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* print 2D vs 3D in windowBrian Paul2006-05-191-2/+9
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* also test 3D textures (press '2'/'3' to toggle)Brian Paul2006-05-191-8/+44
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* added some CHAN_BITS testsBrian Paul2006-05-191-0/+9
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* replace FORMAT var with RB_TYPEBrian Paul2006-05-191-51/+28
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* Demonstrate rendering 8, 16 and 32-bit/channel images all in one program.Brian Paul2006-05-192-1/+350
| | | | | Like older osdemo.c program, but test more OpenGL features like texturing, blending, lines.
* updated docs for off-screen renderingBrian Paul2006-05-191-28/+39
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* Allow rendering 8, 16 and 32-bit/channel images without recompiling.Brian Paul2006-05-191-234/+591
| | | | Uses new renderbuffer adaptors.
* install renderbuffer adaptors when color channel sizes need to be reducedBrian Paul2006-05-191-0/+21
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* added rbadaptors.[ch] filesBrian Paul2006-05-192-0/+14
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* added rbadaptors.cBrian Paul2006-05-192-0/+3
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* Renderbuffer adaptors.Brian Paul2006-05-192-0/+668
| | | | | When compiling Mesa with CHAN_BITS=16 or 32, these adaptors allow rendering into color buffers with smaller channel sizes.
* minor simplificationBrian Paul2006-05-181-4/+1
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* texture EnvColor needs to be converted to GLchan, not GLintBrian Paul2006-05-181-8/+8
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* Dont allow 16 tex units to be used at all.Aapo Tahkola2006-05-181-1/+1
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* use -march=i486 instead of -m486 (bug 6954)Brian Paul2006-05-182-4/+4
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* change initialization of texcoords - not all C compilers support ↵Brian Paul2006-05-181-6/+36
| | | | non-constant array initializers
* add extra APP_LIB_DEPS (bug 6954)Brian Paul2006-05-181-1/+1
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* added solaris-x86-gcc-staticBrian Paul2006-05-171-0/+1
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* generate shared lib, not staticBrian Paul2006-05-171-8/+1
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* formerly known as solaris-x86-gccBrian Paul2006-05-171-0/+24
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* call reshape() after init() to set initial projection/viewing transform (see ↵Brian Paul2006-05-171-2/+8
| | | | bug 6941)
* unbreak the buildTilman Sauerbeck2006-05-171-0/+1
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* add texture rectangle support for i815, I wrote the original patch aboutDave Airlie2006-05-173-56/+112
| | | | 2 years ago, I finally dug out an i815 and got it working
* bug 6941: fixed initial rendering problems in glxgearsTilman Sauerbeck2006-05-161-0/+1
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* Fix typo.Michal Krol2006-05-161-2/+2
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* Add functions.Michal Krol2006-05-162-0/+7
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* Write attribs to slang machine.Michal Krol2006-05-161-15/+22
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* Change error message wording.Michal Krol2006-05-162-10/+10
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* Rename print() to printMESA().Michal Krol2006-05-162-94/+101
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* Fix attrib handling.Michal Krol2006-05-162-31/+53
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* Extend printMESA function to output also to shader's info log.Michal Krol2006-05-163-22/+75
| | | | Fix float-to-int conversion for x86 back-end.
* Cleanup code. Change constructor prototype.Michal Krol2006-05-167-65/+58
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* Cleanup code.Michal Krol2006-05-162-284/+210
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* Change constructor prototype.Michal Krol2006-05-162-36/+42
| | | | Fix struct field accessing.
* Remove carriage returns.Michal Krol2006-05-162-84/+84
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* Add GetInfoLogLength and WriteAttrib functions.Michal Krol2006-05-161-36/+129
| | | | | | GetInfoLog for shaders if different - it is a concatenation of compiler output and executor output produced by printMESA. Fix bugs.
* Cleanup GLhandle-to-object translation macros.Michal Krol2006-05-162-107/+93
| | | | Fix minor bugs.
* GLSL regression test suite.Michal Krol2006-05-1612-0/+3168
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* added a few extension #ifdef testsBrian Paul2006-05-151-1/+12
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* Added a check_context_limits() function that checks that the ctx->Const.*Brian Paul2006-05-151-0/+30
| | | | | fields are legal. May catch some driver development bugs. Called the first time a context is bound.
* usage() functionBrian Paul2006-05-151-2/+15
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* remove some unused macrosBrian Paul2006-05-141-43/+6
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* s/GLbyte/GLubyte/Brian Paul2006-05-141-2/+2
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* fix typo, remove dead codeBrian Paul2006-05-141-2/+1
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* Expanded output with -l option: vertex/fragment program and vertex/fragmentBrian Paul2006-05-131-24/+157
| | | | | shader limits. Misc sync-ups with x.org copy of glxinfo.
* the r300 should only use 8 until Mesa can deal with thisDave Airlie2006-05-121-1/+1
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* this should use the configured number not the MAX, this has no effect untilDave Airlie2006-05-121-1/+1
| | | | the core mesa swrast number is fixed, just spotted this on the way past
* In __glXPushArrayState() we weren't pushing the index field.Brian Paul2006-05-111-1/+2
| | | | | | | But later, in __glXPopArrayState(), we were using that field to set the active_texture_unit. The value was garbage and could lead to things blowing up. See bug 6863.
* simplify image setup code, added LOD Bias control (l/L keys)Brian Paul2006-05-111-76/+62
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* simple texture compression testBrian Paul2006-05-102-0/+274
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