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* nv30: Emit fragtex state using state objectsPatrice Mandin2008-07-113-62/+59
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* nv30: split fragprog_upload from fragprog_bindPatrice Mandin2008-07-111-22/+35
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* nv30: split fragprog_prepare from fragprog_translatePatrice Mandin2008-07-111-23/+68
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* nv30: Update miptree to match latest changesPatrice Mandin2008-07-111-5/+16
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* nv50: obey do_flip in surface_copy()Ben Skeggs2008-07-111-3/+11
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* nv50: quick hack to get textures untiled on map, and tiled on unmapBen Skeggs2008-07-113-11/+54
| | | | progs/fp/tri-tex is all good now rather than all scrambled :)
* nouveau: winsys surface funcs deprecated, remove themBen Skeggs2008-07-111-30/+0
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* nv50: demagic tex filter / wrap modeBen Skeggs2008-07-111-2/+63
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* nv50: add some texture formatsBen Skeggs2008-07-114-13/+90
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* nv50: split tic construction out into own fileBen Skeggs2008-07-115-25/+187
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* nv50: add license headers to .c filesBen Skeggs2008-07-1111-26/+240
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* nv50: enable GART usage for vertex buffersBen Skeggs2008-07-112-4/+5
| | | | AKA "I can haz fast b0rk3d glxgears!!!"
* nv50: get clear-scissor workingBen Skeggs2008-07-112-9/+36
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* nouveau: update to latest object headerBen Skeggs2008-07-112-20/+44
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* nv50: more "abuse" by using libc malloc etc..Ben Skeggs2008-07-113-9/+9
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* Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1Ben Skeggs2008-07-1156-796/+1325
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| * mesa: check for null shader->SourceBrian Paul2008-07-091-0/+3
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| * mesa: return -1, not GL_FALSE if _glapi_add_dispatch() fails name sanity checkBrian Paul2008-07-091-2/+2
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| * mesa: call glutDestroyWindow() on exitBrian Paul2008-07-091-0/+2
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| * mesa: disable fprintf() errorBrian Paul2008-07-091-0/+2
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| * egl: link libEGL w/ additional libsBrian Paul2008-07-091-1/+3
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| * egl: misc updates/fixesBrian Paul2008-07-091-17/+76
| | | | | | | | | | | | Set surface size when created. Implement dri_find_dri_screen(). Look for "egl_xxx_dri.so" library before regular DRI driver.
| * gallium: fix logic in pb_check_usage()Brian Paul2008-07-091-1/+1
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| * mesa: check for OpenBSD (bug 15604)Brian Paul2008-07-091-1/+11
| | | | | | | | cherry-picked from master
| * mesa: fix state.clip[n].plane parsing bug (bug 16611)Brian Paul2008-07-091-3/+6
| | | | | | | | cherry-picked from master
| * egl: plug a small memleakZack Rusin2008-07-091-0/+1
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| * draw: remove some debug outputZack Rusin2008-07-091-2/+0
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| * mesa: remove debug codeBrian Paul2008-07-081-1/+0
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| * mesa: implement glGetUniformiv() with new ctx->Driver functionBrian Paul2008-07-083-9/+45
| | | | | | | | The old implementation could overwrite the caller's param buffer.
| * mesa: fix bug/failure in recursive function inliningBrian Paul2008-07-081-6/+56
| | | | | | | | | | Fixes a failure for cases such as y = f(a, f(a, b)) All the usual tests still pass but regressions are possible...
| * gallium: tweak printing of generic declarationsBrian Paul2008-07-081-1/+2
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| * mesa: more debug outputBrian Paul2008-07-081-20/+60
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| * mesa: compute global var size before doing codegenBrian Paul2008-07-081-9/+9
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| * mesa: add missing VARYING case to storage_string()Brian Paul2008-07-081-0/+2
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| * i915: Takedown EGL screenJakob Bornecrantz2008-07-081-10/+71
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| * i915: Use deviceID in EGL device createJakob Bornecrantz2008-07-081-1/+1
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| * i915: Complete the screen -> device renamingJakob Bornecrantz2008-07-084-10/+10
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| * i915: Renamed intel_screen to intel_deviceJakob Bornecrantz2008-07-086-23/+23
| | | | | | | | | | | | The renameing makes more sense, why because: In egl you have a display/driver/device as the basis, and you have screens as outputs.
| * mesa: added GLAPIENTRY keywordsJonathan White2008-07-072-10/+10
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| * egl: updated GL_APIENTRY for WindowsJonathan White2008-07-072-2/+4
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| * raw2png: More helpful messages. Handle PIPE_FORMAT_A8B8G8R8_SNORM.José Fonseca2008-07-081-2/+8
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| * raw2png: Update formats from p_formats.hJosé Fonseca2008-07-081-99/+44
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| * egl: bump up MAX_ATTRIBS, added assertionBrian Paul2008-07-071-2/+6
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| * gallium: move assertion (though not really significant)Brian Paul2008-07-071-1/+2
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| * gallium: simplify/fix buffer_offset, src_offset computation for VBO arraysBrian Paul2008-07-071-2/+21
| | | | | | | | Things broke when vertex position wasn't the first attribute.
| * i915: Fix wrong pointer to cleanupJakob Bornecrantz2008-07-071-1/+1
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| * i915: Fix EGL make currentJakob Bornecrantz2008-07-071-5/+8
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| * i915: More cleanup of displayJakob Bornecrantz2008-07-071-0/+2
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| * i915: Fetch the real deviceID for EGLJakob Bornecrantz2008-07-073-4/+34
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| * i915: Destruction of surface, context and device in EGLJakob Bornecrantz2008-07-074-9/+65
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