| Commit message (Collapse) | Author | Age | Files | Lines |
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There are only 2 possible usages: render target and depth stencil.
Both can be derived from the surface format, so the flag is redundant.
And it's going away...
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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It doesn't work and it's not clear how it's supposed to work.
Reviewed-by: Brian Paul <[email protected]>
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This adds seamless sampling for cubemap boundaries if requested.
The corner case averaging is messy but seems like it should be spec
compliant.
The face direction stuff is also a bit messy, I've no idea if that could
or should be simpler, or even if all my directions are fully correct!
v1.1: update comments, drop unneeded seamless calls for nearest, fix
if statement layout.
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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This follow the code from the i965 driver, and emits the structs
and arrays recursively.
This fixes an assert in the two UBO tests
fs-struct-copy-complicated and
vs-struct-copy-complicated
These tests now pass on softpipe, with no regressions.
Signed-off-by: Dave Airlie <[email protected]>
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This fixes some use-after-free issues. I haven't measured any real
performance difference with a handful of Mesa demos.
Reviewed-by: Jose Fonseca <[email protected]>
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Before this we only supported user-based constant buffers.
First, we basically plumb pipe_constant_buffer objects through llvmpipe
rather than pipe_resource objects.
Second, update llvmpipe_set_constant_buffer() and try_update_scene_state()
so they understand both resource- and user-based constant buffers.
The problem with user constant buffers is the potential for use-after-free,
as seen in some WebGL tests. The next patch will flip the switch for
resource-based const buffers.
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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I had tried this in the past, but ran into trouble with applications
that sample from undiscarded pixels in the same subspan. To fix that
issue, only jump to the end for an entire subspan at a time.
Improves GLbenchmark 2.7 (1024x768) performance by 7.9 +/- 1.5% (n=8).
v2: Drop the br variable in the jump instruction -- if I ever do jumps
pre-gen6, it'll be a different code block anyway since we don't have
HALT until gen6.
Reviewed-by: Kenneth Graunke <[email protected]>
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This makes much more sense on gen6+, and will also prove useful for
early exit of shaders on discard.
v2: fix up a stale comment from before converting gen4-5.
Reviewed-by: Kenneth Graunke <[email protected]>
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We're going to redo discard handling to track discards in the other flag
subregister, saving instructions in the discard and allowing predicated
jumps out to the end of the shader.
Reviewed-by: Kenneth Graunke <[email protected]>
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We're about to start using the f0.1 subregister.
Reviewed-by: Kenneth Graunke <[email protected]>
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This makes our output more consistent with other disasm tools, and
will be necessary when we start using f0.1.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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We've been calling it a register number, it's actually the subregister,
and things will get confusing once we start using it if it isn't fixed.
Reviewed-by: Kenneth Graunke <[email protected]>
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There's a flag subreg nr field in bits2 next to src0.vertstride, but
there shouldn't be anything in bits3 next to src1.vertstride.
Reviewed-by: Kenneth Graunke <[email protected]>
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Fixes compiler warning:
drm/native_drm.c: In function ‘native_create_display’:
drm/native_drm.c:180:21: warning: ‘device’ may be used uninitialized in this function [-Wmaybe-uninitialized]
drm/native_drm.c:157:24: note: ‘device’ was declared here
Signed-off-by: Tobias Droste <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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Note: This is a candidate for the stable branches.
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This fixes a number of crashes on r600g due to the fact that
lp_build_mul assumes vector types when optimizing mul to bit shifts.
This bug was uncovered by 0ad1fefd6951aa47ab58a41dc9ee73083cbcf85c
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Noticed would fail, we were doing two things wrong
a) 1d arrays require the layers in height
b) minifying the layers field.
v2: don't change height code, fixup completely inside txq
as suggested by Roland.
v3: just add minify before texture array size
v1: Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Now that we've gone over 7.
Reviewed-by: Jose Fonseca <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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The set_entry pointer can become invalid if the set table
is re-hashed.
This likely will fix
https://bugs.freedesktop.org/show_bug.cgi?id=58012
(Regression since 56e95d3c)
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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command mistakenly used vector instead of scalar emit (the more or less
identical code in radeon is already correct).
Seems like it would be broken ever since kms probably.
Should fix bugs 22576, 26809.
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This should fix the ubo boolean tests, along with the previous
ubo loading fix.
Signed-off-by: Dave Airlie <[email protected]>
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This calls it in around the same place as the 965 driver.
Signed-off-by: Dave Airlie <[email protected]>
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I noticed the texelFetch offset test failed on 2D rect samplers
with GLSL 1.40. This is because I wrote the immediate->offset
translation wrong.
Fixed the translation to actually use the ureg info to set the
offsets up.
Signed-off-by: Dave Airlie <[email protected]>
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This ports over from the dri2 code to the drisw bits. It means 3.1
core contexts now work for softpipe.
Signed-off-by: Dave Airlie <[email protected]>
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This is needed to compute render_to_fbo. It even has the comment.
NOTE: This is a candidate for stable branches.
Reviewed-by: Eric Anholt <[email protected]>
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This patch does two things:
1. Constant buffer state changes were broken (but happened to work by
dumb luck). The problem is we weren't calling draw_do_flush() in
draw_set_mapped_constant_buffer() when we changed that state. All the
other draw_set_foo() functions were calling draw_do_flush() already.
2. Use a simpler state validation step when we're changing light-weight
parameter state such as constant buffers, viewport dims or clip planes.
There's no need to revalidate the whole pipeline when changing state
like that. The new validation method is called bind_parameters()
and is called instead of the prepare() method. A new
DRAW_FLUSH_PARAMETER_CHANGE flag is used to signal these light-weight
state changes. This results in a modest but measurable increase in
FPS for many Mesa demos.
Reviewed-by: Jose Fonseca <[email protected]>
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When one function is changed, also look at the other.
Presently, there are some differences with respect to geometry
shaders and instanced drawing...
Reviewed-by: Jose Fonseca <[email protected]>
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To clean it up and make it look more like the non-LLVM
fetch_pipeline_prepare() function.
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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copy'n'paste: best friend, worst enemy..
Trivial.
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Signed-off-by: Dave Airlie <[email protected]>
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this adds UBO support to the state tracker, it works with softpipe
as-is.
It uses UARL + CONST[x][ADDR[0].x] type constructs.
v2: don't disable UBOs if geom shaders don't exist (me)
rename upload to bind (calim)
fix 12 -> 13 comparison as comment (calim + brianp)
fix signed->unsigned (Brian)
remove assert (Brian)
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This enables GLSL 1.40 advertising by softpipe.
Signed-off-by: Dave Airlie <[email protected]>
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This adds TBO support to softpipe.
Signed-off-by: Dave Airlie <[email protected]>
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Allow GLSL 1.40 to be enabled if the driver advertises it.
Signed-off-by: Dave Airlie <[email protected]>
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