| Commit message (Collapse) | Author | Age | Files | Lines |
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Previous command stream might have set any of the constant buffer
and the previous address might no longer be valid thus GPU might
preload constant from random invalid address and possibly triggering
lockup.
Signed-off-by: Jerome Glisse <[email protected]>
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* Handle arbitrary border colours.
* Use correct packing format for detecting special border colours.
Fixes piglit tex-border-1 and probably many other tests using border colours.
Signed-off-by: Michel Dänzer <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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Signed-off-by: Michel Dänzer <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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The comment was cut-and-pasted from propagate_constants(), and had no
relation at all to opt_algebraic().
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According to the GLSL 4.30 specification, this is a compile time error.
Earlier specifications don't specify a behavior, but since 0 and 1 are
the only valid indices for dual source blending, it makes sense to
generate the error.
Fixes (the fixed version of) piglit's layout-12.frag.
NOTE: This is a candidate for the 9.0 branch.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
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Now that branch 9.0 is created, bump the minor version in
master.
Reviewed-by: Kenneth Graunke <[email protected]>
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VERSION_NUMBER is not required anymore. So it will be removed.
Reviewed-by: Adam Jackson <[email protected]>
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Fixes piglit spec/ARB_texture_float/fbo-generatemipmap-formats.
Signed-off-by: Michel Dänzer <[email protected]>
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Fixes piglit spec/EXT_texture_snorm/fbo-generatemipmap-formats (except for
what seems like a random fluke).
Signed-off-by: Michel Dänzer <[email protected]>
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This fixes the blue zombies bug in l4d2.
NOTE: This is a candidate for the 9.0 branch.
Reviewed-by: Kenneth Graunke <[email protected]>
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Saves 96MB of wasted memory in the l4d2 demo.
v2: Rebase on compare func change, change brace style.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Saves 26.5MB of wasted memory allocation in the l4d2 demo.
v2: Rebase on compare func change, fix comments.
Reviewed-by: Ian Romanick <[email protected]> (v1)
Reviewed-by: Kenneth Graunke <[email protected]>
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Currently, this just avoids comparing all unused parts of param[] and
pull_param[], but it's a step toward getting rid of those giant statically
sized arrays.
v2: Actually use the new function instead of just looking at its
address. This required changing the args to const pointers.
(review by Kenneth)
Reviewed-by: Kenneth Graunke <[email protected]>
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We don't fully process the builtin uniforms, but at least
num_uniform_components reflects reality now.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Fixes exponential fog. The pixel shaders for linear fog seem to get
miscompiled still somehow.
Signed-off-by: Michel Dänzer <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Signed-off-by: Michel Dänzer <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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This fixes an issue where the local 'table' variable was hiding the
function parameter name in glGetColorTable(..., void *table).
This should be OK as long as there's never a GL entrypoint that uses
'disp_table' as a parameter name.
Note: This is a candidate for the 9.0 branch.
Reviewed-by: Jose Fonseca <[email protected]>
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To silence unused var warning.
Reviewed-by: Jose Fonseca <[email protected]>
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Haswell moved the "Cut Index Enable" bit from the INDEX_BUFFER packet to
a new 3DSTATE_VF packet, so we need to emit that. Also, it requires us
to specify the cut index rather than assuming it's 0xffffffff.
This adds a new Haswell-specific tracked state atom to gen7_atoms.
Normally, we would create a new generation-specific atom list, but since
there's only one difference over Ivybridge so far, I chose to simply
make it return without doing any work on non-Haswell systems.
Fixes five piglit tests:
- general/primitive-restart-DISABLE_VBO
- general/primitive-restart-VBO_COMBINED_VERTEX_AND_INDEX
- general/primitive-restart-VBO_INDEX_ONLY
- general/primitive-restart-VBO_SEPARATE_VERTEX_AND_INDEX
- general/primitive-restart-VBO_VERTEX_ONLY
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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It's broken and unmaintained, and I'm tired of seeing bug reports about
it.
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Reviewed-by: Matt Turner <[email protected]>
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To avoid GPU lockup registers must be emited in a specific order
(no kidding ...). This patch rework atom emission so order in which
atom are emited in respect to each other is always the same. We
don't have any informations on what is the correct order so order
will need to be infered from fglrx command stream.
v2: add comment warning that atom order should not be taken lightly
v3: rebase on top of alphatest atom fix
Signed-off-by: Jerome Glisse <[email protected]>
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Signed-off-by: Jerome Glisse <[email protected]>
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glGetStringi(GL_EXTENSIONS) failed to respect the context's API, and so
returned all internally enabled GLES extensions from a GL context.
Likewise, glGetIntegerv(GL_NUM_EXTENSIONS) also failed to repsect the
context's API.
Note: This is a candidate for the 8.0 and 9.0 branches.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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Such as
"llvmpipe (LLVM 3.1, 128 bits)"
or
"llvmpipe (LLVM 3.1, 256 bits)"
when leveraging AVX 8-wide registers.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Fixes piglit fbo-generatemipmap-formats.
Signed-off-by: Michel Dänzer <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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Fixes wrong mipmap level being sampled at some triangle edges.
Signed-off-by: Michel Dänzer <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Signed-off-by: Michel Dänzer <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Signed-off-by: Michel Dänzer <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Add 32 bit lo and hi variants, and binary encodings.
Signed-off-by: Michel Dänzer <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Fixes build bug introduced by
cebbdd4ac23725963207bf6f8fc7101150e6065f
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Should be at least mostly working now (with the corresponding fixes in
libdrm_radeon).
Signed-off-by: Michel Dänzer <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Signed-off-by: Michel Dänzer <[email protected]>
Reviewed-by: Christian König <[email protected]>
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We can always use the offset and tiling mode from level 0 and restrict the
first and last mipmap level to be used in the sampler resource.
Signed-off-by: Michel Dänzer <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Signed-off-by: Michel Dänzer <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Hopefully, this will fix all the parallel make problems people have
been having.
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Same as earlier commit, except for "FREE"
This patch has been generated by the following Coccinelle semantic
patch:
// Remove useless checks for NULL before freeing
//
// free (NULL) is a no-op, so there is no need to avoid it
@@
expression E;
@@
+ FREE (E);
+ E = NULL;
- if (unlikely (E != NULL)) {
- FREE(E);
(
- E = NULL;
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- E = 0;
)
...
- }
@@
expression E;
type T;
@@
+ FREE ((T) E);
+ E = NULL;
- if (unlikely (E != NULL)) {
- FREE((T) E);
(
- E = NULL;
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- E = 0;
)
...
- }
@@
expression E;
@@
+ FREE (E);
- if (unlikely (E != NULL)) {
- FREE (E);
- }
@@
expression E;
type T;
@@
+ FREE ((T) E);
- if (unlikely (E != NULL)) {
- FREE ((T) E);
- }
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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This patch has been generated by the following Coccinelle semantic
patch:
@@
expression E;
identifier I;
@@
- I = malloc(E);
+ I = calloc(1, E);
...
- memset(I, 0, sizeof *I);
Reviewed-by: Brian Paul <[email protected]>
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This patch has been generated by the following Coccinelle semantic
patch:
// Remove useless checks for NULL before freeing
//
// free (NULL) is a no-op, so there is no need to avoid it
@@
expression E;
@@
+ free (E);
+ E = NULL;
- if (unlikely (E != NULL)) {
- free(E);
(
- E = NULL;
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- E = 0;
)
...
- }
@@
expression E;
type T;
@@
+ free ((T) E);
+ E = NULL;
- if (unlikely (E != NULL)) {
- free((T) E);
(
- E = NULL;
|
- E = 0;
)
...
- }
@@
expression E;
@@
+ free (E);
- if (unlikely (E != NULL)) {
- free (E);
- }
@@
expression E;
type T;
@@
+ free ((T) E);
- if (unlikely (E != NULL)) {
- free ((T) E);
- }
Reviewed-by: Brian Paul <[email protected]>
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This patch has been generated by the following Coccinelle semantic
patch:
// Don't cast the return value of malloc/realloc.
//
// Casting the return value of malloc/realloc only stands to hide
// errors.
@@
type T;
expression E1, E2;
@@
- (T)
(
_mesa_align_calloc(E1, E2)
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_mesa_align_malloc(E1, E2)
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calloc(E1, E2)
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malloc(E1)
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realloc(E1, E2)
)
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Reviewed-by: Brian Paul <[email protected]>
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These calls allowed Xlib to use a custom memory allocator, but Xlib has
used the standard C library functions since at least its initial import
into git in 2003. It seems unlikely that it will grow a custom memory
allocator. The functions now just add extra overhead. Replacing them
will make future Coccinelle patches simpler.
This patch has been generated by the following Coccinelle semantic
patch:
// Remove Xcalloc/Xmalloc/Xfree calls
@@ expression E1, E2; @@
- Xcalloc (E1, E2)
+ calloc (E1, E2)
@@ expression E; @@
- Xmalloc (E)
+ malloc (E)
@@ expression E; @@
- Xfree (E)
+ free (E)
@@ expression E; @@
- XFree (E)
+ free (E)
Reviewed-by: Brian Paul <[email protected]>
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The correct predefined macro for Windows is _WIN32, not WIN32 or
__WIN32__. _WIN32 is defined for 32-bit and 64-bit version of Windows
by both MSVC and MinGW compilers.
http://sourceforge.net/p/predef/wiki/OperatingSystems
http://msdn.microsoft.com/en-us/library/b0084kay.aspx
This patch also fixes a MinGW automake build error.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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