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* mesa: deprecate GL/amesa.h header (allegro driver)Brian Paul2009-01-102-1/+1
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* mesa: deprecate the GL/fxmesa.h headerBrian Paul2009-01-102-1/+1
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* mesa: remove the ancient include/GL/ugl*.h headersBrian Paul2009-01-102-200/+0
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* xmesa: deprecate the "XMesa" interfaceBrian Paul2009-01-107-4/+1
| | | | | Move the include/GL/xmesa*.h files to src/mesa/drivers/x11/ so they're no longer considered public.
* docs: prerequisite updatesBrian Paul2009-01-102-4/+5
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* glsl: force creation of new scope for for-loop bodyBrian Paul2009-01-101-0/+18
| | | | | | | | | | | Fixes regression in progs/demos/convolution.c due to loop unrolling. This also allows the following to be compiled correctly: for (int i = 0; i < n; i++) { int i; ... } This fix is a bit of a hack, however. The better fix would be to change the slang_shader.syn grammar. Will revisit that...
* glsl: replace 0/1 with GL_FALSE/GL_TRUEBrian Paul2009-01-101-18/+18
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* swrast: Fix GL_ATI_separate_stencilIan Romanick2009-01-091-0/+2
| | | | | | GL_ATI_separate_stencil is enabled by default for software rasterizers, but the extension functions weren't hooked up to the dispatch table.
* glsl: make minimum struct size = 2, not 1Brian Paul2009-01-091-1/+8
| | | | | | | 1-component structs such as "struct foo { float x; }" could get placed at any position within a register. This caused some trouble computing the field offset which assumed all struct objects were placed at R.x. It would be unusual to hit this case in normal shaders.
* mesa: 7.3-rc-1 Makefile changesBrian Paul2009-01-081-4/+4
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* mesa: latest glxext.h header, no version changeBrian Paul2009-01-081-16/+16
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* mesa: import glext.h version 44Brian Paul2009-01-081-2/+66
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* docs: dri2proto, libdrm tweaksBrian Paul2009-01-082-2/+2
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* glsl: fix typo in the vec2 += operator functionBrian Paul2009-01-082-2/+2
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* mesa: set version string to 7.3-rc1Brian Paul2009-01-081-1/+1
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* docs: updated Cell docs, from gallium-0.2 branchBrian Paul2009-01-081-15/+57
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* docs: more 7.3 doc updatesBrian Paul2009-01-082-2/+16
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* docs: import 7.2 relnotes, start on 7.3 relnotesBrian Paul2009-01-083-0/+180
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* glsl: fix broken +=, -=, *=, /= operatorsBrian Paul2009-01-082-737/+786
| | | | | | | These functions need to return the final computed value. Now expressions such as a = (b += c) work properly. Also, no need to use __asm intrinsics in these functions. The resulting code is the same when using ordinary arithmetic operators and is more legible.
* mesa: fix off-by-one bug in _mesa_delete_instructions()Brian Paul2009-01-081-1/+1
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* i965: Fix GLSL FS DPH to return the right value instead of src0.w * src1.w.Eric Anholt2009-01-071-1/+1
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* i965: Remove worrisome comment about _NEW_PROGRAM signaling fp change.Eric Anholt2009-01-071-4/+0
| | | | | Everything now depends on either BRW_NEW_FRAGMENT_PROGRAM or BRW_NEW_VERTEX_PROGRAM.
* mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs.Eric Anholt2009-01-078-41/+5
| | | | | | | | There was a note in state.c about _Active deserving to die, and there were potential issues with it due to i965 forgetting to set _UseTexEnvProgram. Removing both simplifies things. Reviewed-by: Brian Paul <[email protected]>
* i965: Remove dead brw_vs_tnl.cEric Anholt2009-01-073-61/+0
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* i965: allow gl_FragData[0] usage when there's only one color bufferBrian Paul2009-01-071-2/+9
| | | | If gl_FragData[0] is written but not gl_FragCOlor, use the former.
* mesa: additional case in file_string()Brian Paul2009-01-071-0/+2
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* glsl: pass GLcontext::Extension info down into GLSL preprocessorBrian Paul2009-01-073-35/+65
| | | | Now the #extension directives can be handled properly.
* glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITYBrian Paul2009-01-071-1/+1
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* glsl: check that the fragment shader does not write both gl_FragColor and ↵Brian Paul2009-01-071-0/+11
| | | | gl_FragData[]
* i965: init dst reg RelAddr field to zeroBrian Paul2009-01-071-1/+2
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* i965: Note when we drop saturate mode on the floor in a VP.Eric Anholt2009-01-071-0/+5
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* i965: Add support for LRP in VPs.Eric Anholt2009-01-071-0/+42
| | | | Bug #19226.
* mesa: Add _mesa_snprintf.José Fonseca2009-01-075-7/+22
| | | | | | On Windows snprintf is renamed as _snprintf. (cherry picked from commit f8f9a1b620d31d1a59855fd502caed325d4a324f)
* glsl: disable some unused functions (but don't remove just yet)Brian Paul2009-01-071-1/+8
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* glsl: also unroll loops with variable declarations such as "for (int i = 0; ..."Brian Paul2009-01-071-24/+58
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* glsl: remove dead codeBrian Paul2009-01-071-13/+2
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* mesa: OSMesa Makefile fixes (use LIB_DIR)Brian Paul2009-01-071-4/+3
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* glsl: loop unroll adjustmentsBrian Paul2009-01-061-1/+20
| | | | | | | Add a "max complexity" heuristic to allow unrolling long loops with small bodies and short loops with large bodies. The loop unroll limits may need further tweaking...
* glsl: implement loop unrolling for simple 'for' loopsBrian Paul2009-01-061-24/+205
| | | | | | | | | | | | | | | | | Loops such as this will be unrolled: for (i = 0; i < 4; ++i) { body; } where 'body' isn't too large. This also helps to fix the issue reported in bug #19190. The problem there is indexing vector types with a variable index. For example: vec4 v; v[2] = 1.0; // equivalent to v.z = 1.0 v[i] = 2.0; // variable index into vector!! Since the for-i loop can be unrolled, we can avoid the problems associated with variable indexing into a vector (at least in this case).
* mesa: Move var declaration to top of scope.Brian Paul2009-01-061-0/+8
| | | | (cherry picked from commit 3740a06e28f4cd09e2a3dce2da60320aa9304df1)
* mesa: fix GL_DEPTH_CLEAR_VALUE castingBrian Paul2009-01-062-4/+4
| | | | (cherry picked from commit d14d494dcda3d80ec2cf452551c680ffb432e306)
* mesa: remove dri_sarea.h, add glcore.h in MakefileBrian Paul2009-01-061-1/+1
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* mesa: Fix the size per pixel for packed pixel format data type.Xiang, Haihao2009-01-063-2/+9
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* mesa: Fix the number of components for GL_UNSIGNED_SHORT_1_5_5_5_REV. (bug ↵Xiang, Haihao2009-01-061-1/+1
| | | | #19390)
* dri: correct the damage.Xiang, Haihao2009-01-061-2/+17
| | | | Fixes bug #17234
* mesa: add GLushort cases for render to texture (Z-buffers)Brian Paul2009-01-051-2/+50
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* mesa: fix a GLSL swizzled writemask bugBrian Paul2009-01-051-2/+18
| | | | | | | | | This fixes cases such as: vec4 v4; vec2 v2; v4.xz.yx = v2; The last line now correctly compiles into MOV TEMP[1].xz, TEMP[0].yyxw; Helps to fix the Humus Domino demo. See bug 19189.
* i965: implement OPCODE_TRUNC (round toward zero) on vertex path.Brian Paul2009-01-054-1/+7
| | | | Also, fix some RNDD vs. RNDZ confusion elsewhere.
* glu: Add mangled symbols to export listTom Fogal2009-01-051-0/+59
| | | | | | This adds all of the `mglu' symbols to the list of symbol exports for GLU. Without this patch, mangled GLU symbols are considered `internal' symbols, and calling any results in undefined references.
* mesa: fix warning about possibly undefined var in GLSL compilerBrian Paul2009-01-021-6/+4
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