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* gldirect: remove refs to soon-to-be-obsolete functionsBrian Paul2009-09-191-24/+2
| | | | I don't know if this driver is anywhere near build-able, but anyway.
* mesa: use new _mesa_meta_CopyTex[Sub]Image() functionsBrian Paul2009-09-191-5/+6
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* intel: use new _mesa_meta_CopyTex[Sub]Image() functionsBrian Paul2009-09-191-9/+10
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* glapi: regenerated filesBrian Paul2009-09-197-2401/+2428
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* glapi: added tokens, function for GL_ARB_provoking_vertexBrian Paul2009-09-191-0/+13
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* llvmpipe: Respect input interpolators for the shader.Michal Krol2009-09-191-2/+19
| | | | Cherry-picked from fb2c7b6743ba6e89f24843890fb7fcd6a09c3dbb
* mesa: Allow BlitFramebuffer from a texture.José Fonseca2009-09-191-11/+45
| | | | | Although GL_EXT_framebuffer_blit does not mention textures, it doesn't forbid them either, and some thirdparty driver appear to support this.
* softpipe: Fix cube face selection.Michal Krol2009-09-181-2/+2
| | | | | If arx and ary are equal, we still want to choose from one of them, and not arz.
* softpipe: Respect input interpolators for the shader.Michal Krol2009-09-171-2/+19
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* tgsi: Scan input interpolators, too.Michal Krol2009-09-172-0/+2
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* progs/perf: convert some DOS line-endingsKeith Whitwell2009-09-174-756/+756
| | | | It seems like some of these files were committed with CRLF initially.
* progs/perf: add scons support, get working under mingwKeith Whitwell2009-09-179-24/+80
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* mesa: begin some texstore code refactoringBrian Paul2009-09-161-28/+25
| | | | | Next step will be to move the calls to ctx->Driver.ChooseTextureFormat() into the teximage.c functions so drivers don't have to do it.
* mesa: meta driver functions for glCopyTex[Sub]Image()Brian Paul2009-09-162-23/+335
| | | | | Implement in terms of glReadPixels + glTex[Sub]Image(). This will allow us to get rid of some swrast texture code.
* progs/perf: initial set of simple performance test programsBrian Paul2009-09-169-0/+1139
| | | | | | | | Initial tests include: drawoverhead - measure overhead of state changes w.r.t drawing commands teximage - measure glTexImage2D() and glTexSubImage2D() speed vbo - measure glBufferData() and glBufferSubData() speed vertexrate - measure vertex rate for immediate mode, glDrawArrays, VBOs, etc.
* progs/glsl: minor Makefile clean-upsBrian Paul2009-09-161-8/+7
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* swrast: remove mipmap generation checks (done in core Mesa now)Brian Paul2009-09-161-25/+0
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* s3v: remove unneeded initializationsBrian Paul2009-09-161-11/+0
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* ffb: remove disabled codeBrian Paul2009-09-161-18/+0
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* llvmpipe: Don't assert due to unsupported texture wrap modes.José Fonseca2009-09-161-0/+5
| | | | Issue a warning and fallback to clamping.
* Merge branch 'mesa_7_6_branch'Ian Romanick2009-09-164-0/+670
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| * Merge branch 'mesa_7_5_branch' into mesa_7_6_branchIan Romanick2009-09-163-0/+669
| |\ | | | | | | | | | | | | Conflicts: src/mesa/main/dlist.c
| | * intel: Deassociated drawables from private context struct in intelUnbindContextIan Romanick2009-09-161-0/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The generic DRI infrastructure makes sure that __DRIcontextRec::driDrawablePriv and __DRIcontextRec::driReadablePriv are set to NULL after unbinding a context. However, the intel_context structure keeps cached copies of these pointers. If these cached pointers are not NULLed and the drawable is actually destroyed after unbinding the context (typically by way of glXDestroyWindow), freed memory will be dereferenced in intelDestroyContext. This should fix bug #23418.
| | * docs: glUniform functions are now compiled into display listsBrian Paul2009-09-151-0/+1
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| | * mesa: compile glUniformMatrix() functions into display listsBrian Paul2009-09-151-0/+242
| | | | | | | | | | | | | | | I believe this is the last of the shader-related functions that needed display list treatment.
| | * mesa: implement more glUniform display list functionsBrian Paul2009-09-151-1/+365
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| | * docs: document glUseProgram display list fixBrian Paul2009-09-151-0/+1
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| | * mesa: compile glUniform4f() into display listsBrian Paul2009-09-151-0/+26
| | | | | | | | | | | | Note: there are more glUniform functions to compile...
| | * mesa: compile glUseProgram/glUseProgramObjectARB into display listsBrian Paul2009-09-151-0/+28
| | | | | | | | | | | | Fixes bug 23746
| * | i965: do a flush in clear, fix openarena render issue,Zou Nan hai2009-09-161-0/+1
| | | | | | | | | | | | fd.o bug# 23857
* | | gallium: remove incorrect 'return' stmtBrian Paul2009-09-161-1/+1
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* | | gallium: Deprecate PIPE_CAP_S3TC.José Fonseca2009-09-1613-25/+1
| | | | | | | | | | | | | | | No longer used. S3TC support is queried via pipe_screen::is_format_supported.
* | | softpipe: Do not advertise Z32_UNORM as a supported format.Michal Krol2009-09-161-0/+1
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* | | gdi: Integrate with llvmpipe where available.José Fonseca2009-09-162-28/+316
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* | | llvmpipe: Make the code portable for MinGW.José Fonseca2009-09-166-17/+21
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* | | radeon: cleanup compile defines mess.Dave Airlie2009-09-169-88/+67
| | | | | | | | | | | | | | | I inherited this and really it stayed around far too long, make it nice and simple.
* | | radeon: oops remove debugging left on in previous patchDave Airlie2009-09-161-2/+0
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* | | radeon: use txformat to decide to emit rect tex state.Dave Airlie2009-09-161-4/+8
| | | | | | | | | | | | This is more logical, and fixes a TFP issue.
* | | mesa: move generate mipmap callsBrian Paul2009-09-1510-177/+112
| | | | | | | | | | | | | | | | | | Per the suggestion in the Intel driver, move the calls to ctx->Driver.GenerateMipmap() into core Mesa so that drivers don't have to worry about it.
* | | mesa: minor clean-upBrian Paul2009-09-151-3/+3
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* | | mesa: remove last of gotosBrian Paul2009-09-151-62/+62
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* | | mesa: more goto removalBrian Paul2009-09-151-142/+129
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* | | mesa: remove some gotosBrian Paul2009-09-151-105/+96
| | | | | | | | | | | | This will make some subsequent changes easier...
* | | mesa: clean-up fbo debug codeBrian Paul2009-09-151-16/+23
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* | | progs/demos: use non-default texobj in cubemap.cBrian Paul2009-09-151-0/+5
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* | | progs/demos: create a texture object in lodbias.cBrian Paul2009-09-151-0/+4
| | | | | | | | | | | | | | | | | | Before, we were using the default texture object (name=0). This caused the intel_generate_mipmap() path to fail since passing texture=0 to glFramebufferTexture2DEXT() causes us to _unbind_ the texture if present.
* | | st/xorg: fixing copies and composite shadersZack Rusin2009-09-153-11/+78
| | | | | | | | | | | | | | | copies were busted when src == dst. also the composite shaders were incorrectly using the fragments instead of the texture coordinate.
* | | st/xorg: lots of fixesZack Rusin2009-09-152-13/+32
| | | | | | | | | | | | fixes blending binding and copy coordinates
* | | docs: GL_ARB_provoking_vertexBrian Paul2009-09-151-0/+1
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* | | mesa: added GL_ARB_provoking_vertex (same as EXT version)Brian Paul2009-09-151-0/+1
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