140
* llvmpipe: remove incorrect depth test checkBrian Paul2010-03-171-4/+1
* gallivm: added lp_build_andc()Brian Paul2010-03-172-0/+15
* llvmpipe: silence some pointer/casting warningsBrian Paul2010-03-171-3/+21
* gallivm/llvmpipe: more asst changes for stencil testingBrian Paul2010-03-173-63/+69
* gallivm/llmvpipe: pass stencil refs state into z/stencil build codeBrian Paul2010-03-175-7/+20
* llvmpipe: use new LP_JIT_CTX_ enums for jit context field positionsBrian Paul2010-03-173-32/+57
* llvmpipe: added stencil ref values to jit context stateBrian Paul2010-03-175-19/+48
* llvmpipe: break linesBrian Paul2010-03-171-1/+2
* intel: Replace mt->pitch with mt->region->pitch.Eric Anholt2010-03-1711-122/+47
* intel: Return false like other blit failure paths if out of aperture.Eric Anholt2010-03-171-16/+2
* intel: Respect src pitch in _mesa_copy_rect().Eric Anholt2010-03-171-1/+1
* intel: Rely on allocated region pitch for the miptree pitch.Eric Anholt2010-03-174-25/+7
* intel: Assert that the linear blits succeed.Eric Anholt2010-03-171-14/+17
* intel: Remove level_offset now that it's unused.Eric Anholt2010-03-172-13/+5
* intel: Remove extra tiling setting after allocating a tiled region.Eric Anholt2010-03-172-9/+3