| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
| |
Simplify things by merging the two makefiles. This way we can combine
the duplicated HAVE_PLATFORM_ checks, and build the library without
having a separate static library.
v2: use $() when referencing variables, use correct define (Matt)
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
|
| |
The only user of it (libgbm.la) immediately links it. Just build it
directly into the library.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
| |
Cc: Alexander von Gluck IV <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
|
| |
Support for Windows has been removed for a while now, and virtually
every POSIX compliant system provides strcasecmp, strdup and snprintf.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
|
|
| |
It is simply not possible to use the dri backend without shared glapi,
as the alternative provider (libGL) is not always present. We have fixed
the build for a while now, so we can rip this out.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
It has been broken since 2011 with commit c98ea26e16b(egl: Make
egl_dri2 and egl_glx built-in drivers.). When the backends got merged
into the main library each entry point was guarded by a
_EGL_BUILT_IN_DRIVER_* define.
As the define was missing, the linker kindly removed the whole of the
dri2 backend, thus we did not notice any errors due to the unresolved
link to xcb and friends.
Cc: Chia-I Wu <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
As of last commit the only user of it (radeon/r200) no longer uses it.
As such let's remove it and cleanup the nasty hacks that we had in place
to support this.
v2: Leave LIBDRM_CFLAGS around.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]> (v1)
Reviewed-by: Marek Olšák <[email protected]> (v1)
|
|
|
|
|
|
|
|
|
|
| |
The original code only half considered hyperz as an option. As per
previous commit "major != 2 cannot occur" we can simply things, and
allow users to set the option if they choose to do so.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
As mentioned by Michel Dänzer
"FWIW though, any code which is specific to radeon DRM major version 1
can be removed, because that's the UMS major version."
and Marek Olšák
"major != 2" can't occur. You don't have to check the major version at
all and you can just assume it's always 2."
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
Dead since at least 2009 with commit ccf7814a315(radeon: major cleanups
removing old dead codepaths.)
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Same as previous commit - unused (gbm is not a thing outside the
autotools build).
v2: Remove trailing HAVE_LIBDRM.
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
GBM (the only user of kms-dri) is currently not available under Android.
Considering we have no way of testing/using this let's not bother
building it for now.
Cc: Chih-Wei Huang <[email protected]>
Cc: Eric Anholt <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
| |
Set the macro if we're not building swrast alone.
Cc: Eric Anholt <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Chih-Wei Huang <[email protected]>
|
|
|
|
|
|
| |
No longer applicable since the cleanup of dri_interface.h.
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
| |
See previous commit message for details.
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
| |
Double negatives in English language are normally avoided, plus the
former seems cleaner and more consistent.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
With the dri_interface.h clean of the macro, we can remove the final
only st/dri specific use of the very same.
Seemingly it was incorrectly used, as the build-time presence of dri2 is
not libdrm specific. At run-time, the code is already limited to dri2
use-cases plus returning true, when the extension is not present (or too
old) will likely lead to a crash as one tries to use it shortly after
the dri_with_format() call.
As a side effect this gives us a nice cleanup the builds.
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
| |
v2: use HAVE_LIBDRM macro.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
With the follow up commit we'll remove the __NOT_HAVE_DRM_H macro. As
requested by Ian HAVE_LIBDRM will be used instead, which will lead to
swrast including drm.h when libdrm package is available, even though we
don't need/make use of the header.
As the define is added after the AM_CFLAGS we cannnot use -UHAVE_LIBDRM,
but instead let's just add LIBDRM_CFLAGS. The latter of which will
expand to NULL when the libdrm package is not around.
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
These conditionals are used to guard both dri modules and loader(s).
Currently if we try to build the gallium swrast dri module (without glx)
on a system that's missing libdrm the build will fail.
v2: Make sure we assign prior to checking the have_libdrm variable.
Cc: 10.6 <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
| |
Trivial.
|
|
|
|
| |
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
| |
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
|
|
|
|
|
|
|
|
|
| |
The type stored in gl_uniform_storage is the type of a single array
element not the array type so size was always 1.
V2: Dont validate sampler units pointing to 0
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
| |
If the new mode matches the current mode, there can be no error.
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
| |
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
| |
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
| |
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
This adds the new glGetTextureSubImage() and
glGetCompressedTextureSubImage() functions. Also update the
dispatch sanity test program.
v2: remove stray brace, move xi:include line in gl_API.xml, fix extension
number typo, s/program/texture/ in xml file.
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
| |
Simple implementations in terms of get_[compressed_]texture_image().
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
| |
Same idea as the previous patch.
v2: a few clean-ups spotted by Ilia
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
1. Reorganize the error checking code.
2. Lay groundwork for getting sub images by passing image offset and
dimensions to the error checking code.
3. Implement _mesa_GetnTexImageARB(), _mesa_GetTexImage() and
_mesa_GetTextureImage() all in terms of get_texture_image().
v2: pass offset/width/height/depth arguments to the error checking
function, avoid using magic width/height/depth values.
v3: remove unused bufSize param to get_texture_image()
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
| |
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
| |
For now, pass offsets of zero and width/height/depth equal to the
whole image.
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
| |
These functions are only called from teximage.c
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Needed for GL_ARB_get_texture_sub_image. But at this point, the
offsets are always zero and the sizes match the whole texture image.
v2: Fixes, suggestions from Laura Ekstrand:
* Fix calls to ctx->Driver.UnmapTextureImage() to pass the correct
slice value.
* Added comments and assertions to check zoffset+depth<=tex->Depth before
the 'img' loops.
* Added a new zoffset==0 assert in get_tex_memcpy().
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The new driver hook has x/y/zoffset and width/height/depth parameters
for the new glGetTextureSubImage() function.
The meta code and gallium state tracker are updated to handle the
new parameters.
Callers to Driver.GetTexSubImage() pass in offsets=0 and sizes equal
to the whole texture size.
v2: update i965 driver code, s/GLint/GLsizei/ in GetTexSubImage hook
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
| |
In preparation for decompressing texture sub images.
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
| |
v2: fix depth, total_depth mix-up in meta.h, per Laura Ekstrand.
Reviewed-by: Anuj Phogat <[email protected]>
|
|
|
|
| |
Trivial.
|
|
|
|
|
|
|
|
|
|
|
| |
Since s3tc works for cube maps and 2D arrays, it should also work for
cube arrays. NVIDIA's driver supports this too. Seems like the spec
should say this.
This is a minor follow-on fix for the commit "mesa: fix up some texture
error checks".
Reviewed-by: Roland Scheidegger <[email protected]>
|