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* i965/fs: Fix regression in fbo-alphatest-nocolor.Eric Anholt2011-11-301-1/+1
| | | | | | | | | | In the refactor for handling user-defined out params, we failed to set up the new color output tracking when there was no color drawbuffer in place but alpha testing was on. Just always set up at least one when handling gl_FragColor, since we won't make use of its value unless we need to. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=42806
* i965/fs: Make register file enum 0 be the undefined register file.Eric Anholt2011-11-302-8/+25
| | | | | | | | | | In 6d874d0ee18b3694c49e0206fa519bd8b746ec24, I checked whether a register that had been stored was BAD_FILE (as opposed to a legitimate GRF), but actually the unset register was ARF NULL because it had been memset to 0. Finding BAD_FILE for unset values in debugging was my intention with that file, so make it the case more often by rearranging the enum. There was only one place we relied on the magic enum register_file to hardware register file correspondance anyway.
* i965: Don't perform the precompile on fragment shaders by default.Eric Anholt2011-11-304-2/+10
| | | | | | | | | | | | | | | | It is useful to have this option for shader-db, and it was also good at the time where we were rejecting shaders due to various internal limits we hadn't supported yet. However, at this point the precompile step takes extra time (since not all NOS is known at link time) and spews misleading debug in the common case of debugging a real app. This is left in place for VS, where we still have a couple of codegen failure paths that result in link failure through precompile. Those need to be fixed. shader-db can still get at the debug info it wants using "shader_precompile=true" driconf option. Long term, we can probably build a good-enough app for shader-db to trigger real codegen.
* gallium/failover: Remove the deprecated module.Kai Wasserbäch2011-11-3015-1207/+12
| | | | | Signed-off-by: Kai Wasserbäch <[email protected]> Signed-off-by: José Fonseca <[email protected]>
* st/mesa: fix indentationBrian Paul2011-11-301-1/+1
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* mesa: use _mesa_is_bufferobj() in update_array()Brian Paul2011-11-301-1/+1
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* mesa: use Elements() macro in program printing codeBrian Paul2011-11-301-4/+4
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* mesa: fix signed/unsigned comparison warningBrian Paul2011-11-301-1/+1
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* mesa: fix MESA_FORMAT_RG88 format match testBrian Paul2011-11-301-1/+1
| | | | Reviewed-by: Eric Anholt <[email protected]>
* mesa: fix printf format warning in _mesa_fprint_program_parameters()Brian Paul2011-11-301-2/+2
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* tnl: s/INLINE/inline/Brian Paul2011-11-302-4/+4
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* mesa: regenerated dispatch.h (s/INLINE/inline/)Brian Paul2011-11-301-1946/+1946
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* glapi: s/INLINE/inline/ for dispatch.h fileBrian Paul2011-11-301-2/+2
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* swrast: use STATIC_ASSERT to make sure texfetch table isn't missing entriesBrian Paul2011-11-301-1/+2
| | | | | | | When new MESA_FORMAT_x enums are added we need to add a new entry in the table of texture fetch functions. In the past this has been missed if swrast isn't actually tested. Using a static assertion should help with that.
* mesa: add STATIC_ASSERT() macro for compile-time assertionsBrian Paul2011-11-301-0/+12
| | | | | | | | | This can be used to check that tables have the right number of entries, etc. at compile-time. This will hopefully catch things that are missed if particular drivers aren't tested, for example. v2: Simplify the macro to omit the extra line number info (the compiler already indicates the line number). And wrap the macro for readability.
* mesa: access pixels as GLushort in unpack_SL8()Brian Paul2011-11-301-3/+3
| | | | | Per the format comments and the texstore code, use a GLushort to access the pixel. The code was OK as-is on little endian machines.
* mesa: Make _mesa_is_stencil_format() consistent with _mesa_is_depth_format().Eric Anholt2011-11-291-1/+0
| | | | | | | | | | | | | | | | | There was only one consumer of this API, meta.c, which was intending to ask "is this format just stencil index (and nothing else)?". Instead, if one tried to glDrawPixels of GL_DEPTH_STENCIL-type formats, it would just try to draw the stencil parts. Nothing good came of this. This function looks rather silly at this point, but I'm leaving it in place to be the obvious parallel API to _mesa_is_depth_format(). Note that if you want the old behavior, you should use it as (_mesa_is_stencil_format() || _mesa_is_depthstencil_format()) like is commonly done for depth-related tests. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Fix the datatype of GL_DEPTH32F_STENCIL8's depth channel.Eric Anholt2011-11-291-1/+4
| | | | | | | | | | | | | | | | | Asking for the datatype of MESA_FORMAT_Z32_FLOAT_X24S8 is a bit funny -- there's a float depth channel, and a stencil channel that doesn't have a particular GLenum associated with its type, so what's the correct response? Because there is no query for stencil, just make this format's datatype be that of the depth channel. It fixes the depth query (and thus a failure in piglit gl-3.0-required-sized-formats), and none of the other consumers of the _mesa_get_format_datatype() API care. v2: Add a comment for why the DataType is this way for this format. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Always handle GL_DEPTH_TEXTURE_MODE through the shader.Eric Anholt2011-11-292-32/+30
| | | | | | | | | | | | We were already doing it through the shader (layered underneath GL_EXT_texture_swizzle) in the shadow compare case. This avoids having per-format logic for switching out the surface format dependent on the depth mode. v2: Also do the swizzling for DEPTH_STENCIL. oops. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Fix EXT_texture_swizzle with a writemask in the FFFS/FP backend.Eric Anholt2011-11-291-6/+16
| | | | | | | | | | | | I tripped over this bug in the next commit, relying on our EXT_texture_swizzle to do some shadow sampler-related swizzling. If a writemask was masking out a channel of the destination that was a live channel of the texture swizzle, it would read undefined values. Fixes piglit ARB_fragment_program_shadow/masked. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Base HW depth format setup based on MESA_FORMAT, not bpp.Eric Anholt2011-11-295-54/+39
| | | | | | | | | | This will make handling new formats (like actually exposing Z32F) easier and more reliable. v2: Remove the check for hiz buffer -- the MESA_FORMAT should really be giving us the value we want even for hiz. Reviewed-by: Kenneth Graunke <[email protected]>
* gallium/cell: Remove the driver.Kai Wasserbäch2011-11-2991-21010/+9
| | | | | | | Complicates Gallium3D development and doesn't seem to have active users. Signed-off-by: Kai Wasserbäch <[email protected]> Signed-off-by: José Fonseca <[email protected]>
* i965: Don't depth test the fake depthbuffer when one isn't present.Eric Anholt2011-11-291-1/+6
| | | | | | | | | | | | For the non-separate-stencil-only case, we've been using a NULL surface for depth, so we didn't have to care. However, to support separate stencil with no depthbuffer, we have to make the depth surface non-NULL or the stencil test always fails thanks to separate stencil inheriting the surface type of depth. Fixes hiz-depth-stencil-test-d0-s8. Reviewed-by: Chad Versace <[email protected]>
* mesa: Allow generic attributes for glGetActiveAttrib and GL_ACTIVE_ATTRIBUTESIan Romanick2011-11-291-6/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | Page 77 (page 91 of the PDF) says about glGetActiveAttrib: "The returned attribute name can be the name of a generic attribute or a conventional attribute (which begin with the prefix "gl_", see the OpenGL Shading Language specification for a complete list)." Page 261 (page 275 of the PDF) says about glGetProgramiv: "If pname is ACTIVE_ATTRIBUTES, the number of active attributes in program is returned." It doesn't say anything about built-in vs. user-defined attributes. From the language around glGetActiveAttrib and the lack of an exclusion of built-in attributes, which exists other places (e.g., around glBindAttribLocation), we can infer that GL_ACTIVE_ATTRIBUTES should include the active attribute count. It should also be included in the values returned by glGetActiveAttrib. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=43138 Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Tested-by: Yi Sun <[email protected]>
* swrast: Fix some static analysis warningsChad Versace2011-11-291-0/+9
| | | | | | | | | | | To each switch statement in s_texfilter.c, add a break statement to the default case. Eliminates the Eclipse static analysis warning: No break at the end of this case. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* Remove windows kernel support code.José Fonseca2011-11-2916-739/+187
| | | | | | Not actively used. Reviewed-by: Brian Paul <[email protected]>
* gallium/auxiliary: Remove os_stream.José Fonseca2011-11-2912-762/+99
| | | | | | XP kernel mode was the only subsystem lacking stdio FILES. Reviewed-by: Brian Paul <[email protected]>
* docs: Removed i965 entry in the source tree listing.Kai Wasserbäch2011-11-291-1/+0
| | | | Signed-off-by: Kai Wasserbäch <[email protected]>
* docs: Added item to release notes for 7.12.Kai Wasserbäch2011-11-291-2/+4
| | | | Signed-off-by: Kai Wasserbäch <[email protected]>
* st/vega: Fix warnings about dllimport attributes on windows.José Fonseca2011-11-291-0/+1
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* i965g: Delete this driver.Kai Wasserbäch2011-11-29122-37280/+3
| | | | | | | Never completed, and no plans to do so. Signed-off-by: Kai Wasserbäch <[email protected]> Signed-off-by: José Fonseca <[email protected]>
* mesa: distinct gl_client_array arrays are goneChia-I Wu2011-11-293-6/+4
| | | | | | Fix build errors since 762c9766c93697af8d7fbaa729aed118789dbe8e. Acked-by: Jose Fonseca <[email protected]>
* mesa: Use VERT_ATTRIB_* indexed array in gl_array_object.Mathias Fröhlich2011-11-2914-385/+287
| | | | | | | | | | | | Replace the distinct struct gl_client_array members in gl_array_object by an array of gl_client_arrays indexed by VERT_ATTRIB_*. Renumber the vertex attributes slightly to keep the old semantics of the distinct array members. Make use of the upper 32 bits in VERT_BIT_*. Update all occurances of the distinct struct members with the array equivalents. Signed-off-by: Mathias Froehlich <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Make gl_program::InputsRead 64 bits.Mathias Fröhlich2011-11-2924-59/+75
| | | | | | | | | Make gl_program::InputsRead a 64 bits bitfield. Adapt the intel and radeon driver to handle a 64 bits InputsRead value. Signed-off-by: Mathias Froehlich <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Make gl_array_object::_Enabled 64 bits.Mathias Fröhlich2011-11-293-29/+29
| | | | | | Signed-off-by: Mathias Froehlich <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* vbo: Use The VERT_{ATTRIB,BIT} defines.Mathias Fröhlich2011-11-297-70/+87
| | | | | | Signed-off-by: Mathias Froehlich <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Replace _NEW_ARRAY_* bits with VERT_BIT_*Mathias Fröhlich2011-11-294-64/+31
| | | | | | | | Consolidate the two distinct set of flags to use VERT_BIT_*. Signed-off-by: Mathias Froehlich <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Introduce more symbolic VERT_{ATTRIB,BIT}* defines.Mathias Fröhlich2011-11-291-18/+45
| | | | | | | | Introduce a set of defines for VERT_ATTRIB_* and VERT_BIT_* that will be used in the followup patches. Signed-off-by: Mathias Froehlich <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: move ElementArrayBufferObj to gl_array_objectYuanhan Liu2011-11-2910-44/+44
| | | | | | | | | | | | | | | According opengl spec 4.2.pdf table 6.12 (Vertex Array Object State) at page 515, the element buffer object is listed in vertex array object. So, move the ElementArrayBufferObj inside gl_array_object to make element buffer object per-vao. This would fix most of(3 left) intel oglc vao test fail NOTE: this is a candidate for the 7.11 branch. Signed-off-by: Yuanhan Liu <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: update comments for _mesa_format_matches_format_and_type(), 80-column ↵Brian Paul2011-11-281-10/+9
| | | | wrapping
* mesa: add component comments for sRGB formatsBrian Paul2011-11-281-5/+5
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* mesa: update texstore comments for R/G texturesBrian Paul2011-11-281-2/+2
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* mesa: fix comments for RG formatsBrian Paul2011-11-281-4/+4
| | | | | | The position of the red and green bits was misstated in the comments. Arguably, the names of these formats should be changed to "GR" to reflect the component ordering and to be consistent with other formats.
* st/mesa: don't try to allocate zero-sized renderbuffersBrian Paul2011-11-281-0/+5
| | | | | | | | | | Fixes https://bugs.freedesktop.org/show_bug.cgi?id=43047 and https://bugs.freedesktop.org/show_bug.cgi?id=43048 Note: This is a candidate for the 7.11 branch. Tested-by: Vinson Lee <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* gallium/i965g: hide that utterly broken driver betterDaniel Vetter2011-11-281-1/+8
| | | | | | | | And warn loudly in case people want to use it. Too many tester report gpu hangs on irc and we rootcause this ... Signed-Off-by: Daniel Vetter <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* swrast: add missing texfetch table entry for MESA_FORMAT_ARGB2101010_UINTBrian Paul2011-11-281-0/+7
| | | | | | | | | | As with the other integer-valued formats, use NULL until we support integer textures. Fixes https://bugs.freedesktop.org/show_bug.cgi?id=43316 Tested-by: Vinson Lee <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* mesa: remove unused gl_texture_object::DriverData fieldBrian Paul2011-11-281-9/+0
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* mesa: handle MapTextureImage() failures in mipmap generation codeBrian Paul2011-11-281-24/+57
| | | | | | And handle potential malloc failures too. Reviewed-by: Eric Anholt <[email protected]>
* mesa: handle MapTextureImage() failures in glGetTexImage codeBrian Paul2011-11-281-114/+153
| | | | Reviewed-by: Eric Anholt <[email protected]>
* mesa: handle MapTextureImage() failures in glTexImage codeBrian Paul2011-11-281-76/+123
| | | | Reviewed-by: Eric Anholt <[email protected]>