| Commit message (Collapse) | Author | Age | Files | Lines |
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This branch defines a gallivm_state structure which contains the
LLVMBuilderRef, LLVMContextRef, etc. All data structures built with
this object can be periodically freed during a "garbage collection"
operation.
The gallivm_state object has to be passed to most of the builder
functions where LLVMBuilderRef used to be used.
Conflicts:
src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
src/gallium/drivers/llvmpipe/lp_state_setup.c
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I made the texwrap test be more thorough and realized that this driver code
had not been quite right. This commit fixes the border color for depth
textures, compressed textures, and 16-bits-per-channel textures
with up to 2 channels (R16, RG16).
NOTE: This is a candidate for the 7.9 branch.
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Previously, IR for a linked shader was allocated directly out of the
gl_shader object - meaning all of it lived as long as the shader.
Now, IR is allocated out of a temporary context, and any -live- IR is
reparented/stolen to (effectively) the gl_shader. Any remaining IR can
be freed.
NOTE: This is a candidate for the 7.9 branch.
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Now that we only import built-in signatures that are actually used,
printing them is reasonable.
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This makes a very simple 1.30 shader go from 196k of memory to 9k.
NOTE: This -may- be a candidate for the 7.9 branch, as the benefit is
substantial. However, it's not a simple change, so it may be wiser to
wait for 7.10.
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This allows us to reuse some code and will be useful later.
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Fixes glsl-mat-mul-1.
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We were trying to emit a single ir_expression to compare the whole
thing. The backends (ir_to_mesa.cpp and brw_fs.cpp so far) expected
ir_binop_any_nequal or ir_binop_all_equal to apply to at most a vector
(with matrices broken down by the lowering pass). Break them down to
a bunch of ORed or ANDed any_nequals/all_equals.
Fixes:
glsl-array-compare
glsl-array-compare-02
glsl-fs-struct-equal
glsl-fs-struct-notequal
Bug #31909
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This doesn't cover all expressions or all operand types, but it will
complain if you overreach and it allows for much greater slack on the
programmer's part.
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Need this to trigger the scene to update its shadow of the constant
state.
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See http://www.opengl.org/registry/specs/ARB/wgl_pbuffer.txt
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we store into the index specified by the register index, not an
indirect register.
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Fixes glsl-fs-fragdata-1, and hopefully Eve Online where I noticed
this bug in the generated shader. Bug #31952.
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This code was for the old GLcore build of the software rasteriser. The
X server switched to a DRI driver for software indirect GLX long ago.
Signed-off-by: Adam Jackson <[email protected]>
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The spec says the border color should be consistent with the internal
format.
Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Tested with piglit + ut2004 still seems to render okay (and it
definitely does this)
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There are also some u_simple_shaders changes.
On r300, the TGSI_SEMANTIC_COLOR varying is a fixed-point number clamped
to the range [0,1] and limited to 12 bits of precision. Therefore we can't
use it for passing through a clear color in order to clear high precision
texture formats.
This also makes u_blitter use only one vertex shader instead of two.
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Signed-off-by: Brian Paul <[email protected]>
Note: this is a candidate for the 7.9 branch.
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Fixes http://bugs.freedesktop.org/show_bug.cgi?id=31934
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Since the viewport is not updated on RandR12 mode switches anymore,
clipping to viewport may incorrectly clip away the video.
Signed-off-by: Thomas Hellstrom <[email protected]>
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This may help paint the colorkey before overlay updates in some
situations where the app paints the color key (mainly xine).
Signed-off-by: Thomas Hellstrom <[email protected]>
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The compiler seriously needs a cleanup as far as the arrangement of functions
is concerned. It's hard to know whether some function was implemented or not
because there are so many places to search in and it can be anywhere and
named anyhow.
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It looks like the function was originally written for ARB_fragment_program.
NOTE: This is a candidate for the 7.9 branch.
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But the driver must be smart here and follow PIPE_TRANSFER_DISCARD,
as it should.
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If nvfx_framebuffer prepare and validate were called successively with
fb->zsbuf not NULL and then NULL, nvfx->hw_zeta would contain garbage and
this would cause failures in nvfx_framebuffer_relocate/OUT_RELOC(hw_zeta).
This was triggered by piglit/texwrap 2D GL_DEPTH_COMPONENT24 and caused
first a 'write to user buffer!!' error in libdrm and then worse things.
Signed-off-by: Xavier Chantry <[email protected]>
Signed-off-by: Francisco Jerez <[email protected]>
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7e1bf946316ff99feaa3f2e85f70b45bd9a77ade changed
PIPE_CAP_MAX_RENDER_TARGETS to 1 on nv30.
Signed-off-by: Xavier Chantry <[email protected]>
Signed-off-by: Francisco Jerez <[email protected]>
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NOTE: This is candidate for the 7.9 branch.
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NOTE: This is a candidate for the 7.9 branch.
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Currently, the standalone compiler tries to do function inlining before
linking shaders (including linking against the built-in functions).
This resulted in the built-in function _prototypes_ being inlined rather
than the actual function definition.
This is only known to fix a bug in the standalone compiler; most
programs should be unaffected. Still, it seems like a good idea.
NOTE: This is a candidate for the 7.9 branch.
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Fixes this GCC warning with linux-x86 build.
radeon_pair_regalloc.c: In function ‘compute_live_intervals’:
radeon_pair_regalloc.c:222: warning: ISO C90 forbids mixed declarations and code
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Fixes this GCC warning with linux-x86 build.
radeon_pair_regalloc.c: In function ‘compute_live_intervals’:
radeon_pair_regalloc.c:221: warning: ISO C90 forbids mixed declarations and code
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The typo was introduced by commit
231d5457b275c1d9bbeff14165cf3da33dda176b.
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The blend sampler view is addressed with unnormalized coordinates in the
fragment shader. It should have the same orientation as the surface
does.
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The alpha mask is addressed with unnormalized coordinates in the
fragment shader. It should have the same orientation as the surface
does.
This fixes "mask" OpenVG demo.
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