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* _mesa_ExecuteProgramNV is now a no-opBrian2007-02-221-2/+1
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* remove nvvertexec.c, add prog_execute.cBrian2007-02-221-1/+1
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* use MAX_PROGRAM_ENV_PARAMSBrian2007-02-221-3/+3
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* added MAX_PROGRAM_ENV_PARAMSBrian2007-02-222-4/+5
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* added CallStack, StackDepthBrian2007-02-221-0/+3
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* remove unneeded #includes, misc clean-upBrian2007-02-221-21/+13
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* reorg/clean-up/indentBrian2007-02-221-413/+471
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* start implementing conditions, branchingBrian2007-02-222-2/+123
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* get rid of some unused slang_variable fieldsBrian2007-02-224-12/+3
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* Replace slang_allocate_storage() with simpler _slang_attach_storage()Brian2007-02-221-73/+31
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* updated debug codeBrian2007-02-221-210/+18
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* Undo some STATE_POINT/FOG changes. Max length of state token array is now 5.Brian2007-02-227-66/+48
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* XXX comments about shadersBrian2007-02-222-0/+2
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* use ctx->VertexProgram._Current instead of ctx->VertexProgram._EnabledBrian2007-02-221-2/+2
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* merge fix: add STATE_FOG_PARAMS_OPTIMIZED, STATE_SPOT_DIR_NORMALIZEDBrian2007-02-221-0/+2
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* fix negative indentation problemBrian2007-02-221-2/+1
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* Merge branch 'origin' into glsl-compiler-1Brian2007-02-22395-24503/+26084
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: src/mesa/main/state.c src/mesa/shader/program.c src/mesa/shader/program.h src/mesa/shader/programopt.c src/mesa/shader/slang/slang_execute.c src/mesa/sources src/mesa/swrast/s_arbshader.c src/mesa/swrast/s_context.c src/mesa/swrast/s_span.c src/mesa/swrast/s_zoom.c src/mesa/tnl/t_context.c src/mesa/tnl/t_save_api.c src/mesa/tnl/t_vb_arbprogram.c src/mesa/tnl/t_vp_build.c src/mesa/tnl/t_vtx_eval.c
| * Merge branch 'master' of ssh+git://[email protected]/git/mesa/mesaIan Romanick2007-02-2045-2412/+1274
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| | * nouveau: nv10: grr, ctx->DrawBuffer invalid?Patrice Mandin2007-02-201-3/+3
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| | * nouveau: nv10: also check ctx->DrawBuffer in nv10ViewportScalePatrice Mandin2007-02-201-7/+12
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| | * nouveau: nv10: keep 24/8 depth/stencil value, don't check for depth bitsPatrice Mandin2007-02-201-6/+6
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| | * Fix parallel make in r300 driver.Adam Jackson2007-02-201-2/+4
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| | * glxext.h version 18Brian2007-02-201-0/+1
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| | * updated to version 18Brian2007-02-201-3/+70
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| | * glext.h version 39Brian2007-02-201-0/+1
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| | * updated to version 39Brian2007-02-201-8/+579
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| | * set log level w/ env varChristian Neumair2007-02-201-2/+39
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| | * i915tex: Fix performance regression with new vbo code and latest drm.Thomas Hellstrom2007-02-191-1/+4
| | | | | | | | | | | | | | | | | | | | | With current memory preferences, vbos ended up in AGP space where reading from them got a bit slow. Make sure buffer objects are initially created in system memory.
| | * Merge branch 'master' of ↵Sean D'Epagnier2007-02-1616-69/+332
| | |\ | | | | | | | | | | | | git+ssh://[email protected]/git/mesa/mesa
| | | * doxygen: update doxygen project number to 6.5Jerome Glisse2007-02-161-1/+1
| | | | | | | | | | | | | | | | doxygen number was laggin behind a bit.
| | | * Update doxygen doc to reflet vbo changes.Jerome Glisse2007-02-1612-16/+16
| | | | | | | | | | | | | | | | | | | | | | | | Update doxygen doc, array_cache no longuer exist, new shiny vbo modules is there. Tested on unix, but i think i didn't broke that bat :).
| | | * nouveau: nv50: updatePatrice Mandin2007-02-161-1/+75
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| | | * nouveau: nv10,20: wrong viewport clip setupPatrice Mandin2007-02-162-2/+6
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| | | * nouveau: nv20: texture matrixPatrice Mandin2007-02-161-1/+4
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| | | * nouveau: nv20: updatePatrice Mandin2007-02-161-32/+176
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| | | * nouveau: nv10: set clear value for 16 and 24 bits depthPatrice Mandin2007-02-161-4/+15
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| | | * nouveau: nv10: rescale depth near and farPatrice Mandin2007-02-161-2/+8
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| | | * nouveau: nv10: fix viewport scale and originPatrice Mandin2007-02-161-12/+33
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| | * | Commiting a few minor fixes to glut fbdev (segfault on a separate stack)Sean D'Epagnier2007-02-1621-2239/+55
| | |/ | | | | | | | | | | | | | | | Updated all drivers that used the old _ac_ functions to use the new _vbo_ functions. I know this fixed the fbdev driver, it looks like it might fix some other drivers too.
| | * r300: Fix cos & add scs to fragment program.Rune Peterson2007-02-142-88/+184
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | So this do : - Fixes COS. - Does range reductions for SIN & COS. - Adds SCS. - removes the optimized version of SIN & COS. - tweaked weight (should help on precision). - fixed a copy paste typo in emit_arith().
| * | Delete two invalid assertions.Ian Romanick2007-02-201-2/+0
| |/ | | | | | | | | | | These two assertions are invalid for a couple reasons. Primarily, when this code is compiled into the X-server, the symbols "glSecondaryColor3fEXT" and "glPointParameterivNV" do not exist.
| * test for POT before using sample_2d_linear_repeat()Etienne Clement2007-02-141-1/+3
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| * fix typo preventing generic arrays from working with ARB_vp (bug #9952)Roland Scheidegger2007-02-141-1/+1
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| * nouveau: nv10: there are 8 clipping regionsPatrice Mandin2007-02-141-1/+1
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| * fix stupid bug in the optimized per-vertex fog generation codeRoland Scheidegger2007-02-141-1/+2
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| * i915tex: Take into account various mapping states when dropping theThomas Hellstrom2007-02-141-2/+13
| | | | | | | | batch buffer after a resolution / rotation switch.
| * I965: fix a failure on waiting irq.Xiang, Haihao2007-02-121-1/+2
| | | | | | | | | | Wait until getting the right fence if drm/i915 resets the counter.
| * fd.o #BZ 9684Zou Nan hai2007-02-121-1/+2
| | | | | | | | | | gcc may cast an overflowed float value to an negative int value on i386, fix it to make sure at least some apps will not crash if it contains wrong normal data.
| * r300: Add proper support for sin/cos instruction in fragment programRune Peterson2007-02-126-121/+175
| | | | | | | | | | | | | | | | | | | | | | Getting proper SIN and COS wasn't as easy as it appeared. I had to make make some changes to the fragment program code. general FP changes: - support HHH swizzle for vector instructions. - don't copy a source to a temp when it is not XYZW swizzled, but combine the two and have the swizzle resolve any issues. (saves temps/instructions with more elaborate shader code) - fix overflow in cnstv[].
| * ctx->Point._Size fixRune Peterson2007-02-103-26/+7
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