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* glsl: Fix up some comments in structure splitting, based on array-split work.Eric Anholt2012-04-191-3/+8
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Don't allow array splitting on function arguments.Eric Anholt2012-04-191-1/+17
| | | | | | | | | | | This is the reason the declaration member existed in the reference visitor, but I didn't copy the code from structure splitting that avoided setting it. This wasn't currently a problem, because we don't allow splitting of in/out variables. But that would be nice to change some day. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Rename the "whole_array_access" member in array splitting.Eric Anholt2012-04-191-11/+15
| | | | | | | This was carried over from structure splitting, without thinking about whether the name still made sense in this context. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Fix up a comment explaining what a visitor class does.Eric Anholt2012-04-191-1/+4
| | | | | | | Ken noted that some of the "actual work" was happening in the caller of this class. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Use the column_types() helper method.Eric Anholt2012-04-191-2/+1
| | | | | | Ken noted this in a review of this patch that I pushed early. Reviewed-by: Kenneth Graunke <[email protected]>
* glx: Use AM_CPPFLAGS to pass -I and -D to both C and C++ compiles.Eric Anholt2012-04-191-5/+3
| | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Adam Jackson <[email protected]>
* Revert "mesa: only update _MaxElement when we actually need it"Marek Olšák2012-04-191-3/+1
| | | | | | | This reverts commit 0de5a21470b3bff9b7c8714e5d960d5ed9d01b9c. I was wrong, we use it in the vbo module too. This fixes a performance regression in Nexuiz.
* radeonsi: Fix VGPR_BIT() definition.Michel Dänzer2012-04-191-1/+1
| | | | | | | | Fixes encoding of VOP3 shader instructions. The shift was wrong for source registers 2 and 3, and the resulting value was only 32 bits, so the shift in SICodeEmitter::VOPPostEncode() didn't work as intended.
* radeonsi: Replace magic numbers for vertex buffer resource.Michel Dänzer2012-04-191-4/+8
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* radeonsi: (User) SGPR related cleanups.Michel Dänzer2012-04-193-16/+33
| | | | | | Use the same user SGPRs for the same purpose in vertex and pixel shaders. Better calculation of the number of SGPRs to reserve.
* radeonsi: Fix sampler offsets for shader intrinsic.Michel Dänzer2012-04-191-2/+2
| | | | | The sampler number is in TGSI source register 1, and the S_LOAD_DWORD* instructions take offsets in DWORDs, not bytes.
* docs: overhaul the Mesa build/install instructionsBrian Paul2012-04-191-128/+123
| | | | Rearrange thing in general. Mark the legacy Makefile system as deprecated.
* docs: freshen up the download/unpack instructionsBrian Paul2012-04-191-21/+22
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* mesa: move unrefs of array objects earlier in _mesa_free_context_data()Brian Paul2012-04-191-3/+3
| | | | | | | | | | If a non-default array object was bound at context destruction time we'd try to unreference the array object after it was already deleted in _mesa_free_varray_data(). Now do the unref first. Fixes a regression from commit 86f53e6d6bd07e2bc3ffcadeb9a4418fbae06e0b. Reviewed-by: José Fonseca <[email protected]>
* nv50,nvc0: prevent multiple flushes when user spins on get_query_resultChristoph Bumiller2012-04-192-19/+31
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* nv50/ir/opt: swap VP inputs to first source where possibleChristoph Bumiller2012-04-191-0/+17
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* vbo: remove vbo_context::mat_currvalMarek Olšák2012-04-195-12/+8
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Mathias Fröhlich <[email protected]>
* vbo: remove vbo_context::generic_currvalMarek Olšák2012-04-197-12/+16
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Mathias Fröhlich <[email protected]>
* vbo: remove vbo_context::legacy_currvalMarek Olšák2012-04-197-16/+14
| | | | | | | | | | | | It's not nice when you have several variables pointing to the same array and you wanna ask your editor "where is this used" and you only get an answer for one of the four currval, legacy_currval, generic_currval, mat_currval, which is quite useless, because you never see the whole picture. Let's get rid of the additional pointers. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Mathias Fröhlich <[email protected]>
* vbo: remove unused variables in vbo_contextMarek Olšák2012-04-191-4/+0
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Mathias Fröhlich <[email protected]>
* vbo: don't check twice whether it's valid to renderMarek Olšák2012-04-191-20/+0
| | | | | | | | It's already done in _mesa_validate_Draw* and it's not needed to do it again unless I am missing something. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Mathias Fröhlich <[email protected]>
* mesa: set _NEW_VARYING_VP_INPUTS flag only if fixed-func VP is enabled & validMarek Olšák2012-04-191-1/+10
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Mathias Fröhlich <[email protected]>
* mesa: add _NEW_VARYING_VP_INPUTS for gl_context::varying_vp_inputsMarek Olšák2012-04-195-9/+11
| | | | | | | | | This is a frequently-updated state and _NEW_ARRAY already causes revalidation of the vbo module. It's kinda counter-productive to recompute arrays in the vbo module if _NEW_ARRAY is set and then set _NEW_ARRAY again. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Mathias Fröhlich <[email protected]>
* mesa,vbo: properly detect when vertex arrays need to be recalculatedMarek Olšák2012-04-196-45/+25
| | | | | | | | | | | | | | | | | | | This moves the RebindArrays flag into the vbo module, consolidates the code, and adds missing vbo_draw_method calls. Also with this change, the vertex arrays are not needlessly recalculated twice. The issue with the old code was: - If recalculate_input_bindings updates vp_varying_inputs, _NEW_ARRAY is set. - _mesa_update_state is called and the vp_varying_inputs change causes regeneration of the fixed-function shaders, which also sets _NEW_PROGRAM. - The occurence of either _NEW_ARRAY or _NEW_PROGRAM sets the recalculate_inputs flag to TRUE again. - The new code sets the flag to FALSE after the second _mesa_update_state, because there can't possibly be any change which would require recalculating the arrays. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Mathias Fröhlich <[email protected]>
* mesa: only update _MaxElement when we actually need itMarek Olšák2012-04-191-1/+3
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Mathias Fröhlich <[email protected]>
* st/mesa: use bitshifting to define state flagsMarek Olšák2012-04-191-6/+6
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Mathias Fröhlich <[email protected]>
* radeonsi: MIMG shader instructions require waiting for the results.Michel Dänzer2012-04-191-0/+2
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* radeonsi: Replace more magic numbers for sampler state.Michel Dänzer2012-04-191-7/+7
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* radeonsi: Fix mip filter encoding in sampler state.Michel Dänzer2012-04-191-3/+3
| | | | Blits are starting to work.
* radeonsi: Set tiling mode index for depth/stencil buffers.Michel Dänzer2012-04-191-19/+37
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* glsl: Remove unused mem_ctx field from ir_array_splitting_visitor.Kenneth Graunke2012-04-181-1/+0
| | | | | | | | Vinson reported that we failed to initialize this, which would lead to all kinds of crashes if we actually used it. Since we don't use it, we may as well just delete the broken code. Signed-off-by: Kenneth Graunke <[email protected]>
* i965: Rename BRW_MAX_SURFACES to BRW_MAX_WM_SURFACES.Kenneth Graunke2012-04-182-4/+4
| | | | | | | | Now that we use separate binding tables for WM, VS, and GS, and have BRW_MAX_VS_SURFACES and BRW_MAX_GS_SURFACES macros, we really shouldn't have an unqualified BRW_MAX_SURFACES macro. It's confusing. Signed-off-by: Kenneth Graunke <[email protected]>
* i965: Fix outdated comments about binding tables.Kenneth Graunke2012-04-181-12/+8
| | | | | | | | | They had a number of issues: - A paragraph states that we use a single binding table, but we don't. - We labelled the WM binding table diagram as SOL/WM. - The WM diagram had an "Only relevant to the WM" comment. Duh. Signed-off-by: Kenneth Graunke <[email protected]>
* mesa: Use array object constructor.Mathias Fröhlich2012-04-182-2/+3
| | | | | | | | This change uses the array object factory for gl_array_objects. This prevents crashes when deriving from gl_array_object. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Froehlich <[email protected]>
* svga: flush drawing before clearingBrian Paul2012-04-181-0/+3
| | | | | | | | | We don't normally clear immediately after drawing something. But as it was, the drawing would incorrectly appear after the clear. Fixes piglit clear-varray-2.0 failure. Reviewed-by: José Fonseca <[email protected]>
* pipebuffer: split up assertionBrian Paul2012-04-181-1/+2
| | | | | The problem with assert(a && b) is you don't know which term is zero when there's a failure.
* svga: return PIPE_OK instead of 0Brian Paul2012-04-181-1/+1
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* gallium/u_gen_mipmap: don't release vertex buffer at end of frame / in glFlushMarek Olšák2012-04-183-23/+4
| | | | | There's no reason to do that. The buffer being used for rendering is always mapped as unsynchronized.
* gallium/u_blit: don't release vertex buffer at end of frame / in glFlushMarek Olšák2012-04-183-19/+4
| | | | | There's no reason to do that. The buffer being used for rendering is always mapped as unsynchronized.
* gallium: remove PIPE_TRANSFER_NOOVERWRITE, use equivalent UNSYNCHRONIZEDMarek Olšák2012-04-183-3/+2
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* st/mesa: write vertices directly into the buffer for glClear fallbackMarek Olšák2012-04-182-20/+21
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* st/mesa: use u_upload_mgr to upload vertices for glClear fallbackMarek Olšák2012-04-184-66/+11
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* st/mesa: write vertices directly into the buffer in glDrawPixelsMarek Olšák2012-04-181-17/+15
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* st/mesa: use u_upload_mgr to upload vertices for glDrawPixelsMarek Olšák2012-04-181-8/+9
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* st/mesa: use u_upload_mgr to upload vertices for glDrawTexOESMarek Olšák2012-04-181-13/+13
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* st/mesa: write vertices directly into the buffer for glBitmapMarek Olšák2012-04-182-30/+32
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* st/mesa: use u_upload_mgr to upload vertices for glBitmapMarek Olšák2012-04-183-59/+23
| | | | instead of recreating the vertex buffer for each draw_vbo call.
* radeonsi: Improve calculation of number of pixel shader interpolants.Michel Dänzer2012-04-181-23/+7
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* radeonsi: Fix calculation of pitch value in sampler view state.Michel Dänzer2012-04-181-4/+2
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* radeonsi: Set tiling mode index in sampler view state.Michel Dänzer2012-04-181-0/+1
| | | | Hardcode index for linear mode for now.