summaryrefslogtreecommitdiffstats
Commit message (Collapse)AuthorAgeFilesLines
* mesa: add missing glPush/PopMatrix() callsBrian2008-04-041-0/+2
|
* mesa: add missing glPush/PopMatrix() callsBrian2008-04-041-0/+2
|
* gallium: state tracker fixes for compressed texturesRoland Scheidegger2008-04-042-0/+9
|
* gallium: add new call to st_flush_bitmap_cache() to fix recent regressionBrian Paul2008-04-041-0/+2
|
* gallium: new debug code, disabledBrian Paul2008-04-041-0/+15
|
* gallium: make sure to set the SamplersUsed field for bitmap/drawpixels shadersBrian Paul2008-04-044-0/+5
| | | | | Also, make sure that field is copied/updated in the program clone and combine functions. Without this we weren't getting SAMP declarations in the TGSI shaders.
* gallium: Handle client-supplied edgeflags.Keith Whitwell2008-04-047-28/+71
| | | | | | | | Also, implement support in the draw module. We were hardwiring these to one for quite a long time... Currently using a draw_set_edgeflags() function, may be better to push the argument into the draw_arrays() function. TBD.
* gallium: Revert st_gl_flush() changes from when the **fence argument was added.Michel Dänzer2008-04-041-1/+10
| | | | | As st_gl_flush() isn't used by st_finish() anymore, it doesn't have to make sure pipe->flush() always gets called.
* gallium: Call st_flush() instead of st_gl_flush() in st_finish().Michel Dänzer2008-04-041-1/+1
| | | | | This is enough for the current purpose of st_finish(), which is to wait for things to settle down before context teardown.
* draw: move code to run pipeline from pt to new fileKeith Whitwell2008-04-046-99/+196
| | | | | Add facility for draw_vbuf.c to reset these vertex ids on flushes. Pre-initialize vertex ids correctly.
* Alias glStencilOpSeparateATI with glStencilOpSeparate.Brian2008-04-0413-283/+168
|
* test glStencilFuncSeparateATI()Brian2008-04-041-0/+26
|
* Finish up ATI_separate_stencilBrian2008-04-0414-1074/+1258
| | | | | | Add entrypoints to glapi XML file and regenerate files. Implement glStencilOpSeparateATI(). Consolidate some code in stencil.c
* add missing _mesa_StencilFuncSeparateATI functionRoland Scheidegger2008-04-042-0/+77
|
* gallium: fix two-side stencil handlingRoland Scheidegger2008-04-042-2/+3
| | | | | | | | | | | Previously all drivers were in twosided mode since they checked for stencil.enable[1] flag which was a copy of stencil.enable[0]. Note that drivers should not reference stencil[1] state (other than the enable) if twosided stenciling is disabled (for now the stencil state is still copied but for instance clear_with_quads won't provide useful values in there). Also, use _TestTwoSide instead of TestTwoSide since results would be bogus otherwise if using APIs with implicit two side stencil enable (i.e. core ogl 2.0).
* gallium: make msvc less unhappyKeith Whitwell2008-04-041-7/+8
|
* gallium: Always allocate new const buffers instead of modifying existing ones.Michel Dänzer2008-04-041-7/+6
|
* cell: added some comments/ideas about better texture samplingBrian2008-04-031-1/+17
|
* cell: minor texture improvementsBrian2008-04-033-11/+26
| | | | Precompute tiles_per_row. Use ushort multiplies in a few places. New comments.
* gallium: test if PIPE_FORMAT_YCBCR[_REV] is supported and enable ↵Brian2008-04-032-8/+22
| | | | | | GL_MESA_ycbcr_texture Update texture format selection code too.
* gallium: implement ycbcr->rgba tile conversionBrian2008-04-031-0/+71
|
* gallium: set rasterizer.gl_rasterization_rules = 1 in a few more placesBrian2008-04-032-0/+2
|
* gallium: streamline viewport/raster/shader state for clearing with quadsBrian Paul2008-04-034-37/+45
| | | | Move init of these items to new st_init_clear().
* gallium: include st_cb_bitmap.h to silence warningBrian Paul2008-04-031-0/+1
|
* gallium: remove the temporary/test TEST_DRAW_PASSTHROUGH codeBrian Paul2008-04-031-12/+0
|
* gallium: use identity viewport fix broken clear_with_quad() pathBrian Paul2008-04-031-7/+5
| | | | | Since bypass_clipping is set and we're specifying quad vertexes in window coords, setup identity viewport.
* gallium: call st_flush_bitmap_cache()Brian Paul2008-04-031-0/+2
|
* gallium: set gl_rasterization_rulesBrian Paul2008-04-031-0/+1
|
* gallium: Only build softpipe driver by default for xlib winsys with scons.Michel Dänzer2008-04-031-2/+0
|
* draw: add passthrough path to the pipelineKeith Whitwell2008-04-038-67/+424
| | | | | | | This handles the case where bypass_vs is set, but vertices need to go through the pipeline for some reason - eg unfilled polygon mode. Demonstrates how to drive the pipeline from inside one of these things.
* draw: add missing break statementKeith Whitwell2008-04-021-0/+1
|
* draw: Set the backend prim in the pt 'prepare' operationKeith Whitwell2008-04-024-28/+31
| | | | | | | Leaving it until 'run' is bad as the primitive is pretty much state for some drivers and so needs to get set early. In some drivers this is used to determine things like vertex format, etc -- by the time we get to 'run', it's too late to change this.
* gallium: add a flag to turn on gl rasterization rulesKeith Whitwell2008-04-023-6/+16
| | | | | | | Use this to set up hardware rasterization (if your hardware can do it) or otherwise turn on various tweaks in the draw module. Currently only hooked up to point biasing code.
* gallium: add temporary facility for rasterization-time clamping of point sizesKeith Whitwell2008-04-023-1/+19
|
* mesa: added a cast to avoid int overflow, plus rename texels->pixelsBrian2008-04-011-4/+4
|
* mesa: measure fill rate for drawing a large quad with basic shading/texture ↵Brian2008-04-012-0/+211
| | | | modes
* cell: more multi-texture fixes (mostly working now)Brian2008-04-014-16/+17
|
* mesa: destroy window upon exitBrian2008-04-011-1/+4
|
* cell: turn off some debug outputBrian2008-04-011-1/+1
|
* cell: pass tex unit to get_texel()Brian2008-04-011-3/+2
|
* cell: fix bug in texture tiling function (non-square textures work now)Brian2008-04-011-2/+4
|
* cell: checkpoint: more multi-texture workBrian2008-04-016-14/+42
|
* cell: assert num samplers/textures <= CELL_MAX_SAMPLERSBrian2008-04-011-4/+6
|
* cell: return CELL_MAX_SAMPLERS to indicate number of texture unitsBrian2008-04-011-1/+2
|
* gallium: init ctx->Const.MaxTextureUnitsBrian2008-04-011-1/+2
|
* cell: enable #define CACHE_STATS to print a cache report upon exitBrian2008-04-013-0/+23
|
* handle IsPositionInvariant flagBen Skeggs2008-04-011-0/+4
|
* draw: remove dead codeKeith Whitwell2008-04-011-37/+0
|
* draw: more flatshade_first changesKeith Whitwell2008-04-015-97/+144
| | | | | | - Reduce the number of changes to the normal vertex ordering - Assume that the hardware knows how to do this in the standard case. - Add support to the passthrough vcache path.
* draw: respect flatshade_first in flatshade stageKeith Whitwell2008-04-011-6/+49
|