| Commit message (Collapse) | Author | Age | Files | Lines |
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Also set the correct release date.
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Fixes fd.o bug 27340.
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Was broken since the endianness fixes.
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This probably broke the swrast DRI driver when running X in depth 16.
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Emit sizes prediction didn't account for render splitting in
hwtnl path.
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Flush in middle of rendering in KMS is not allowed because
buffers are discarded in flush.
Fixes crash when emiting split indices with RADEON_DEBUG=all.
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Flush after transition would emit wrong state that could cause
wrong state emited for pending rendering operation.
Fixes wan once from extrement tuxracer that is using per vertex
materials.
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vbo_split_copy was passing one past the max_index to draw function
which caused _tnl_draw_prims function to read uninitialized values
from copied array.
Bug was spoted in valgrind report of progs/tests/cva_huge.
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BUFFER_DEPTH.""
This reverts commit 52d83efdbc4735d721e6fc9b44f29bdd432d4d73.
The fix it reverted should be fine with the two previous fixes.
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(cherry picked from commit 5d5c524cbe534a868fff8f6d6f64bcb89066e32c)
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Set the _NEW_BUFFERS flag and remove the code which updated the
parent framebuffer size. Normal Mesa state validation will do that.
Fixes issues with Warsow on r300g and possibly other bugs.
(cherry picked from commit c472ce5302a590b45d8affe00c1fcce04f8b8585)
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The assertion is checking that the low-order bits of offset are not
set. It does this by anding the inverted offset mask with the
offset. This is clearly intended to be a bit-wise "invert".
Fixes bug #25984.
(cherry picked from commit 062a208814ad65d330f403c46d4bed88648f334f)
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(cherry picked from commit 689e4b554123bbf9af727b910dad9d1b32521f95)
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The assertion is checking that the low-order bits of offset are not
set. It does this by anding the inverted offset mask with the
offset. This is clearly intended to be a bit-wise "invert".
Fixes bug #25984.
(cherry picked from commit fda5078324e0a940a2ddfdd1c63ffceb47c5a717)
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Due to a quantization error, different cliprects of scaled video windows may
not have identical x / y scale.
Signed-off-by: Thomas Hellstrom <[email protected]>
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From 247e121106e8d3e389f2e5a6edf13ea70ac18df7 Mon Sep 17 00:00:00 2001
These seem to be documented in
<http://www.svgopen.org/2003/papers/RasterOperationsUsingFilterElements/index.html>.
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Quake3 truncates the extension string, and GL_EXT_compiled_vertex_array
wasn't being detected, making it very slow.
This is a quick fix. The IMHO best way to address this in a more general
fashion is to sort by year.
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(cherry picked from commit f05a4ee6f2840590c90da4be2fe5c6295410a5af)
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Allows compiz to work in depth 16.
The DRI2 getBuffersWithFormat hook is only required for 16/32 bit depth
buffers, for colour buffers the only requirement is that the format matches
the drawable depth, which we can't check here.
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There was a DrawBuffer/ReadBuffer typo and we were neglecting to invert
the texture coords when copying from a window to an FBO.
Plus, add some surface dump/debug code (disabled).
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We weren't inverting the textured quad when drawing into an fbo.
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We don't support it yet since we don't implement the shadow allocate
functions.
Signed-off-by: Thomas Hellstrom <[email protected]>
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Could result in use of freed memory and consequently random crashes, e.g. on
screen resize.
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The xorg state tracker gets two new options to let the user choose
whether to enable / disable dirty throttling and swapbuffer throttling.
The default value of these options are enabled, unless the winsys
supplies a customizer with other values. The customizer record has been
extended to allow this, and also to set winsys-based throttling on a per-
context basis.
The vmware part of this patch disables the dirty throttling if the kernel
supports command submission throttling, and also in that case sets kernel
based throttling for everything but swapbuffers. The vmware winsys does not
set throttling per context, even if it theoretically could, but instead
sets throttling per screen. This should perhaps be changed, should the
xorg state tracker start to use multiple rendering contexts. Kernel throttling
is off by default for all new screens/contexts, so the dri state tracker
is not affected.
This significantly improves interactivity of the vmware xorg driver.
Signed-off-by: Thomas Hellstrom <[email protected]>
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The winsys may need to extract the svga_winsys_context from a
pipe_context. Add a function to enable that functionality.
Signed-off-by: Thomas Hellstrom <[email protected]>
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It does it for us, and additionally introduces potentially
back-facing triangles.
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Before, we only cleared the flags for the active tiles (the ones inside
the framebuffer bound). The problem is if we later bound a different,
larger surface to the tile cache we'd have some stale clear-flags still
set (and mistakenly clear some tiles in the new surface).
Fixes fd.o bug 26932.
(cherry picked from commit e1762fb870f86afc4f6bd000b4a1c059d161f10d)
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There's no reason to release the renderbuffer from the framebuffer object
or release the gallium surface in this function (they're reference counted).
In fact, we don't want to do this because we may later use the texture as a
pixel source (ex: glBlitFramebuffer) and need the surface.
Fixes fd.o bug 26923 and is part of the fix for bug 26932.
(cherry picked from commit 80dc54e308dfb1fad344272978ff14646995e00a)
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MESA_FORMAT_Z16 has no stencil bits.
(cherry picked from commit 614f490ca918f891cd70674ea7841d5b2a97e9ef)
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Fixes two wine d3d9 unit tests
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_tnl_UpdateFixedFunctionProgram is already called in r300_draw.c
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