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* i965: fix fetching constants from constant buffer in glsl pathRoland Scheidegger2009-06-264-17/+16
* configs/darwin: Set CXX to g++.Vinson Lee2009-06-261-1/+1
* Merge branch 'mesa_7_5_branch'Jakob Bornecrantz2009-06-141-1/+1
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| * tgsi: correct handling of return value from util_vsnprintfKeith Whitwell2009-06-261-5/+13
| * aux/indices: don't use 'prim' value once it is known to be badKeith Whitwell2009-06-261-1/+1
* | trace: Don't write state objects to file if dumping is not setJakob Bornecrantz2009-06-141-0/+60
* | tgsi: correct handling of return value from util_vsnprintfKeith Whitwell2009-06-261-5/+13
* | r200: make use of DMA buffers for Elts a lot better.Dave Airlie2009-06-263-16/+19
* | r200: only emit unitneeded texturesDave Airlie2009-06-261-0/+2
* | r300-gallium: organize fragment/vertex shadersJoakim Sindholt2009-06-2620-495/+674
* | gallium: Add PIPE_OS_APPLE token.Vinson Lee2009-06-251-0/+4
* | progs/tests: Add yet another mipmap testJakob Bornecrantz2009-06-144-0/+319
* | radeon: fix hw texture limitsRoland Scheidegger2009-06-253-9/+14
* | radeon/r200: add some hw texture limitsDave Airlie2009-06-252-2/+8
* | radeon: fix stupidity in cs space check code.Dave Airlie2009-06-251-2/+6
* | intel: fix additional merge conflicts missed in previous commitBrian Paul2009-06-242-18/+0
* | Merge branch 'mesa_7_5_branch'Brian Paul2009-06-2447-411/+510
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| * wgl: Handle flush after a window is destroyed.José Fonseca2009-06-241-20/+21
| * demos: fix issues in glxcontexts.cBrian Paul2009-06-231-114/+46
| * i965: handle OPCODE_SWZ in the glsl pathRoland Scheidegger2009-06-221-0/+1
| * Disable SGI_swap_control extension for DRI2Owen W. Taylor2009-06-221-1/+3
| * intel: intel_texture_drawpixels() can't handle GL_DEPTH_STENCIL.Michel Dänzer2009-06-221-1/+1
| * i965: added intelFlush() call in intel_get_tex_image()Brian Paul2009-06-221-0/+6
| * mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTS/ in NV funcsBrian Paul2009-06-221-8/+8
| * mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBSBrian Paul2009-06-227-40/+40
| * mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTSBrian Paul2009-06-221-1/+1
| * mesa: fix some potential state-restore issues in pop_texture_group()Brian Paul2009-06-221-45/+45
| * vbo: return VP_NONE from get_program_mode() if running fixed-func vertex programBrian Paul2009-06-221-0/+2
| * mesa: create/use a fallback texture when bound texture is incompleteBrian Paul2009-06-224-2/+66
| * intel: Fix other metaops versus GL_COMPILE_AND_EXECUTE dlists.Eric Anholt2009-06-192-3/+3
| * intel: Fix glClear behavior versus display lists.Eric Anholt2009-06-191-1/+1
| * radeons: use dp4 for position invariant vertex programsRoland Scheidegger2009-06-193-0/+6
| * Also release direct rendering resources in glXDestroyGLXPixmap.Michel Dänzer2009-06-191-0/+14
| * Always free image offsets memory when re-initializing texture image fields.Michel Dänzer2009-06-193-6/+2
| * scons: Output the friendly "Linking ..." message when creating DLLs with MinGW.José Fonseca2009-06-191-1/+1
| * softpipe: return alpha=1 in shadow_compare() functionBrian Paul2009-06-191-0/+2
| * util: Add cast.José Fonseca2009-06-181-1/+1
| * draw: Replace pointer arithmetic with cast.José Fonseca2009-06-181-1/+2
| * trace: Use size_t consistently.José Fonseca2009-06-182-5/+5
| * pipebuffer: Use a type consistently for sizes/offsets.José Fonseca2009-06-1812-84/+90
| * wgl: Fix window resizing in multithread applications.José Fonseca2009-06-184-47/+112
| * wgl: Move all thread related code together.José Fonseca2009-06-185-58/+33
| * glew: correct misspelling of glFramebufferTextureLayerKeith Whitwell2009-06-183-6/+6
| * mesa: protect Elements against multiple definitionsKeith Whitwell2009-06-181-2/+2
| * intel: remove extra \n from warning stringBrian Paul2009-06-171-1/+1
| * i965: fix 1D texture borders with GL_CLAMP_TO_BORDERRobert Ellison2009-06-171-0/+10
| * i965: send all warnings through _mesa_warning()Robert Ellison2009-06-171-1/+1
| * i965: fix segfault on low memory conditionsRobert Ellison2009-06-171-0/+7
| * Fast path when rebinding the same texture in single context environmentIan Romanick2009-06-171-0/+12
| * i915: Don't put VBOs in graphics memory unless required for an operation.Eric Anholt2009-06-172-1/+40