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* fix PK2H, UP2H, PK2US bugsBrian Paul2004-02-271-18/+21
* check for null paramListBrian Paul2004-02-261-0/+10
* check for invalid fragment program in glDrawPixels, glCopyPixels and glBitmapBrian Paul2004-02-261-3/+23
* check for invalid vertex/fragment program in glBeginBrian Paul2004-02-261-0/+9
* fix another glDrawArrays indexing bug, jump through _glapi_Dispatch functionsBrian Paul2004-02-261-8/+8
* fix library naming glitches (bug 904867)Brian Paul2004-02-261-1/+1
* Fix C/C++ calling conventions problem (Bug 904854)Brian Paul2004-02-261-3/+7
* Set ctx->Const.MaxTexture[Image/Coord]Units correctly. Fixes corruption in q3.Felix Kuehling2004-02-261-0/+2
* Adapt the VERT_SET/COPY/SAVE/RESTORE_RGBA/SPEC macros to copy with all savage...Felix Kuehling2004-02-261-7/+13
* Forgot to remove savagevb.h in last commit.Felix Kuehling2004-02-261-62/+0
* Converted vertex setup to use t_vertex.[ch].Felix Kuehling2004-02-267-503/+121
* Create all the right modes for 16-bit screens.Ian Romanick2004-02-261-2/+15
* added _tnl_allow_vertex/pixel_fog() callsBrian Paul2004-02-2610-9/+29
* Call _tnl_allow_pixel/vertex_fog in savageCreateContext. (Brian Paul)Felix Kuehling2004-02-251-0/+2
* use ABS(Z) when computing blend factorsBrian Paul2004-02-251-4/+4
* call _tnl_allow_pixel/vertex_fog() funcsBrian Paul2004-02-241-1/+3
* turns out we probably need a _tnl_allow_pixel_fog() function afterallBrian Paul2004-02-243-1/+15
* jump through dispatch table instead of calling gl functions directlyBrian Paul2004-02-241-32/+34
* fix incorrect texcoord attribute indexBrian Paul2004-02-241-1/+1
* added some GLAPIENTRY keywords, minor clean-upsBrian Paul2004-02-241-82/+82
* s/transform/tnl/Brian Paul2004-02-241-1/+1
* upgraded to version 22Brian Paul2004-02-241-4/+11
* Yet another revision of _ae_update_state(). Issue both conventional ANDBrian Paul2004-02-241-82/+65
* added some const keywordsBrian Paul2004-02-243-12/+13
* glDrawArrays loop was wrongBrian Paul2004-02-243-9/+7
* updates from Erdi ChenBrian Paul2004-02-2324-801/+1125
* fix typo (Matt Case)Brian Paul2004-02-231-1/+1
* The available GLX version is now logged in addition to the clientIan Romanick2004-02-231-0/+9
* delete the texturesDave Airlie2004-02-231-0/+5
* Imported the Savage DRI driver from the savage-2-0-0-branch of DRI CVSFelix Kuehling2004-02-2221-0/+10537
* some minor tweaksBrian Paul2004-02-211-5/+10
* fixed some typosDaniel Borca2004-02-203-4/+4
* Refactored several variables out of XMesaVisual in favor of identicalIan Romanick2004-02-196-78/+109
* recent bug fixes/changes (fog, glArrayElement, triangle rasterization)Brian Paul2004-02-171-2/+6
* A few more tweaks to fog code.Brian Paul2004-02-172-10/+15
* compute fog coord in eye space, not clip spaceBrian Paul2004-02-171-3/+5
* A bit of an overhaul of the fog code.Brian Paul2004-02-1710-239/+336
* define DO_FRAGMENT_FOG=1 to test fragment program fog optionBrian Paul2004-02-171-1/+28
* added SPAN_WBrian Paul2004-02-171-8/+9
* just some reformattingBrian Paul2004-02-171-16/+17
* some debug codeBrian Paul2004-02-171-0/+12
* added FogOption to fragment_program structBrian Paul2004-02-172-0/+2
* added FixedToDouble() macroBrian Paul2004-02-171-0/+4
* Added TRIANGLE_WALK_DOUBLE to optionally walk triangle edges with GLdoublesBrian Paul2004-02-172-43/+115
* texture env combine refactor (Andreas Stenglein), following the same principl...Roland Scheidegger2004-02-161-765/+230
* remove incorrect negation in fog coord computationBrian Paul2004-02-161-1/+4
* Add _tnl_set_attr() to complement existing get_attr() call.Keith Whitwell2004-02-162-5/+31
* glutInitWindowPositionKeith Whitwell2004-02-161-0/+2
* cleanup and some WGL PIXELFORMAT issuesDaniel Borca2004-02-167-120/+104
* fog_coord demoDaniel Borca2004-02-161-0/+414