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*
glsl: fix use-after free bug/crash in ast_declarator_list::hir()
Brian Paul
2014-05-29
1
-1
/
+5
*
i965: Fix repeated usage of rectangle texture coordinate scaling.
Kenneth Graunke
2014-05-29
1
-7
/
+20
*
meta/blit: Use gl_FragColor also in the msaa blit shader
Topi Pohjolainen
2014-05-29
1
-1
/
+1
*
i965/meta: Store stencil texturing mode
Topi Pohjolainen
2014-05-29
1
-0
/
+1
*
meta/blit: Add stencil texturing mode save and restore
Topi Pohjolainen
2014-05-29
2
-3
/
+14
*
Revert "i965: Don't make instructions with a null dest a barrier to scheduling."
Matt Turner
2014-05-29
1
-8
/
+4
*
Revert "i965/fs: Simplify interference scan in register coalescing."
Matt Turner
2014-05-29
1
-9
/
+13
*
Revert "i965/fs: Give up in interference check if we see a WHILE."
Matt Turner
2014-05-29
1
-1
/
+1
*
Revert "i965/fs: Reduce restrictions on interference in register coalescing."
Matt Turner
2014-05-29
1
-0
/
+13
*
glx: do not leak dri3Display
Emil Velikov
2014-05-29
1
-0
/
+4
*
Revert "i965/fs: Change fs_visitor::emit_lrp to use MAC for gen<6"
Matt Turner
2014-05-29
1
-4
/
+7
*
Revert "i965/vec4: Change vec4_visitor::emit_lrp to use MAC for gen<6"
Matt Turner
2014-05-29
1
-6
/
+10
*
nv50/ir/tgsi: optimize KIL
Christoph Bumiller
2014-05-29
1
-0
/
+5
*
nv50/ir: fix lowering of predicated instructions (without defs)
Christoph Bumiller
2014-05-29
1
-1
/
+4
*
nv50/ir/opt: fix constant folding with saturate modifier
Christoph Bumiller
2014-05-29
1
-1
/
+3
*
nv50/ir/tgsi: TGSI_OPCODE_POW replicates its result
Christoph Bumiller
2014-05-29
1
-1
/
+5
*
nv50,nvc0: set constbufs dirty on pipe context switch
Christoph Bumiller
2014-05-29
2
-0
/
+5
*
nv50: setup scissors on clear_render_target/depth_stencil
Christoph Bumiller
2014-05-29
1
-2
/
+18
*
nv50,nvc0: always pull out bufctx on context destruction
Christoph Bumiller
2014-05-29
2
-9
/
+7
*
Bump version to 10.2-rc4
mesa-10.2-rc4
Ian Romanick
2014-05-23
1
-1
/
+1
*
Merge remote-tracking branch 'robclark/freedreno-10.2' into 10.2
Ian Romanick
2014-05-23
29
-229
/
+1847
|
\
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*
freedreno: don't advertise texture arrays for now
Rob Clark
2014-05-20
1
-1
/
+1
|
*
freedreno/a3xx: shadow sampler support
Rob Clark
2014-05-20
2
-3
/
+46
|
*
freedreno/a3xx/compiler: refactor trans_samp()
Rob Clark
2014-05-20
1
-47
/
+90
|
*
freedreno: update generated headers
Rob Clark
2014-05-20
4
-4
/
+10
|
*
freedreno/a3xx: use util_format_compose_swizzles()
Rob Clark
2014-05-20
1
-9
/
+9
|
*
freedreno/a3xx/compiler: 1D textures
Rob Clark
2014-05-20
1
-4
/
+25
|
*
freedreno: fix caps
Rob Clark
2014-05-20
1
-2
/
+2
|
*
freedreno: fix index buffer offset
Rob Clark
2014-05-20
1
-1
/
+1
|
*
freedreno/a3xx: add sRBG texture support
Rob Clark
2014-05-20
2
-0
/
+15
|
*
freedreno: update generated headers
Rob Clark
2014-05-20
4
-20
/
+21
|
*
freedreno/a3xx: fix write to bogus register
Rob Clark
2014-05-20
1
-2
/
+2
|
*
freedreno/a3xx: account for special inputs/outputs
Rob Clark
2014-05-20
1
-2
/
+2
|
*
freedreno/a3xx: fix MAX_INPUTS shader cap
Rob Clark
2014-05-20
3
-1
/
+9
|
*
freedreno/a3xx/compiler: add KILL_IF
Ryan Houdek
2014-05-20
1
-1
/
+35
|
*
freedreno/a3xx/compiler: start adding integer support
Ryan Houdek
2014-05-20
1
-0
/
+169
|
*
freedreno/a3xx: occlusion query support
Rob Clark
2014-05-20
5
-3
/
+185
|
*
freedreno: add support for hw queries
Rob Clark
2014-05-20
10
-8
/
+734
|
*
freedreno/query: allow multiple query implementations
Rob Clark
2014-05-20
6
-107
/
+269
|
*
freedreno/a3xx: add point-size
Rob Clark
2014-05-20
1
-4
/
+14
|
*
freedreno: update generated headers
Rob Clark
2014-05-20
4
-54
/
+252
|
*
freedreno/a2xx: fix compiler warning
Rob Clark
2014-05-20
1
-1
/
+1
*
|
i965: Properly return *RESET* status in glGetGraphicsResetStatusARB
Pavel Popov
2014-05-23
1
-5
/
+13
*
|
targets/egl-static: add missing line break in ldflags
Emil Velikov
2014-05-23
1
-1
/
+1
*
|
mesa: Fix unbinding GL_DEPTH_STENCIL_ATTACHMENT
James Legg
2014-05-23
1
-0
/
+6
*
|
meta blit: Set Z texcoord during meta blit to sample the correct layer
Jordan Justen
2014-05-23
1
-1
/
+8
*
|
i965: Listen to BRW_NEW_FRAGMENT_PROGRAM for 3DSTATE_PS_BLEND.
Kenneth Graunke
2014-05-23
2
-2
/
+3
*
|
i965: Use WE_all for FB write header setup on Broadwell.
Kenneth Graunke
2014-05-23
1
-6
/
+7
*
|
meta: Use gl_FragColor to output color values to all the draw buffers
Anuj Phogat
2014-05-23
1
-11
/
+4
*
|
meta: Refactor _mesa_meta_setup_blit_shader() to avoid duplicate shader code
Anuj Phogat
2014-05-23
1
-53
/
+48
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