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* r600g: fix dynamic_input_array_index.shader_testDave Airlie2014-02-051-4/+44
* r600g: add support for indirect geom ring writesDave Airlie2014-02-051-7/+58
* r600g: write proper output prim typeDave Airlie2014-02-052-27/+26
* r600g: enable instance cnt register with new enough kernelDave Airlie2014-02-051-6/+6
* r600g: add primitive input support for gsDave Airlie2014-02-054-1/+19
* r600g: emit streamout from dma copy shaderDave Airlie2014-02-052-2/+8
* r600g/gs: fix cases where number of gs inputs != number of gs outputsDave Airlie2014-02-051-1/+6
* r600g: increase array base for exported parametersDave Airlie2014-02-051-0/+3
* r600g: initialise the geom shader loop registers.Dave Airlie2014-02-051-0/+2
* r600g: emit NOPs at end of shaders in more casesDave Airlie2014-02-051-2/+5
* r600g: don't enable SB for geom shadersDave Airlie2014-02-051-0/+3
* r600g/sb: add MEM_RING supportDave Airlie2014-02-054-5/+8
* r600g: don't fail if we can't map VS->GS ring entriesDave Airlie2014-02-051-4/+3
* r600g: initial support for geometry shaders on evergreen (v2)Vadim Girlin2014-02-0515-206/+909
* r600g: add hw register definitions for GS block setupVadim Girlin2014-02-052-6/+75
* r600g: defer shader variant selection and depending state updatesVadim Girlin2014-02-053-69/+57
* r600g/bc: add support for indexed memory writes.Dave Airlie2014-02-053-4/+12
* r600g: move barrier and end_of_program bits from output to cf struct (v2)Vadim Girlin2014-02-054-30/+34
* r600g: split streamout emit code into a separate functionDave Airlie2014-02-051-103/+110
* r600g,radeonsi: skip unnecessary buffer_is_busy call, add a commentMarek Olšák2014-02-041-1/+5
* r600g,radeonsi: skip busy-checking for DISCARD_RANGE if it has been done alreadyMarek Olšák2014-02-041-0/+4
* r600g,radeonsi: treat DYNAMIC and STREAM usage as STAGINGMarek Olšák2014-02-041-7/+3
* gallium: remove PIPE_CAP_MAX_COMBINED_SAMPLERSMarek Olšák2014-02-0415-38/+6
* mesa: remove stray bits of GL_EXT_cull_vertexBrian Paul2014-02-042-15/+1
* glsl: Fix continue statements in do-while loops.Paul Berry2014-02-041-9/+14
* glsl: Make condition_to_hir() callable from outside ast_iteration_statement.Paul Berry2014-02-042-7/+6
* i965/blorp: do not use unnecessary hw-blending supportTopi Pohjolainen2014-02-041-20/+0
* radeon/uvd: fix feedback buffer handling v2Christian König2014-02-041-12/+28
* i965: Use brw_bo_map[_gtt]() in intel_miptree_map_raw().Kenneth Graunke2014-02-031-8/+2
* i965: Use brw_bo_map() in intel_texsubimage_tiled_memcpy().Kenneth Graunke2014-02-031-7/+1
* i965: Create drm_intel_bo_map wrappers with performance warnings.Kenneth Graunke2014-02-032-0/+46
* freedreno: enabling binning and opt by defaultRob Clark2014-02-033-16/+11
* freedreno/a3xx/compiler: new compilerRob Clark2014-02-0317-209/+2777
* freedreno/a3xx/compiler: split out old compilerRob Clark2014-02-036-1/+1531
* freedreno/a3xx/compiler: prepare for new compilerRob Clark2014-02-039-146/+308
* freedreno/a3xx: remove useless reg tracking in disasm-a3xxRob Clark2014-02-031-174/+0
* docs: Add release notes for 10.0.3Carl Worth2014-02-033-0/+213
* draw: fix incorrect color of flat-shaded clipped linesBrian Paul2014-02-031-1/+12
* mesa: change GL_ALL_ATTRIB_BITS to 0xFFFFFFFFBrian Paul2014-02-031-1/+1
* gallium/auxiliary/indices: replace free() with FREE()Brian Paul2014-02-031-1/+1
* svga: check shader size against max command buffer sizeBrian Paul2014-02-032-12/+49
* svga: refactor some shader codeBrian Paul2014-02-0311-76/+171
* gallivm: fix opcode and function nestingZack Rusin2014-02-032-157/+317
* mesa: Drop unnecessary (void) ctx from VAO code.Kenneth Graunke2014-02-031-1/+0
* mesa: Remove "APPLE" from some VAO error messages.Kenneth Graunke2014-02-031-3/+3
* mesa: Update some comments relating to VAOs.Kenneth Graunke2014-02-032-5/+15
* mesa: Rename ElementArrayBufferObj to IndexBufferObj.Kenneth Graunke2014-02-039-45/+45
* mesa: Rename _mesa_lookup_arrayobj to _mesa_lookup_vao.Kenneth Graunke2014-02-033-6/+6
* mesa: Rename _mesa_..._array_obj functions to _mesa_..._vao.Kenneth Graunke2014-02-0310-48/+47
* mesa: Rename "struct gl_array_object" to gl_vertex_array_object.Kenneth Graunke2014-02-0314-71/+71