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* glsl: fix use-after free bug/crash in ast_declarator_list::hir()Brian Paul2014-05-291-1/+5
* i965: Fix repeated usage of rectangle texture coordinate scaling.Kenneth Graunke2014-05-291-7/+20
* meta/blit: Use gl_FragColor also in the msaa blit shaderTopi Pohjolainen2014-05-291-1/+1
* i965/meta: Store stencil texturing modeTopi Pohjolainen2014-05-291-0/+1
* meta/blit: Add stencil texturing mode save and restoreTopi Pohjolainen2014-05-292-3/+14
* Revert "i965: Don't make instructions with a null dest a barrier to scheduling."Matt Turner2014-05-291-8/+4
* Revert "i965/fs: Simplify interference scan in register coalescing."Matt Turner2014-05-291-9/+13
* Revert "i965/fs: Give up in interference check if we see a WHILE."Matt Turner2014-05-291-1/+1
* Revert "i965/fs: Reduce restrictions on interference in register coalescing."Matt Turner2014-05-291-0/+13
* glx: do not leak dri3DisplayEmil Velikov2014-05-291-0/+4
* Revert "i965/fs: Change fs_visitor::emit_lrp to use MAC for gen<6"Matt Turner2014-05-291-4/+7
* Revert "i965/vec4: Change vec4_visitor::emit_lrp to use MAC for gen<6"Matt Turner2014-05-291-6/+10
* nv50/ir/tgsi: optimize KILChristoph Bumiller2014-05-291-0/+5
* nv50/ir: fix lowering of predicated instructions (without defs)Christoph Bumiller2014-05-291-1/+4
* nv50/ir/opt: fix constant folding with saturate modifierChristoph Bumiller2014-05-291-1/+3
* nv50/ir/tgsi: TGSI_OPCODE_POW replicates its resultChristoph Bumiller2014-05-291-1/+5
* nv50,nvc0: set constbufs dirty on pipe context switchChristoph Bumiller2014-05-292-0/+5
* nv50: setup scissors on clear_render_target/depth_stencilChristoph Bumiller2014-05-291-2/+18
* nv50,nvc0: always pull out bufctx on context destructionChristoph Bumiller2014-05-292-9/+7
* Bump version to 10.2-rc4mesa-10.2-rc4Ian Romanick2014-05-231-1/+1
* Merge remote-tracking branch 'robclark/freedreno-10.2' into 10.2Ian Romanick2014-05-2329-229/+1847
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| * freedreno: don't advertise texture arrays for nowRob Clark2014-05-201-1/+1
| * freedreno/a3xx: shadow sampler supportRob Clark2014-05-202-3/+46
| * freedreno/a3xx/compiler: refactor trans_samp()Rob Clark2014-05-201-47/+90
| * freedreno: update generated headersRob Clark2014-05-204-4/+10
| * freedreno/a3xx: use util_format_compose_swizzles()Rob Clark2014-05-201-9/+9
| * freedreno/a3xx/compiler: 1D texturesRob Clark2014-05-201-4/+25
| * freedreno: fix capsRob Clark2014-05-201-2/+2
| * freedreno: fix index buffer offsetRob Clark2014-05-201-1/+1
| * freedreno/a3xx: add sRBG texture supportRob Clark2014-05-202-0/+15
| * freedreno: update generated headersRob Clark2014-05-204-20/+21
| * freedreno/a3xx: fix write to bogus registerRob Clark2014-05-201-2/+2
| * freedreno/a3xx: account for special inputs/outputsRob Clark2014-05-201-2/+2
| * freedreno/a3xx: fix MAX_INPUTS shader capRob Clark2014-05-203-1/+9
| * freedreno/a3xx/compiler: add KILL_IFRyan Houdek2014-05-201-1/+35
| * freedreno/a3xx/compiler: start adding integer supportRyan Houdek2014-05-201-0/+169
| * freedreno/a3xx: occlusion query supportRob Clark2014-05-205-3/+185
| * freedreno: add support for hw queriesRob Clark2014-05-2010-8/+734
| * freedreno/query: allow multiple query implementationsRob Clark2014-05-206-107/+269
| * freedreno/a3xx: add point-sizeRob Clark2014-05-201-4/+14
| * freedreno: update generated headersRob Clark2014-05-204-54/+252
| * freedreno/a2xx: fix compiler warningRob Clark2014-05-201-1/+1
* | i965: Properly return *RESET* status in glGetGraphicsResetStatusARBPavel Popov2014-05-231-5/+13
* | targets/egl-static: add missing line break in ldflagsEmil Velikov2014-05-231-1/+1
* | mesa: Fix unbinding GL_DEPTH_STENCIL_ATTACHMENTJames Legg2014-05-231-0/+6
* | meta blit: Set Z texcoord during meta blit to sample the correct layerJordan Justen2014-05-231-1/+8
* | i965: Listen to BRW_NEW_FRAGMENT_PROGRAM for 3DSTATE_PS_BLEND.Kenneth Graunke2014-05-232-2/+3
* | i965: Use WE_all for FB write header setup on Broadwell.Kenneth Graunke2014-05-231-6/+7
* | meta: Use gl_FragColor to output color values to all the draw buffersAnuj Phogat2014-05-231-11/+4
* | meta: Refactor _mesa_meta_setup_blit_shader() to avoid duplicate shader codeAnuj Phogat2014-05-231-53/+48