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...
*
fix dstRGB factor
Daniel Borca
2005-01-06
1
-3
/
+3
*
Turns out the kfountain.kss (as well as lesson19) had a bug - the size was se...
Vladimir Dergachev
2005-01-06
2
-3
/
+25
*
Add texture format to get lesson19 working again.
Vladimir Dergachev
2005-01-06
1
-5
/
+6
*
Switch to a more complicated scheme of choosing texture formats, as it looks
Vladimir Dergachev
2005-01-06
1
-8
/
+71
*
Added GL_POLYGON primitive. Single primitive between glBegin()/glEnd() now wo...
Ben Skeggs
2005-01-06
1
-1
/
+6
*
* Fixed handling of scissors
Felix Kuehling
2005-01-05
3
-43
/
+8
*
support 720x480 and 960x540 modes
Alan Hourihane
2005-01-05
1
-1
/
+29
*
Only try to free the front buffer when it's a pbuffer.
Alan Hourihane
2005-01-05
1
-1
/
+1
*
Make the format of the fastpaths cleaner at the expense of a little
Keith Whitwell
2005-01-05
1
-90
/
+223
*
fix build problem
Alan Hourihane
2005-01-05
1
-1
/
+1
*
Improve some quad paths, gives gears a little boost.
Keith Whitwell
2005-01-05
1
-16
/
+39
*
Give attributes with zero-stride a count of 1 to make it easier
Keith Whitwell
2005-01-05
5
-25
/
+39
*
make alloc-dma functions inline, rearrange some debug
Keith Whitwell
2005-01-05
4
-68
/
+54
*
Avoid a segfault in multiarb.c
Keith Whitwell
2005-01-05
1
-3
/
+4
*
Bring VIA driver up-to-date with regard to drm_*_t changes and remove
Alan Hourihane
2005-01-05
9
-336
/
+333
*
Add a couple of hardwired fastpaths to t_vertex.c.
Keith Whitwell
2005-01-05
2
-44
/
+135
*
If there is only one normal, don't transform it multiple times.
Keith Whitwell
2005-01-05
1
-0
/
+12
*
Reduce the amount of debug output, while still printing important messages.
blended_fountain
Vladimir Dergachev
2005-01-05
2
-22
/
+52
*
Play a little bit with texture formats.
Vladimir Dergachev
2005-01-05
4
-18
/
+41
*
Sync with master copy.
Vladimir Dergachev
2005-01-04
1
-0
/
+5
*
Port code from r200 that implements color blending. Seems to work.
Vladimir Dergachev
2005-01-04
3
-3
/
+288
*
Unify rendering of textured and non-textured primitives.
Vladimir Dergachev
2005-01-04
1
-165
/
+51
*
Major code restructuring:
Vladimir Dergachev
2005-01-04
8
-295
/
+411
*
added GLX_NV_float_buffer
Brian Paul
2005-01-04
1
-2
/
+13
*
use HIDDEN macro to export fewer symbols (bug 2210)
Brian Paul
2005-01-04
18
-15
/
+120
*
directfb changes (Claudio Ciccani)
Brian Paul
2005-01-04
1
-0
/
+26
*
Add GL_EXT_fog_coord
Keith Whitwell
2005-01-04
1
-0
/
+1
*
Add GL_EXT_secondary_color
Keith Whitwell
2005-01-04
1
-0
/
+1
*
Turn specular lighting state on/off appropriately.
Keith Whitwell
2005-01-04
1
-0
/
+5
*
Change to use the t_vertex.c mechanisms for building vertices,
Keith Whitwell
2005-01-04
10
-678
/
+381
*
Use the GLX 1.3 pbuffer/fbconfig functions in preference to the SGIX ones.
Brian Paul
2005-01-04
4
-145
/
+295
*
Added support for floating point depth buffers on Savage4-based
Felix Kuehling
2005-01-03
6
-40
/
+221
*
Added a boolean option for a floating-point depth buffer.
Felix Kuehling
2005-01-03
1
-0
/
+6
*
The opcode and command length fields of RenderLarge commands were
Ian Romanick
2005-01-03
2
-13
/
+19
*
latest updates
Brian Paul
2005-01-03
2
-5
/
+19
*
Add structs describing vertex and pixel shader state to r300_state.
Vladimir Dergachev
2005-01-03
4
-72
/
+581
*
bump version to 6.3, etc.
Brian Paul
2005-01-03
1
-8
/
+11
*
DirectFB driver (Claudio Ciccani)
Brian Paul
2005-01-03
6
-1
/
+849
*
updates from Jouk
Brian Paul
2005-01-03
2
-3
/
+6
*
Turns out I left flat primitives in vertex buffer mode. Switch them back to i...
Vladimir Dergachev
2005-01-03
1
-1
/
+1
*
Enable code to compute other constants that were used by R200 code.
Vladimir Dergachev
2005-01-03
4
-29
/
+30
*
Port texture allocation code from R200.
red_tinted_cube
Vladimir Dergachev
2005-01-03
11
-13
/
+3393
*
Add texture units registers
Vladimir Dergachev
2005-01-02
3
-2
/
+118
*
Cleanup !
noisy_cube
Vladimir Dergachev
2005-01-02
1
-27
/
+15
*
I think I fixed the lockups issue.
Vladimir Dergachev
2005-01-02
1
-3
/
+23
*
Get textures to work with NeHe lesson06.
Vladimir Dergachev
2005-01-02
1
-59
/
+57
*
linux-dri-x86 build fix from Andreas Stenglein.
Adam Jackson
2005-01-02
4
-4
/
+4
*
Improved the performance of software fallbacks by not waiting for idle
Felix Kuehling
2005-01-02
2
-41
/
+85
*
Removed all direct hardware access (MMIO, BCI) from the Savage DRI
Felix Kuehling
2005-01-01
15
-874
/
+842
*
Use DRM headers from $(DRM_SOURCE_PATH)/shared-core instead of .../shared.
Felix Kuehling
2005-01-01
1
-4
/
+3
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