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* Add Intel i965G/Q DRI driver.Eric Anholt2006-08-09114-2/+37930
| | | | | This driver comes from Tungsten Graphics, with a few further modifications by Intel.
* Add PROGRAM_FILE_MAX for i965 driver.Eric Anholt2006-08-091-1/+2
| | | | While here, make PROGRAM_UNDEFINED just the next value in the enum.
* implement some of the sRGB texstore functionsBrian Paul2006-08-091-12/+88
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* remove stray text from previous check-inBrian Paul2006-08-071-1/+0
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* Modified config to use glut/fbdev, added demo and sample directories.Sean D'Epagnier2006-08-051-3/+7
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* Modularized code into multiple files.Sean D'Epagnier2006-08-0513-7084/+10060
| | | | | | | | | | | | | | Added gamemode stubs, iconify support, joystick stubs. Fixed color index mode, added 8 bit alpha blending, enabled cmaps even with 15, 16, 24, and 32 depths as some fbdev drivers need this. Fixed compiling with -ansi Using SIGIO for keyboard input, so that vt switching is enabled even if the program is locked. Fixed numerous small bugs.
* fix typo, indentationBrian Paul2006-08-041-3/+3
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* export new _mesa_* functionsKarl Schultz2006-08-041-0/+5
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* fix bug when pushing ReadBuffer state for GL_PIXEL_MODE_BITBrian Paul2006-08-041-0/+2
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* Handle GLUT_DEVICE_KEY_REPEAT,GLUT_OWN_JOYSTICK,GLUT_JOYSTICK_POLL_RATE in ↵Claudio Ciccani2006-08-041-2/+10
| | | | glutDeviceGet().
* Moved glutDeviceGet() to events.c.Claudio Ciccani2006-08-042-47/+86
| | | | Implemented glutIgnoreKeyRepeat() and glutSetKeyRepeat().
* more work for GL_EXT_texture_sRGB.Brian Paul2006-08-043-0/+116
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* use WRITE_MASK_* instead of 0x1, 0x2, etcBrian Paul2006-08-031-8/+8
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* Added a check to prevent rebuilding Mesa with a different configurationBrian Paul2006-08-031-0/+4
| | | | without first doing 'make realclean'.
* New wrapper functions: _mesa_dlopen(), _mesa_dlsym(), _mesa_dlclose().Brian Paul2006-08-031-37/+98
| | | | Eventually move them into imports.c
* added GL_EXT_texture_sRGBBrian Paul2006-08-031-0/+43
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* Initial work for GL_EXT_texture_sRGB.Brian Paul2006-08-039-4/+359
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* fix link for AqsisBrian Paul2006-08-021-1/+1
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* Enable vec4 extension for x86 back-end.Michal Krol2006-08-025-37/+220
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* Change fragment shader to utilize faster vec4 operations.Michal Krol2006-08-021-23/+38
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* Add test for vec4 extension.Michal Krol2006-08-021-0/+152
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* Add vec4 extension.Michal Krol2006-08-027-5/+288
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* Fix mmFindBlock function.Michal Krol2006-08-021-1/+1
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* Clean-up FEATURE_ARB_shader_objects #ifdefs. Bug 7492.Michal Krol2006-08-0112-7/+180
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* casts and assertionsBrian Paul2006-08-011-4/+9
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* code to draw engine blockBrian Paul2006-08-011-11/+205
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* Move GL_MESA_shader_debug from glext.h to gl.h.Michal Krol2006-08-011-0/+5
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* renderbuffer fixes (Sean D'Epagnier)Brian Paul2006-08-011-10/+21
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* Fixed warnings.Claudio Ciccani2006-08-011-39/+99
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* fix #6991Aapo Tahkola2006-07-312-21/+10
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* added glut fbdev filesBrian Paul2006-07-311-0/+3
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* GLUT on fbdev driver. Sean D'EpagnierBrian Paul2006-07-314-26/+9423
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* Add support for GL_MESA_shader_debug.Michal Krol2006-07-302-2370/+2417
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* Commit enums for GL_MESA_shader_debug.spec.Michal Krol2006-07-301-0/+5
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* Program to convert .syn file to .h headers.Michal Krol2006-07-301-0/+72
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* Clear window's event mask before enabling handled events.Claudio Ciccani2006-07-301-0/+5
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* Add support for GL_MESA_shader_debug.Michal Krol2006-07-301-0/+32
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* Fix dependencies.Michal Krol2006-07-301-16/+4
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* More text.Michal Krol2006-07-301-34/+105
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* Optimize shaders.Michal Krol2006-07-291-15/+30
| | | | Use frame counter.
* Fix build failure in the savage driver.Eric Anholt2006-07-281-1/+1
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* r300_emit.h cleanup.Jerome Glisse2006-07-275-217/+240
| | | | | | | Remove unused macro Replace LOCAL_VAR, PREFIX* Indent code Remove radeon redundant CP type 3 packet
* load SLANG_FRAGMENT_FIXED_SECONDARYCOLORBrian Paul2006-07-211-0/+10
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* just reindentBrian Paul2006-07-211-64/+60
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* added arrayobj.[ch] filesBrian Paul2006-07-212-0/+11
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* check for non-nill pwc in WMesaMakeCurrent(), bug 7585Brian Paul2006-07-211-1/+1
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* Some structure renaming. Prefix vertex/fragment-related structs withBrian Paul2006-07-2035-221/+233
| | | | "gl_" to match other structs.
* bump MESA_TINY to 1Brian Paul2006-07-201-1/+1
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* move/update commentsBrian Paul2006-07-201-37/+33
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* use ctx->Light.ShadeModel instead of ctx->_TriangleCapsBrian Paul2006-07-201-3/+3
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