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* util/u_atomic: Add new macro p_atomic_addCarl Worth2015-02-092-0/+21
| | | | | | | | | | | | | This provides for atomic addition, which will be used by an upcoming shader-cache patch. A simple test is added to "make check" as well. Note: The various O/S functions differ on whether they return the original value or the value after the addition, so I did not provide an add_return() macro which would be sensitive to that difference. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Aaron Watry <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* util/hash_table: Try to hit a double-insertion bug in the collision testJason Ekstrand2015-02-071-1/+13
| | | | Reviewed-by: Eric Anholt <[email protected]>
* util/set: Do a full search when adding new itemsJason Ekstrand2015-02-071-6/+15
| | | | | | | | | | | | Previously, the set_insert function would bail early if it found a deleted slot that it could re-use. However, this is a problem if the key being inserted is already in the set but further down the list. If this happens, the element ends up getting inserted in the set twice. This commit makes it so that we walk over all of the possible entries for the given key and then, if we don't find the key, place it in the available free entry we found. Reviewed-by: Eric Anholt <[email protected]>
* util/hash_table: Do a full search when adding new itemsJason Ekstrand2015-02-071-7/+16
| | | | | | | | | | | | Previously, the hash_table_insert function would bail early if it found a deleted slot that it could re-use. However, this is a problem if the key being inserted is already in the hash table but further down the list. If this happens, the element ends up getting inserted in the hash table twice. This commit makes it so that we walk over all of the possible entries for the given key and then, if we don't find the key, place it in the available free entry we found. Reviewed-by: Eric Anholt <[email protected]>
* mesa: Make renderbuffer FBO attachments not layeredJames Legg2015-02-081-0/+1
| | | | | | | | | | | | For framebuffer completeness checks, consider renderbuffers as not layered. Previously, they would have counted as layered if a layered textured had previously been bound to the same attachment point. This could cause framebuffer completeness checks to incorrectly fail with GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, even if no layered attachments were present. Reviewed-by: Chris Forbes <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89026
* Post-branch version bump to 10.6.0-devel, add release notes templateEmil Velikov2015-02-072-1/+59
| | | | Signed-off-by: Emil Velikov <[email protected]>
* gallium/hud: also try R8_UNORM format for font texture10.5-branchpointBrian Paul2015-02-071-9/+15
| | | | | | | Convert the code to try formats from an array rather than a bunch of if/else cases. Reviewed-by: Marek Olšák <[email protected]>
* gallium/hud: flush stdout in print_help(), for WindowsBrian Paul2015-02-071-0/+1
| | | | Reviewed-by: Marek Olšák <[email protected]>
* i965: Add more stringent blitter assertionsBen Widawsky2015-02-071-0/+3
| | | | | | | | | | | | Blits to or from a y-tiled surface must always be a multiple of the tile size. From page 16 of the HSW PRM (https://01.org/linuxgraphics/sites/default/files/documentation/intel-gfx-prm-osrc-hsw-memory-views.pdf#16) "The pitch of a tiled enclosing region must be an integral number of tile widths" Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Consolidate some of the intel_blit logicBen Widawsky2015-02-071-20/+8
| | | | | | | | | | | An upcoming patch is going to introduce some code here, and having this code organized as the patch does makes it a bit easier to read later. There should be no functional change here. Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* st/dri: Make depth buffer optional for postprocessingPark, Jeongmin2015-02-072-2/+2
| | | | | | Since only pp_jimenezmlaa uses depth buffer, we can make it optional. Signed-off-by: Marek Olšák <[email protected]>
* postprocess: Check for depth buffer in pp_jimenezmlaaPark, Jeongmin2015-02-071-0/+3
| | | | | Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88962 Signed-off-by: Marek Olšák <[email protected]>
* i965/vec4: Correct MUL destination hazardBen Widawsky2015-02-061-4/+4
| | | | | | | | | | | | | | | | | | | | | | As it turns out, we were over-thinking the cause of the hang on Cherryview. It's simply errata for Cherryview. commit 88fea85f09e2252035bec66ab26c375b45b000f5 Author: Ben Widawsky <[email protected]> Date: Fri Nov 21 10:47:41 2014 -0800 i965/vec4/gen8: Handle the MUL dest hazard exception This is an explanation to why we never saw the hang on BDW. NOTE: The problem the original patch was trying to fix does still exist. It will have to be fixed at some point. v2: Modify commit message, s/CHV/BDW Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84212 Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* docs: add news item and link release notes for mesa 10.4.4Emil Velikov2015-02-072-0/+7
| | | | Signed-off-by: Emil Velikov <[email protected]>
* docs: Add sha256 sums for the 10.4.4 releaseEmil Velikov2015-02-071-1/+3
| | | | | Signed-off-by: Emil Velikov <[email protected]> (cherry picked from commit 54da987baec25fbaf6975c93f197ddbfe65a303c)
* Add release notes for the 10.4.4 releaseEmil Velikov2015-02-071-0/+98
| | | | | Signed-off-by: Emil Velikov <[email protected]> (cherry picked from commit 62eb27ac8bbd979796f50e253f6c786d7d791242)
* nir: Fix broken fsat recognizer.Eric Anholt2015-02-061-1/+1
| | | | | | | | We've probably never seen this ridiculous pattern in the wild, so it didn't matter. Reviewed-by: Connor Abbott <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir: Slightly simplify algebraic code generation by reusing a struct.Eric Anholt2015-02-061-6/+3
| | | | Reviewed-by: Jason Ekstrand <[email protected]>
* tgsi/ureg: Add missing some missing opcodes opcode_tmp.hEric Anholt2015-02-061-0/+4
| | | | | | I wanted all of these for NIR-to-TGSI. Reviewed-by: Roland Scheidegger <[email protected]>
* tgsi/ureg: Move ureg_dst_register() to the header.Eric Anholt2015-02-062-28/+25
| | | | | | | I wanted to use it for nir-to-tgsi. The equivalent ureg_src_register() is also located here. Reviewed-by: Roland Scheidegger <[email protected]>
* gallium/u_tests: test a NULL buffer sampler viewMarek Olšák2015-02-062-13/+42
| | | | Reviewed-by: Glenn Kennard <[email protected]>
* gallium/u_tests: test a NULL constant bufferMarek Olšák2015-02-061-0/+57
| | | | | | | | | This expects (0,0,0,0), though it can be changed to something else or allow more than one set of values to be considered correct. This is currently the radeonsi behavior. Reviewed-by: Glenn Kennard <[email protected]>
* gallium/u_tests: test a NULL texture sampler viewMarek Olšák2015-02-061-17/+85
| | | | v2: allow one of the two values
* gallium/u_tests: restructure the only test, refactor out reusable codeMarek Olšák2015-02-061-31/+79
| | | | Reviewed-by: Glenn Kennard <[email protected]>
* gallium: run gallium tests if GALLIUM_TESTS=1 is setMarek Olšák2015-02-063-3/+14
| | | | Reviewed-by: Glenn Kennard <[email protected]>
* gallium/postprocessing: fix crash at context destructionMarek Olšák2015-02-061-4/+3
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* r600g/sb: fix a bug in constants folding optimisation passXavier Bouchoux2015-02-061-0/+2
| | | | | | | | | | | | | | | ADD R6.y.1, R5.w.1, ~1|3f800000 ADD R6.y.2, |R6.y.1|, -0.0001|b8d1b717 was wrongly being converted to ADD R6.y.1, R5.w.1, ~1|3f800000 ADD R6.y.2, R5.w.1, -1.0001|bf800347 because abs() modifier was ignored. Signed-off-by: Xavier Bouchoux <[email protected]> Reviewed-by: Glenn Kennard <[email protected]>
* r600g: fix abs() support on ALU 3 source operands instructionsXavier Bouchoux2015-02-063-7/+63
| | | | | | | | Since alu does not support abs() modifier on source operands, spill and apply the modifiers to a temp register when needed. Signed-off-by: Xavier Bouchoux <[email protected]> Reviewed-by: Glenn Kennard <[email protected]>
* r300g: small code cleanup (v2)David Heidelberg2015-02-064-26/+4
| | | | | | | v2: incorporated changes from Marek Olšák Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: David Heidelberg <[email protected]>
* glsl: GLSL ES identifiers cannot exceed 1024 charactersIago Toral Quiroga2015-02-061-1/+7
| | | | | | | | | | | v2 (Ian Romanick) - Move the check to the lexer before rallocing a copy of the large string. Fixes the following 2 dEQP tests: dEQP-GLES3.functional.shaders.keywords.invalid_identifiers.max_length_vertex dEQP-GLES3.functional.shaders.keywords.invalid_identifiers.max_length_fragment Reviewed-by: Ian Romanick <[email protected]>
* i965: Fix INTEL_DEBUG=shader_time for SIMD8 VS (and GS).Kenneth Graunke2015-02-051-9/+25
| | | | | | | | | | | | We were incorrectly attributing VS time to FS8 on Gen8+, which now use fs_visitor for vertex shaders. We don't hit this for geometry shaders yet, but we may as well add support now - the fix is obvious, and we'll just forget later. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Francisco Jerez <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* i965/fs: Use inst->eot rather than opcodes in register allocation.Kenneth Graunke2015-02-051-11/+10
| | | | | | | | | | | | Previously, we special cased FB writes and URB writes in the register allocation code. What we really wanted was to handle any message with EOT set. This saves us from extending the list with new opcodes in the future. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Ben Widawsky <[email protected]>
* i965/fs: Delete is_last_send(); just check inst->eot.Kenneth Graunke2015-02-051-14/+1
| | | | | | | | | | | | | | | This helper function basically just checks inst->eot, but also asserts that only opcodes we expect to terminate threads have EOT set. As far as I'm aware, we've never had such a bug. Removing it means that we don't have to extend the list for new opcodes. Cherryview and Skylake introduce an optimization where sampler messages can have EOT set; scalar GS/HS/DS will likely introduce new opcodes as well. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Ben Widawsky <[email protected]>
* st/mesa: Don't use PIPE_USAGE_STREAM for GL_PIXEL_UNPACK_BUFFER_ARBMichel Dänzer2015-02-061-2/+9
| | | | | | | | | | | | | | The latter currently implies CPU read access, so only PIPE_USAGE_STAGING can be expected to be fast. Mesa demos src/tests/streaming_rect on Kaveri (radeonsi): Unpatched: 42 frames in 1.023 seconds = 41.056 FPS Patched: 615 frames in 1.000 seconds = 615.000 FPS Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88658 Cc: "10.3 10.4" <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/nine: Implement dummy vbo behaviour when vs is missing inputsTiziano Bacocco2015-02-064-18/+119
| | | | | | | | | | | Use a dummy vertex buffer object when vs inputs have no corresponding entries in the vertex declaration. This dummy buffer will give to the shader float4(0,0,0,0). This fixes several artifacts on some games. Signed-off-by: Axel Davy <[email protected]> Signed-off-by: Tiziano Bacocco <[email protected]>
* gallium/targets/d3dadapter9: Free card deviceAxel Davy2015-02-061-8/+10
| | | | | | | | | The drm fd wasn't released, causing a crash for wine tests on nouveau, which seems to have a bug when a lot of device descriptors are open. Reviewed-by: Tiziano Bacocco <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* gallium/targets/d3dadapter9: Release the pipe_screen at destruction.Axel Davy2015-02-061-6/+12
| | | | | | | We weren't releasing hal and ref, causing some issues (threads not released, etc) Reviewed-by: Tiziano Bacocco <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* gallium/targets/d3dadapter9: Fix device detection for render-nodesAxel Davy2015-02-061-45/+14
| | | | | | | | | | | | | | When on a render node the unique ioctl doesn't work. This patch drops the code to detect the device, which relied on an ioctl, and replaces it by the mesa loader function. The mesa loader function is more complete and won't fail for render-nodes. Alternatively we could also have used the pipe cap to determine the vendor and device id from the driver. Reviewed-by: Tiziano Bacocco <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* st/nine: Dummy sampler should have a=1Axel Davy2015-02-065-43/+163
| | | | | Reviewed-by: Tiziano Bacocco <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* st/nine: Fix update_framebuffer binding cbufs the pixel shader wouldn't ↵Axel Davy2015-02-062-12/+12
| | | | | | | render to Reviewed-by: Tiziano Bacocco <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* st/nine: Clear: better behave if rt_mask is different to the one of the ↵Axel Davy2015-02-061-13/+27
| | | | | | | framebuffer bound Reviewed-by: Tiziano Bacocco <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* st/nine: Fix multisampling support detectionAxel Davy2015-02-062-28/+9
| | | | | Reviewed-by: Tiziano Bacocco <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* st/nine: Fix enabled lights in stateblocksTiziano Bacocco2015-02-062-3/+7
| | | | | Reviewed-by: Axel Davy <[email protected]> Signed-off-by: Tiziano Bacocco <[email protected]>
* st/nine: Fix depth stencil formats bindings flags.Axel Davy2015-02-064-27/+74
| | | | | Reviewed-by: Tiziano Bacocco <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* st/nine: Fix gpu memory leak in swapchainAxel Davy2015-02-061-2/+1
| | | | | Reviewed-by: Tiziano Bacocco <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* st/nine: SetResourceResize should track nr_samples tooAxel Davy2015-02-061-0/+1
| | | | | Reviewed-by: Tiziano Bacocco <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* st/nine: D3DRS_FILLMODE set to 0 is D3DFILL_SOLIDTiziano Bacocco2015-02-062-0/+2
| | | | | | Reviewed-by: Axel Davy <[email protected]> Reviewed-by: David Heidelberg <[email protected]> Signed-off-by: Tiziano Bacocco <[email protected]>
* st/nine: Setting D3DRS_ALPHAFUNC to 0 means D3DCMP_NEVERTiziano Bacocco2015-02-062-0/+2
| | | | | Reviewed-by: Axel Davy <[email protected]> Signed-off-by: Tiziano Bacocco <[email protected]>
* st/nine: Implement fallback behaviour when rts and ds don't matchAxel Davy2015-02-061-18/+28
| | | | | | | | This seems to be the behaviour on Win. Previous behaviour led to different issues depending on the driver. Reviewed-by: Tiziano Bacocco <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* st/nine: Fix present_buffers allocationAxel Davy2015-02-061-6/+9
| | | | | | | | | | | | If has_present_buffers was false at first, but after a device reset, it turns true (for example if we begin to render to a multisampled back buffer), there was a crash due to present_buffers being uninitialised. This patch fixes it. Reviewed-by: Tiziano Bacocco <[email protected]> Signed-off-by: Axel Davy <[email protected]>