| Commit message (Collapse) | Author | Age | Files | Lines |
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MOV, MOV."
This reverts commit 8ef3b1834a896927bdd4f2aea552cdb732849da9. Fixes
piglit glsl-vs-if.
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MOV, MOV."
This reverts commit 46450c1f3f93bf4dc96696fc7e0f0eb808d9c08a. I was
wrong about null reg behavior -- it reads undefined, not 0. And
they're not kidding.
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Found while debugging bug #24119.
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Was commented out before.
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use cso_set_fragment_sampler_views instead of cso_set_sampler_textures
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GALLIUM_DRIVER is being used in many other places, and it easier to
memorizing and understand than all the GALLIUM_NO_XXX.
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changes arguments of util_blit_pixels_tex and util_gen_mipmap to
struct pipe_sampler_view * instead of struct pipe_texture *.
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This branch already seems to have the nv50_tex.c fix.
Conflicts:
src/gallium/drivers/nv50/nv50_tex.c
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Honor the (x, y) and (width, height) pairs.
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Consider this rendering sequence
* render to the back buffer
* swap buffers
* read from the front buffer
The front buffer is expected to have the contents of the back buffer.
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Create a per-display pipe_context as needed to copy the contents between
framebuffer attachments. This allows us to support
GLX_MESA_copy_sub_buffer.
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This basically adds a static xmesa_display to collect per-display static
variables in xm_api.c. Multiple display support is still missing, but
this is a step forward.
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FBOs are created by st_new_framebuffer and cannot be casted to
st_framebuffer.
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The front renderbuffer of a framebuffer is usually added as needed when
glReadBuffer(GL_FRONT) is called. When the call is followed by
glReadPixels, we should validate the state before reading from the
renderbuffer.
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When xmesa_st_framebuffer_validate was called twice with different sets
of attachments, the second call was ignored. Add a texture_mask to
remember which textures have been requested to make sure the missing
ones get created.
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Stupid typos again..
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There are two conditions that a validation is required. One is when the
the framebuffer becomes invalid. The other is when we request for
textures that we did not request before.
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Instead of guessing the API in st/glx, let the target decide how to
create st_api.
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Use a (real) pipe context to copy between pipe surfaces. Fix a NULL
dereference of the temporary native surface created for copying.
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The textures and surface of a framebuffer should be unreferenced when
the framebuffer is destroyed.
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The format might have depth bits, stencil bits, or both. Add the
renderbuffers as needed.
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Return a better format instead of an exact format in
choose_depth_stencil_format. Also, prefer formats with stencil bits.
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It was a stupid typo by me when I refactored the code.
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Switch from st_public.h to st_api.h. The latter has intrinsic multiple
APIs support and allows various EGLImage extensions to be supported.
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This is done by defining one of st_module_OpenGL_ES1,
st_module_OpenGL_ES2, and st_module_OpenGL.
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There is currently no user of this new interface. As the inteface can
coexist with st_public.h, everthing should work as before.
ST_TEXTURE_2D is both defined by st_public.h and st_api.h. Reorder the
headers in st/dri to avoid conflicts.
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There is currently no user of this new interface. As the inteface can
coexist with st_public.h, everthing should work as before.
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This is a new interface to be implemented by st/mesa, st/vesa, and the
window system APIs such as EGL or GLX.
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The llvm wrapper wasn't really an OS thing.
Use lp_bld.h for now but we eventually should rename/re-prefix all the
files/functions in the gallivm/ directory.
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No idea if this is the correct fix, but it makes it work again at least.
Signed-off-by: Dave Airlie <[email protected]>
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