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* mesa: disable texture unit error check in _mesa_MatrixMode()Brian Paul2009-06-101-0/+10
| | | | See comments for details.
* docs: document GLSL preprocessor fixesBrian Paul2009-06-101-0/+1
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* util: Single precision constants.José Fonseca2009-06-101-1/+1
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* mesa: Single precision constants.José Fonseca2009-06-101-2/+2
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* mesa: Pure software accum buffer.José Fonseca2009-06-104-234/+187
| | | | | | | | | | The existing implementation was already implemented on software, but relied on the pipe driver to always support the R16G16B16A16_SNORM format. This patch eliminates that, without prejudice against a future hardware-only implementation. It also avoids some of the short <-> float conversions, and only does a read transfer of the color buffer on GL_RETURN if absolutely necessary.
* gallium: Shorthand functions for computing stride and sizes for a rect.José Fonseca2009-06-101-0/+12
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* mesa/st: fix tracking of mapped buffer rangesKeith Whitwell2009-06-091-1/+1
| | | | | In st_bufferobj_map_range(), set obj->Offset consistently with its usage elsewhere.
* stw: ignore swapbuffer requests on singlebufferKeith Whitwell2009-06-091-0/+3
| | | | | | Return TRUE in this case. Returning FALSE seems to result in mis-rendering -- possibly opengl32.dll is trying to compensate by doing a software blit??
* glsl: Expand nested preprocessor macros.Brian Paul2009-06-091-1/+14
| | | | (cherry picked from master, commit ef8caec29ae73bb2bbeb48f0578d839ef29348cd)
* st/mesa: fix incorrect bufObj Length assignment, remove unneeded assertionBrian Paul2009-06-081-2/+1
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* Cygwin build fixesJon TURNEY2009-06-082-3/+21
| | | | | | | Fix mklib to deal with NOPREFIX and use --enable-auto-image-base for cygwin Teach configure.ac some basic facts about cygwin Signed-off-by: Jon TURNEY <[email protected]>
* glsl: Fix preprocessor define argument parsing for dead sections.Brian Paul2009-06-081-4/+4
| | | | (cherry picked from master, commit 19a54d9f1055c366fd77026dd67007a8d5921f58)
* pipebuffer: Silence out of heap space debug printJakob Bornecrantz2009-06-081-1/+1
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* st/mesa: remove invalid assertionBrian Paul2009-06-081-3/+0
| | | | | | It's legal for ARB_vertex_program programs to not write to result.position. The results are undefined in that case. This assertion was causing us to abort/exit though.
* mesa: Use matching signedness for the counter as upper bound.José Fonseca2009-06-081-1/+1
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* mesa: Allocate tokens from the heap.José Fonseca2009-06-081-18/+22
| | | | | | | | | | | The recent increase ST_MAX_SHADER_TOKENS to 8K causes stack overflows on windows. Failure to allocate is not being propagated to the caller. This is not a regression since the previous _mesa_malloc result wasn't being checked as well. Unfortunately it is not easy to fix, as the callers of these functions do not have failure propagation mechanism either, and so on. So leaving a just fixme note for now.
* mesa: better error message for invalid texture unit indexBrian Paul2009-06-081-1/+4
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* mesa: bump MAX_PROGRAM_ENV_PARAMS from 128 to 256Brian Paul2009-06-081-2/+2
| | | | Also, MAX_NV_VERTEX_PROGRAM_PARAMS should be 96, not 128 (or 256).
* mesa/vbo: drop all references to vbo on destroyKeith Whitwell2009-06-081-8/+21
| | | | | | We were adding references to the input arrays, but failing to drop them on destruction. This could lead to a 64kb buffer being leaked each context destruction.
* mesa: EXT_vertex_array_bgra fixesBrian Paul2009-06-081-3/+24
| | | | | | | | | | 1) Pass the correct format when calling update_array in _mesa_VertexAttribPointerARB. 2) glVertexAttribPointerNV accepts GL_BGRA format too. 3) raise INVALID_VALUE error when format is BGRA and normalized is false in glVertexAttribPointerARB (cherry picked from commit 4adb190a162c5ed0684a8616331344caadba4010)
* stw: If stfb not set don't call into mesaJakob Bornecrantz2009-06-081-1/+2
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* progs/tests: Add some scissor testsJakob Bornecrantz2009-06-085-0/+312
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* Revert "scons: Less aggressive optimizations for MSVC 64bit compiler."José Fonseca2009-06-081-16/+1
| | | | This reverts commit fc7f92478286041a018ac4e72d2ccedeea7c0eca.
* mesa: bump version to 7.5-rc3mesa_7_5_rc3Brian Paul2009-06-052-2/+2
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* osmesa: Link with -ldl for dlopen codeDan Nicholson2009-06-041-5/+2
| | | | | | | Now that the dlopen wrappers are built into libmesa.a, we need to link standalone libOSMesa with libdl to resolve dlopen and friends on platforms that need it. (cherry picked from commit 4795dd5950d4dcd7c8d421c8fb4851c193297ba1)
* osmesa: Allow building standalone in all three channel widthsDan Nicholson2009-06-041-27/+9
| | | | | | | | | | autoconf had been designating the 8 bit libOSMesa as the default standalone osmesa, but the Makefile expected it to be linked to libGL. Fix up the osmesa Makefile so that it allows any of the combinations of standalone and channel width to be built. Fixes bug #21980. (cherry picked from commit 7441dcd90b01df8351026af8bbb50e11bb86071a)
* softpipe: separate case for PIPE_PRIM_POLYGON in sp_vbuf_draw()Brian Paul2009-06-041-2/+12
| | | | | | | Because of flat shading, we can't use same code as PIPE_PRIM_TRIANGLE_FAN. This is a follow-on to commit a59575d8fbe8b0ca053cc8366ce7a42bc660158a. (cherry picked from commit 086ecea179ed572c89aa77c5f465671a5cef87a7)
* softpipe: fix incorrect tri vertex order for PIPE_PRIM_POLYGON renderingBrian Paul2009-06-041-1/+1
| | | | | | This fixes incorrect front/back-face orientation. (cherry picked from commit a64bbdaa3e0b036a880d6db65ceb4a66205062f1)
* st/mesa: increase ST_MAX_SHADER_TOKENS to 8kBrian Paul2009-06-041-1/+1
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* tgsi: increase MAX_LABELS to 4096Brian Paul2009-06-041-1/+1
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* scons: Less aggressive optimizations for MSVC 64bit compiler.José Fonseca2009-06-021-4/+17
| | | | | | MSVC 64bit compiler takes forever on some of the files. Might want to revisit this again later.
* scons: Output nice summary messages instead of long command lines.José Fonseca2009-06-022-5/+10
| | | | You can still get the old behavior by passing the option quiet=no to scons.
* util: Unsaved change missing from last commit.José Fonseca2009-06-021-1/+1
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* util: Support Z24S8/Z24X8 -> unsigned conversion.José Fonseca2009-06-021-0/+15
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* util: Fix 24 to 32 bit expansion binary arithmetic expression.José Fonseca2009-06-021-1/+1
| | | | | | When approaching y = x * 0xffffffff / 0xffffff with bit arithmetic, the 8 least significant bits of y should come from the 8 most significant bits of x.
* mesa: release VBO and PBO references upon context destructionBrian Paul2009-06-021-0/+10
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* mesa: add #define FEATURE_ARB_pixel_buffer_objectBrian Paul2009-06-021-0/+1
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* intel: Clip to window after calling Driver.TexImage2DIan Romanick2009-06-021-9/+8
| | | | | | | | | | This prevents the width / height from being clipped to the window size before the texture is allocated. This matches intelCopyTexImage1D. This should fix bug #21227 Signed-off-by: Ian Romanick <[email protected]> (cherry picked from commit 129f311673c99eb912d659023e50bc5f0ef53249)
* gallium/draw: Free specialized versions of driver shadersKeith Whitwell2009-06-013-0/+13
| | | | | The pstipple, aaline and aapoint code would create specialized versions of shaders and upload them to the driver -- but never free them.
* draw: free more token arraysKeith Whitwell2009-06-012-5/+12
| | | | | The AA line and point code also needs to free token arrays after building driver shaders.
* draw: avoid leaking tokens when building pstipple fragment shaderKeith Whitwell2009-06-011-0/+1
| | | | Add missing FREE() after MALLOC().
* mesa/st: restore flush to copy_texsubimage (was previously finish)Keith Whitwell2009-06-011-0/+3
| | | | Need a flush here even though the original finish was overkill.
* wgl: Destroy the framebuffer when the window is destroyed.José Fonseca2009-06-011-24/+48
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* progs/vpglsl: add similar support for point rendering as progs/vpKeith Whitwell2009-06-013-6/+64
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* st/gl: Fix mip gen for compressed texturesJakob Bornecrantz2009-06-011-6/+8
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* trivial/tri-z: add controls for depthrange min/maxKeith Whitwell2009-06-011-10/+40
| | | | | Also add key to set up quake-1 style ztrick rendering with clear depth 1.0, deptrange(1.0, 0.0) and depthfunc GL_GREATER.
* progs/wgl: Small cleanup to wglinfo.José Fonseca2009-06-011-5/+4
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* progs/wgl: Use an invisible window in wglinfo.José Fonseca2009-06-011-1/+1
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* st/mesa: fix incorrect sprite origin when drawing to FBO/textureBrian Paul2009-06-011-1/+2
| | | | | | | Need to take the draw buffer's up/down orientation into consideration when setting the sprite_coord_mode field. Fixes inverted sprites when drawing into an FBO.
* draw: reset extra_vp_outputs.slot to zero in widepoint_flush()Brian Paul2009-06-011-0/+1
| | | | | | | | | | | Fixes a crash when clearing the window with a quad after drawing large points. We were asking the draw module how many vertex shader outputs there were and got 3 instead of 2. This led to creating vertices with too many attributes and trying to read invalid memory. We reset extra_vp_outputs.slot to zero in the aaline/aapoint stage's flush functions already. This omission was just an oversight in the wide_point stage.