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* Fix logic error in viewport function so that we still resize the buffers if t...Karl Schultz2006-03-301-8/+5
* When creating front/back renderbuffers, init the Red/Green/Blue/AlphaBits fieldsBrian Paul2006-03-305-24/+71
* Init the Red/Green/Blue/Alpha/Depth/StencilBits fields in driNewRenderbuffer()Brian Paul2006-03-301-0/+19
* comments regarding assertionsBrian Paul2006-03-301-0/+5
* Use [][3] for write_rgb_span_16Karl Schultz2006-03-301-1/+1
* some comments for DarwinBrian Paul2006-03-301-0/+3
* added glfbdev.h to MAIN_FILESBrian Paul2006-03-301-0/+1
* fix bad call to FindLine()Brian Paul2006-03-301-1/+1
* added -f option for full-screeenBrian Paul2006-03-301-1/+8
* press '0' for glDrawBuffer(GL_NONE)Brian Paul2006-03-301-5/+19
* XMesaDrawLine macro, not currently usedBrian Paul2006-03-302-0/+13
* Fixes from Brian to help migrate to render buffer DD interfaces. Also fix bu...Karl Schultz2006-03-303-297/+419
* Fixes from BrianKarl Schultz2006-03-301-4/+3
* Fix up some incorrect pointers and clear screenDave Airlie2006-03-301-5/+5
* add initial miniglx files for i915, not integrated yetDave Airlie2006-03-302-0/+1251
* Updated for Mesa 6.5Karl Schultz2006-03-291-10/+28
* Add -ansi -pedantic flags to OPT_FLAGS. This got lost at some point. Good f...Brian Paul2006-03-291-1/+1
* Update the _WindowMap matrix in _mesa_set_viewport() and _mesa_DepthRange().Brian Paul2006-03-291-6/+28
* put braces around RENDER_SPAN macro when called, not when defined. Fixes -pe...Brian Paul2006-03-292-7/+9
* fix GETPROCADDRESS usage, remove carriage return chars (bug 6430)Brian Paul2006-03-291-89/+99
* s/glslnose.c/glslnoise/ (bug 6430)Brian Paul2006-03-291-1/+1
* Fixes to silence warnings in code generated by glapi scripts.Kristian Høgsberg2006-03-294-2/+12
* Add newest source code files to project.Karl Schultz2006-03-291-3/+39
* added some no-op virtual destructors to silence g++ 4.0.0 warningsBrian Paul2006-03-295-10/+15
* fixes from John Shell (bug 6339)Brian Paul2006-03-294-9/+13
* minor clean-upBrian Paul2006-03-293-9/+8
* FP textures and fixes (Ewald Snel)Brian Paul2006-03-296-4/+53
* fix components initialization in two places (Ewald Snel)Brian Paul2006-03-291-2/+2
* move NumNativeAlu/TexInstruction assignments (Ewald Snel)Brian Paul2006-03-291-6/+3
* Committing in .Jouk Jansen2006-03-293-29/+29
* prep for 6.5 releaseBrian Paul2006-03-292-24/+49
* New code for rendering to depth/stencil textures.Brian Paul2006-03-291-68/+178
* new tests for GL_DEPTH_STENCIL_EXTBrian Paul2006-03-291-2/+4
* a few new assertionsBrian Paul2006-03-291-0/+3
* Windows makefile to easily build all demo programs.Karl Schultz2006-03-291-0/+118
* Repair corrupted file and remove rogue 'test' project.Karl Schultz2006-03-291-19/+4
* fix a GLuint vs GLushort test, new assertionsBrian Paul2006-03-291-1/+4
* Move the computation of the viewport matrix into a new update_viewport_matrix()Brian Paul2006-03-293-48/+34
* Undef a conflicting symbol in Windows.Karl Schultz2006-03-291-0/+3
* add showbuffer.[ch] which could be in this dir after the targets are built.Karl Schultz2006-03-291-0/+2
* Update for new Mesa entry points. I need to change the python script that ge...Karl Schultz2006-03-291-3/+4
* Remove unneeded includes of time.hKarl Schultz2006-03-291-2/+0
* Match pixel addresses with `compute_row_addresses' in RGB mode (also obey RGB...Daniel Borca2006-03-281-2/+2
* fix missing *_STATECHANGE in *UpdateViewportOffset for radeon, r200 and r300 ...Roland Scheidegger2006-03-287-47/+71
* updated comment about framebuffer's Visual fieldBrian Paul2006-03-281-2/+4
* added known issue: render to depth textures not workingBrian Paul2006-03-281-2/+11
* update conditional for render to GL_DEPTH_STENCIL texture, check for valid te...Brian Paul2006-03-281-3/+4
* a little code movement so we don't make invalid casts from gl_renderbuffers t...Brian Paul2006-03-283-8/+24
* fix #6072 (Keith Whitwell)Aapo Tahkola2006-03-281-12/+17
* Revert merge of new/experimental code from texmem branch.Keith Whitwell2006-03-281-1/+1