| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
|
| |
This provides for atomic addition, which will be used by an upcoming
shader-cache patch. A simple test is added to "make check" as well.
Note: The various O/S functions differ on whether they return the
original value or the value after the addition, so I did not provide
an add_return() macro which would be sensitive to that difference.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Aaron Watry <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
|
|
|
|
| |
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
Previously, the set_insert function would bail early if it found a deleted
slot that it could re-use. However, this is a problem if the key being
inserted is already in the set but further down the list. If this happens,
the element ends up getting inserted in the set twice. This commit makes
it so that we walk over all of the possible entries for the given key and
then, if we don't find the key, place it in the available free entry we
found.
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
Previously, the hash_table_insert function would bail early if it found a
deleted slot that it could re-use. However, this is a problem if the key
being inserted is already in the hash table but further down the list. If
this happens, the element ends up getting inserted in the hash table twice.
This commit makes it so that we walk over all of the possible entries for
the given key and then, if we don't find the key, place it in the available
free entry we found.
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
For framebuffer completeness checks, consider renderbuffers as not
layered. Previously, they would have counted as layered if a layered
textured had previously been bound to the same attachment point. This
could cause framebuffer completeness checks to incorrectly fail with
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, even if no layered attachments
were present.
Reviewed-by: Chris Forbes <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89026
|
|
|
|
| |
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
| |
Convert the code to try formats from an array rather than a bunch
of if/else cases.
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
| |
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
Blits to or from a y-tiled surface must always be a multiple of the tile size.
From page 16 of the HSW PRM
(https://01.org/linuxgraphics/sites/default/files/documentation/intel-gfx-prm-osrc-hsw-memory-views.pdf#16)
"The pitch of a tiled enclosing region must be an integral number of tile
widths"
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
An upcoming patch is going to introduce some code here, and having this code
organized as the patch does makes it a bit easier to read later.
There should be no functional change here.
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
| |
Since only pp_jimenezmlaa uses depth buffer, we can make it optional.
Signed-off-by: Marek Olšák <[email protected]>
|
|
|
|
|
| |
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88962
Signed-off-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
As it turns out, we were over-thinking the cause of the hang on
Cherryview. It's simply errata for Cherryview.
commit 88fea85f09e2252035bec66ab26c375b45b000f5
Author: Ben Widawsky <[email protected]>
Date: Fri Nov 21 10:47:41 2014 -0800
i965/vec4/gen8: Handle the MUL dest hazard exception
This is an explanation to why we never saw the hang on BDW.
NOTE: The problem the original patch was trying to fix does still exist. It will
have to be fixed at some point.
v2: Modify commit message, s/CHV/BDW
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84212
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
| |
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 54da987baec25fbaf6975c93f197ddbfe65a303c)
|
|
|
|
|
| |
Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 62eb27ac8bbd979796f50e253f6c786d7d791242)
|
|
|
|
|
|
|
|
| |
We've probably never seen this ridiculous pattern in the wild, so it
didn't matter.
Reviewed-by: Connor Abbott <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
| |
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
| |
I wanted all of these for NIR-to-TGSI.
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
|
|
|
| |
I wanted to use it for nir-to-tgsi. The equivalent ureg_src_register() is
also located here.
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
| |
Reviewed-by: Glenn Kennard <[email protected]>
|
|
|
|
|
|
|
|
|
| |
This expects (0,0,0,0), though it can be changed to something else or allow
more than one set of values to be considered correct.
This is currently the radeonsi behavior.
Reviewed-by: Glenn Kennard <[email protected]>
|
|
|
|
| |
v2: allow one of the two values
|
|
|
|
| |
Reviewed-by: Glenn Kennard <[email protected]>
|
|
|
|
| |
Reviewed-by: Glenn Kennard <[email protected]>
|
|
|
|
| |
Reviewed-by: Michel Dänzer <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
ADD R6.y.1, R5.w.1, ~1|3f800000
ADD R6.y.2, |R6.y.1|, -0.0001|b8d1b717
was wrongly being converted to
ADD R6.y.1, R5.w.1, ~1|3f800000
ADD R6.y.2, R5.w.1, -1.0001|bf800347
because abs() modifier was ignored.
Signed-off-by: Xavier Bouchoux <[email protected]>
Reviewed-by: Glenn Kennard <[email protected]>
|
|
|
|
|
|
|
|
| |
Since alu does not support abs() modifier on source operands, spill
and apply the modifiers to a temp register when needed.
Signed-off-by: Xavier Bouchoux <[email protected]>
Reviewed-by: Glenn Kennard <[email protected]>
|
|
|
|
|
|
|
| |
v2: incorporated changes from Marek Olšák
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: David Heidelberg <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
v2 (Ian Romanick)
- Move the check to the lexer before rallocing a copy of the large string.
Fixes the following 2 dEQP tests:
dEQP-GLES3.functional.shaders.keywords.invalid_identifiers.max_length_vertex
dEQP-GLES3.functional.shaders.keywords.invalid_identifiers.max_length_fragment
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
We were incorrectly attributing VS time to FS8 on Gen8+, which now use
fs_visitor for vertex shaders.
We don't hit this for geometry shaders yet, but we may as well add
support now - the fix is obvious, and we'll just forget later.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
Previously, we special cased FB writes and URB writes in the register
allocation code. What we really wanted was to handle any message with
EOT set.
This saves us from extending the list with new opcodes in the future.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Ben Widawsky <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This helper function basically just checks inst->eot, but also asserts
that only opcodes we expect to terminate threads have EOT set. As far
as I'm aware, we've never had such a bug.
Removing it means that we don't have to extend the list for new opcodes.
Cherryview and Skylake introduce an optimization where sampler messages
can have EOT set; scalar GS/HS/DS will likely introduce new opcodes as
well.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Ben Widawsky <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The latter currently implies CPU read access, so only PIPE_USAGE_STAGING
can be expected to be fast.
Mesa demos src/tests/streaming_rect on Kaveri (radeonsi):
Unpatched: 42 frames in 1.023 seconds = 41.056 FPS
Patched: 615 frames in 1.000 seconds = 615.000 FPS
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88658
Cc: "10.3 10.4" <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
Use a dummy vertex buffer object when vs inputs have no corresponding
entries in the vertex declaration. This dummy buffer will give to the
shader float4(0,0,0,0).
This fixes several artifacts on some games.
Signed-off-by: Axel Davy <[email protected]>
Signed-off-by: Tiziano Bacocco <[email protected]>
|
|
|
|
|
|
|
|
|
| |
The drm fd wasn't released, causing a crash
for wine tests on nouveau, which seems to have
a bug when a lot of device descriptors are open.
Reviewed-by: Tiziano Bacocco <[email protected]>
Signed-off-by: Axel Davy <[email protected]>
|
|
|
|
|
|
|
| |
We weren't releasing hal and ref, causing some issues (threads not released, etc)
Reviewed-by: Tiziano Bacocco <[email protected]>
Signed-off-by: Axel Davy <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
When on a render node the unique ioctl doesn't work.
This patch drops the code to detect the device, which relied
on an ioctl, and replaces it by the mesa loader function.
The mesa loader function is more complete and won't fail for render-nodes.
Alternatively we could also have used the pipe cap to
determine the vendor and device id from the driver.
Reviewed-by: Tiziano Bacocco <[email protected]>
Signed-off-by: Axel Davy <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Tiziano Bacocco <[email protected]>
Signed-off-by: Axel Davy <[email protected]>
|
|
|
|
|
|
|
| |
render to
Reviewed-by: Tiziano Bacocco <[email protected]>
Signed-off-by: Axel Davy <[email protected]>
|
|
|
|
|
|
|
| |
framebuffer bound
Reviewed-by: Tiziano Bacocco <[email protected]>
Signed-off-by: Axel Davy <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Tiziano Bacocco <[email protected]>
Signed-off-by: Axel Davy <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Axel Davy <[email protected]>
Signed-off-by: Tiziano Bacocco <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Tiziano Bacocco <[email protected]>
Signed-off-by: Axel Davy <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Tiziano Bacocco <[email protected]>
Signed-off-by: Axel Davy <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Tiziano Bacocco <[email protected]>
Signed-off-by: Axel Davy <[email protected]>
|
|
|
|
|
|
| |
Reviewed-by: Axel Davy <[email protected]>
Reviewed-by: David Heidelberg <[email protected]>
Signed-off-by: Tiziano Bacocco <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Axel Davy <[email protected]>
Signed-off-by: Tiziano Bacocco <[email protected]>
|
|
|
|
|
|
|
|
| |
This seems to be the behaviour on Win. Previous behaviour led
to different issues depending on the driver.
Reviewed-by: Tiziano Bacocco <[email protected]>
Signed-off-by: Axel Davy <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
If has_present_buffers was false at first,
but after a device reset, it turns true (for
example if we begin to render to a multisampled
back buffer), there was a crash due to present_buffers
being uninitialised.
This patch fixes it.
Reviewed-by: Tiziano Bacocco <[email protected]>
Signed-off-by: Axel Davy <[email protected]>
|