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* Store compiled vertex program representations in a pointer in theKeith Whitwell2005-06-0912-79/+121
| | | | | | | | | | | | | vertex_program struct. Allow switching between regular and vertex_program implementations of fixed function TNL with the MESA_TNL_PROG environment var (previously this required recompilation). Ensure program compilation only references program data, not the wider context. This means that compiled programs only need to be invalidated when the program string changes, not on other state changes.
* Build vertex programs using state from a 'state key' struct which isKeith Whitwell2005-06-091-153/+364
| | | | | | | | | | | distilled from the current state. Maintain a list of vertex programs for various different tnl states indexed by these state keys. This cuts down the number of vertex programs generated and means that time spent optimizing vertex programs for execution isn't wasted each time the state changes.
* Turn off debugKeith Whitwell2005-06-082-5/+7
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* Add t_vb_arbprogram_sse.cKeith Whitwell2005-06-081-0/+1
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* Runtime generate sse/sse2 code for some vertex programs. ExperimentalKeith Whitwell2005-06-083-79/+973
| | | | | | and only active when _TNL_FIXED_FUNCTION_PROGRAM is defined *and* the MESA_EXPERIMENTAL environment variable is set... Works for the arbfplight demo at least.
* Turn off DISASSEMKeith Whitwell2005-06-081-1/+1
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* New arguments for sse_shufps()Keith Whitwell2005-06-081-14/+14
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* Use ALIGN_MALLOC for parameter lists.Keith Whitwell2005-06-081-6/+13
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* Add some more opcodesKeith Whitwell2005-06-082-160/+149
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* - Secondary colourBen Skeggs2005-06-085-31/+64
| | | | - Calculate tc_count in EmitArrays (enabled units != nr texcoords).
* regeneratedBrian Paul2005-06-081-0/+2
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* put full prototype on one line to fix gl_mangle.h generation (Dave Reveman)Brian Paul2005-06-081-6/+2
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* remove stray lineBrian Paul2005-06-081-1/+0
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* Remove ARL opcode from interpreter.Keith Whitwell2005-06-081-192/+38
| | | | | Revert SEL opcode to MSK. Split out t_vb_arbprogram.h header file.
* new fileKeith Whitwell2005-06-081-0/+178
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* regenerate for latest glext.hBrian Paul2005-06-081-0/+19
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* fix some renderbuffer problems for Xserver build (Dave Reveman)Brian Paul2005-06-081-2/+2
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* check for double-buffered buffer in XMesaDestroyBuffer() (Dave Reveman)Brian Paul2005-06-081-17/+20
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* updates from Paul GarceauDaniel Borca2005-06-071-89/+90
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* added GL libs to APP_LIB_DEPS (bug 3485)Brian Paul2005-06-071-1/+1
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* fix error in OSMESA_LIB_NAME lineBrian Paul2005-06-071-1/+1
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* fix GL_ALPHA render-to-texture problem (Jon Smirl)Brian Paul2005-06-072-0/+7
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* Initialize some variables.Keith Whitwell2005-06-071-9/+8
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* Add new runtime assembly files.Keith Whitwell2005-06-071-0/+1
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* Split out runtime assembly functions.Keith Whitwell2005-06-071-723/+126
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* New files - split off runtime assembly functions fromKeith Whitwell2005-06-072-0/+810
| | | | t_vertex_sse.c.
* Simplify interpreted language:Keith Whitwell2005-06-071-625/+581
| | | | | | | | | | | | | | | - Expand operand argument specifiers so that all registers and parameters can be referenced directly. Remove old PAR/PRL instructions. - No 3 operand instructions, translate MAD -> MUL, ADD. (No room for 3 full operands in instruction struct). - Translate SWZ instructions into 1 or 2 reduced swizzles at compile time. - Add hardwired code for moving input and output values to/from the register file. Drop old INx, OUT instructions.
* Add a VP_MAX_OPCODE entry to allow engines with internal opcodes toKeith Whitwell2005-06-071-1/+3
| | | | place them sensibly.
* updates from Paul GarceauDaniel Borca2005-06-071-81/+89
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* Add SetBuffer to egl driver tooJon Smirl2005-06-072-1/+4
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* Add a NULL SetBuffer function to the fbdev driverJon Smirl2005-06-061-0/+8
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* this is auto-generatedBrian Paul2005-06-061-164/+0
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* TEX to outputBen Skeggs2005-06-061-6/+45
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* Fix xyz/w interaction (needs a cleanup still..)Ben Skeggs2005-06-052-117/+128
| | | | | Use SRC0A instead of WZY/XXX combination for W in XYZ positions. Remove dodgy hack from POW opcode, now works correctly without it
* Make install install GLES tooJon Smirl2005-06-051-0/+2
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* set OLD_RENDERBUFFER=0, need to clean up a few more things before totally ↵Brian Paul2005-06-043-3/+3
| | | | removing that
* remove old span functions from swrast_device_driver structBrian Paul2005-06-041-176/+1
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* remove old span codeBrian Paul2005-06-041-70/+26
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* fix an assertionBrian Paul2005-06-041-1/+1
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* remove old span codeBrian Paul2005-06-042-61/+27
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* added commentBrian Paul2005-06-041-0/+2
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* Fixup file lists for tarball/zip file creation.Karl Schultz2005-06-031-20/+18
| | | | | | | - Adjust for recent changes to Windows build files. - Add in at least some of the new slang files - enough to build on Windows, but some of the other slang-related files may still need to be added. (Will probably get corrected just prior to next release, if needed)
* Updates for new Windows build system.Karl Schultz2005-06-021-86/+114
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* Remove last of the old span code.Brian Paul2005-06-027-72/+13
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* oops, undo previous changeBrian Paul2005-06-022-8/+2
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* start removing old (pre-renderbuffer) span codeBrian Paul2005-06-026-175/+10
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* Committing in .Jouk Jansen2005-06-011-0/+41
| | | | | | | | OpenVMS makefile added Added Files: Mesa/src/mesa/shader/grammar/descrip.mms ----------------------------------------------------------------------
* Committing in .Jouk Jansen2005-06-015-382/+382
| | | | | | | | | | | | Update OpneVMS compilesupport Modified Files: Mesa/src/mesa/shader/descrip.mms Mesa/src/mesa/shader/slang/descrip.mms Mesa/src/mesa/shader/slang/slang_compile.c Mesa/src/mesa/shader/slang/slang_storage.c Mesa/src/mesa/shader/slang/slang_storage.h ----------------------------------------------------------------------
* Move fallback and other debugging under TDFX_DEBUG using the same mechanismEric Anholt2005-06-014-28/+20
| | | | as other drivers.
* Add no_rast option.Eric Anholt2005-06-015-10/+43
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