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* swrast: replace RENDER_START/FINISH macros with inline functionsBrian Paul2009-01-3010-63/+61
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* swrast: replace macro with inline functionBrian Paul2009-01-303-4/+17
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* intel: remove unused RenderToTexture fieldBrian Paul2009-01-302-6/+0
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* i915: updated render to texture/fbo testBrian Paul2009-01-301-12/+3
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* Fix dyslexia.Ian Romanick2009-01-301-1/+1
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* glxgears: Log a message if synched to vblankIan Romanick2009-01-301-0/+74
| | | | | | | | Tries to use either GLX_MESA_swap_control or GLX_SGI_video_sync to detect whether the display is synchronized to the vertical blank. If it detects this, a message will be printed. HOPEFULLY this will prevent some of the bug reports such as "glxgears only gets 59.7fps. What's wrong with my driver?"
* mesa: add missing _mesa_reference_texobj() calls for texture array targetsBrian Paul2009-01-301-2/+2
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* mesa: remove incorrect refcounting adjustment in ↵Brian Paul2009-01-301-3/+0
| | | | | | | adjust_buffer_object_ref_counts() Fixes bug 19835. However, a more elaborate fix should be implemented someday which uses proper reference counting for gl_array_object.
* intel: If we're doing a depth clear with tris, do color with it.Eric Anholt2009-01-302-3/+11
| | | | This is a 10% win on the ever-important glxgears not-a-benchmark.
* i915: Only call CalcViewport from DrawBuffers instead of Viewport.Eric Anholt2009-01-303-9/+10
| | | | | This saves an inadvertent round-trip to the X Server on DrawBuffers, which was hurting some metaops.
* intel: Expose more FBconfigs in the 3D driver.Eric Anholt2009-01-304-8/+60
| | | | | | We can support any combination of (a8r8g8b8, x8r8g8b8, r5g6b5) x (z0,z24,z24s8) on either class of chipsets. The only restriction is no mixing bpp when also mixing tiling. This shouldn't be occurring currently.
* Remove stale symlinks to intel/intel_depthstencil.cIan Romanick2009-01-302-2/+0
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* autoconf: Use include-fixed directory with makedepend on newer GCCDan Nicholson2009-01-301-4/+8
| | | | | | | | | On newer GCC releases, the compiler's headers have been split between the include and include-fixed directories. Add both if the directories exist. Signed-off-by: Dan Nicholson <[email protected]> Signed-off-by: Julien Cristau <[email protected]>
* intel: remove unused intel_depthstencil.[ch]Brian Paul2009-01-292-276/+0
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* intel: remove unused #includesBrian Paul2009-01-291-2/+0
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* mesa: allow glFramebufferTexture1/2/3D(target = GL_READ/DRAW_FRAMEBUFFER)Brian Paul2009-01-291-4/+19
| | | | This is part of GL_EXT_framebuffer_blit and GL_ARB_framebuffer_obbject.
* intel: formatting clean-upsBrian Paul2009-01-291-9/+16
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* intel: fix check for Y orientation in span functions.Brian Paul2009-01-291-4/+4
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* i965: use bitfields in brw_sf_unit_key structBrian Paul2009-01-291-2/+5
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* intel: remove unused intel_rendering_to_texture()Brian Paul2009-01-291-18/+0
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* i965: fix render to FBO/texture orientation bugsBrian Paul2009-01-291-6/+7
| | | | | | | | | Anytime we're not rendering to the default/window FBO, need to invert rendering, not just when rendering to a texture. Otherwise, if a FBO consists of a mix of textures and renderbuffers the up/down orientation was inconsistant. Fixes shadowtex.c bad rendering.
* mesa: fix a render to texture FBO validation bugBrian Paul2009-01-293-10/+55
| | | | | | | | | | | | | | When glTexImage() is called we need to re-validate any FBOs that point to the texture (i.e. render-to-texture) since changing the texture's size/format will effect FBO completeness. We don't keep a list of all FBOs rendering into each texture (which would be a bit messy) so we check all FBOs in existance. To optimize this, the gl_texture_object->_RenderToTexture flag is used to avoid checking textures that have never been used as renderbuffers. So, we only walk over all FBOs (there's usually only a few) when glTexImage() modifies a RTT texture. Fixes a bug seen in shadowtex.c when toggling packed depth/stencil mode.
* intel: Fix up some extension string issuesIan Romanick2009-01-282-14/+18
| | | | | Move the remaining extension string enables to intel_extensions.c. Make sure that GL_NV_texture_env_combine4 is not enabled on i830.
* Make GLX_SGIX_pbuffer mandatoryIan Romanick2009-01-281-1/+1
| | | | Signed-off-by: Ian Romanick <[email protected]>
* Make GL_ARB_draw_buffers mandatoryIan Romanick2009-01-2830-41/+57
| | | | Signed-off-by: Ian Romanick <[email protected]>
* Make GL_{EXT,SUN}_multi_draw_arrays and GL_IBM_multimode_draw_arrays mandatoryIan Romanick2009-01-2810-24/+10
| | | | Signed-off-by: Ian Romanick <[email protected]>
* Make GL_ARB_vertex_buffer_object mandatoryIan Romanick2009-01-2819-80/+15
| | | | Signed-off-by: Ian Romanick <[email protected]>
* Make GL_ARB_multisample mandatoryIan Romanick2009-01-2817-74/+10
| | | | Signed-off-by: Ian Romanick <[email protected]>
* Make GL_ARB_texture_compression mandatoryIan Romanick2009-01-2822-161/+114
| | | | Signed-off-by: Ian Romanick <[email protected]>
* mesa: remove GL_SGIX_shadow, GL_SGIX_shadow_ambient and GL_SGIX_depth_textureBrian Paul2009-01-289-208/+29
| | | | Everyone should be using the newer/better ARB versions of these extensions.
* docs: document GL_EXT_texture_swizzleBrian Paul2009-01-281-1/+2
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* i965: minor tweak: replace OPCODE_MOV with OPCODE_SWZBrian Paul2009-01-281-1/+1
| | | | | Just to reinforce the understanding that an extended swizzle with 0 and 1 terms is possible there.
* i965: implement GL_EXT_texture_swizzleBrian Paul2009-01-284-0/+27
| | | | | If the texture swizzle is not XYZW (no-op) add an extra MOV instruction after the TEX instruction to rearrange the components.
* i965: minor clean-up, comments, etc.Brian Paul2009-01-281-15/+31
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* Merge commit 'origin/master' into texture_swizzleBrian Paul2009-01-287-25/+35
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| * i965: fix bug in pass0_precalc_mov()Brian Paul2009-01-281-3/+11
| | | | | | | | | | | | | | Previously, "in-place" swizzles such as: MOV t, t.xxyx; were handled incorrectly. Fixed by splitting the one loop into two loops so we get all the refs before assigning them (to avoid potential clobbering).
| * i965: minor comment additions/editsBrian Paul2009-01-281-1/+6
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| * i965: remove pad fieldBrian Paul2009-01-281-1/+0
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| * i965: widen per-texture bitfields for 16 texture image unitsBrian Paul2009-01-281-5/+5
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| * i965: minor commentsBrian Paul2009-01-281-2/+2
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| * dri2: add complaints for more initialization failures.Eric Anholt2009-01-271-3/+9
| | | | | | | | | | Somehow we're running into DRI2Authenticate failing, and silent demotion to swrast is bad.
| * intel: clean up more pf mess.Eric Anholt2009-01-273-11/+3
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* | i965: minor improvements in brw_wm_populate_key()Brian Paul2009-01-281-6/+6
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* | mesa: additional GL_INVALID_OPERATION tests for texture swizzleBrian Paul2009-01-281-2/+7
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* | mesa: implement texture swizzling in swrastBrian Paul2009-01-284-8/+73
| | | | | | | | And enable GL_EXT_texture_swizzle for software drivers.
* | mesa: set/get new state for GL_EXT_texture_swizzleBrian Paul2009-01-284-34/+198
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* | mesa: if texObj is NULL in fetch_texel_*(), return black.Brian Paul2009-01-281-20/+32
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* mesa: refactor glTexParameter codeBrian Paul2009-01-271-347/+480
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* mesa: move call to _mesa_update_framebuffer_visual()Brian Paul2009-01-272-1/+3
| | | | | | | Update the visual info in the _mesa_test_framebuffer_completeness() function when we've determined the FBO to be "complete". Fixes regression seen in progs/demos/shadowtex.c
* i915: rename some functionsBrian Paul2009-01-261-4/+4
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