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* r300g: rewrite occlusion queriesMarek Olšák2010-06-147-159/+168
| | | | | | | | The previous implementation had issues with queries spanning over several command streams as well as using a very large number of queries. This fixes flickering in Enemy Territory: Quake Wars. The driver now renders everything correctly in this game and the graphics is awesome.
* r300g: emit viewport state as a dword tableMarek Olšák2010-06-141-6/+1
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* r300g: subclass pipe_surfaceMarek Olšák2010-06-143-44/+51
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* r300g: simplify reloc macrosMarek Olšák2010-06-142-35/+9
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* r300g: count CS dwords on debug builds onlyMarek Olšák2010-06-142-25/+36
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* r300g: optimize emission of fragment shader constantsMarek Olšák2010-06-133-27/+26
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* r300g: turn fragment shader into a CBMarek Olšák2010-06-135-129/+126
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* r300g: turn depth stencil state into a CBMarek Olšák2010-06-133-17/+48
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* r300g: turn clip state into a CBMarek Olšák2010-06-135-26/+35
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* r300g: turn blend color into a CBMarek Olšák2010-06-134-27/+34
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* r300g: turn blend state into a CBMarek Olšák2010-06-133-35/+49
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* r300g: add API for building command buffersMarek Olšák2010-06-132-0/+145
| | | | | | The idea is to build a hardware command buffer for every CSO and memcpy the buffer to a command stream at bind time (or dirty-state-emission time, to be precise).
* r300g: inline FLUSH_CSMarek Olšák2010-06-132-10/+4
| | | | The fewer macros, the better.
* r300g: reorder CS macros and document them a littleMarek Olšák2010-06-132-38/+52
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* r300g: drop DBG_CSMarek Olšák2010-06-133-47/+1
| | | | | I'd like the CS macros to be as lightweight as possible for performance reasons.
* r300g: inline CHECK_CSMarek Olšák2010-06-131-4/+1
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* r300g: replace r300_cs_info with simplier get_cs_free_dwordsMarek Olšák2010-06-134-23/+9
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* r300g: fix multiple render targetsMarek Olšák2010-06-131-11/+6
| | | | This fixes tests/drawbuffers.
* r300g: remove r300_state.hMarek Olšák2010-06-134-34/+8
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* r300g: move two-sided stencilref fallback to its own fileMarek Olšák2010-06-135-130/+164
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* r300g: move index buffer translate functions to their new homeMarek Olšák2010-06-133-130/+144
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* r300g: add fallback for unaligned/unsupported vertex stride/offset/formatMarek Olšák2010-06-137-9/+209
| | | | | There is a problem though, the translate module cannot emit half float vertices.
* r300g: upload only vertex buffers referenced by vertex elementsMarek Olšák2010-06-131-17/+20
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* i965: Fix gen6 front cull mode.Eric Anholt2010-06-121-1/+1
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* i965: Use the new message header format for FF_SYNC on gen6.Zhenyu Wang2010-06-121-2/+7
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* i965: Add support for math instructions in the gen6 WM.Zhenyu Wang2010-06-121-0/+15
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* i965: Set the correct WM GRF start reg on gen6.Zhenyu Wang2010-06-121-1/+2
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* i965: Update gen6 paths for the streaming rework.Eric Anholt2010-06-123-31/+4
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* i965: Stream out CC unit state.Eric Anholt2010-06-123-155/+66
| | | | | | | | before: [ # ] backend test min(s) median(s) stddev. count [ 0] gl firefox-talos-gfx 31.791 32.287 1.11% 6/6 after: [ 0] gl firefox-talos-gfx 31.198 31.675 0.96% 6/6
* draw/gs: copy the outputs only if we emitted somethingZack Rusin2010-06-121-3/+5
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* softpipe: small cleanupZack Rusin2010-06-121-1/+3
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* r300/compiler: fix scons buildJoakim Sindholt2010-06-121-0/+1
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* i965: Remove unnecessary header.Vinson Lee2010-06-121-1/+0
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* scons: Disable i965g build if using MSVC.Vinson Lee2010-06-111-0/+4
| | | | i965g uses C99 constructs that are not supported by MSVC.
* scons: Disable i915g build if using MSVC.Vinson Lee2010-06-111-0/+4
| | | | i915g uses C99 constructs that are not supported by MSVC.
* r300/compiler: Handle more complex conditionals in loops.Tom Stellard2010-06-111-71/+84
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* r300/compiler: Fix warning.Tom Stellard2010-06-111-1/+1
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* r300/compiler: Handle SGT and SLE at the beginning of loops.Tom Stellard2010-06-111-3/+11
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* r300/compiler: Verify assumptions about opcode types.Tom Stellard2010-06-111-4/+33
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* r300/compiler: Unroll loops that decrement the counter.Tom Stellard2010-06-111-49/+83
| | | | e.g. for(i=10; i>0; i--)
* r300/compiler: Unroll loops that have a constant number of iterations.Tom Stellard2010-06-111-2/+209
| | | | | This only works with for loops that increment the counter. e.g. for(i=0; i<10; i++)
* r300/compiler: Implement simple loop emulationTom Stellard2010-06-117-3/+233
| | | | | | | The loop emulation unrolls loops as may times as possbile while still keeping the shader program below the maximum instruction limit. At this point, there are no checks for constant conditionals. This is only enabled for fragment shaders.
* i965: Remove the surface key used to generate constant surfaces.Eric Anholt2010-06-113-62/+14
| | | | We had to fill out all that junk when using the cache, but no more.
* i965: Warning fixes from the i965-streaming merge.Eric Anholt2010-06-112-11/+0
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* gallium/softpipe/draw: support samplers in geometry shadersZack Rusin2010-06-1111-5/+153
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* tgsi: support 2d indirect addressingZack Rusin2010-06-115-18/+86
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* i965: Use the state base address to avoid relocations.Eric Anholt2010-06-113-38/+23
| | | | | | | | This makes the binding table code simpler, and is required for gen6, which requires binding table addresses to be under 64k offset from the surface state base addr. No significant change in performance on firefox-talos-gfx.
* i965: GC the last two arguments to brw_cache_data.Eric Anholt2010-06-117-22/+12
| | | | | Now that the binding table is streamed indirect state, they were always NULL/0.
* i965: Remove brw_state_cache_bo_delete now that it's unused again.Eric Anholt2010-06-112-37/+0
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* i965: Remove caching of surface state objects.Eric Anholt2010-06-118-288/+192
| | | | | | | | | | | It turns out that computing a 56 byte key to look up a 20-byte object out of a hash table was some sort of a bad idea. Whoops. before: [ # ] backend test min(s) median(s) stddev. count [ 0] gl firefox-talos-gfx 37.799 38.203 0.39% 6/6 after: [ 0] gl firefox-talos-gfx 34.761 34.784 0.17% 5/6