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* trace: More dump fixes.José Fonseca2008-08-122-1/+2
* trace: Fix create_blend_state dump.José Fonseca2008-08-121-0/+2
* trace: Dump polygon stipple state as an array.José Fonseca2008-08-121-2/+3
* python: Bindings for p_compiler.h types.José Fonseca2008-08-122-0/+30
* trace: Fix create_depth_stencil_alpha_state trace.José Fonseca2008-08-121-1/+3
* python: Bindings for pipe_{depth,stencil,alpha}_state.José Fonseca2008-08-121-1/+3
* trace: Dump pipe_{depth,stencil,alpha}_state names.José Fonseca2008-08-121-3/+3
* gallium: Name pipe_depth_stencil_alpha_state member structures.José Fonseca2008-08-121-21/+30
* python: Simplify setting the constant buffers.José Fonseca2008-08-121-2/+7
* python: Split the interface definition file in smaller ones.José Fonseca2008-08-125-519/+662
* python: Add unsigned arrays.José Fonseca2008-08-121-1/+2
* trace: Replace buffer_map+memcpy+buffer_unmap by buffer_writeJosé Fonseca2008-08-121-31/+8
* trace: Zero the buffers to avoid dumping uninitialized memory.José Fonseca2008-08-121-4/+15
* python: Allow writing to buffers.José Fonseca2008-08-123-8/+76
* trace: Fix hexadecimal dumping.José Fonseca2008-08-121-6/+5
* trace: Trace winsys/screen/context creation.José Fonseca2008-08-124-90/+71
* trace: Trace texture depth.José Fonseca2008-08-121-0/+4
* python: Update the documentation.José Fonseca2008-08-121-3/+3
* softpipe: Include missing header.Michal Krol2008-08-121-0/+1
* mesa: glsl: regenerated fileBrian Paul2008-08-111-329/+337
* mesa: glsl: change refract() functions to allow inliningBrian Paul2008-08-111-8/+20
* mesa: glsl: use SGE instead of SGT in step() functionsBrian Paul2008-08-111-9/+9
* mesa: glsl: fix bugs in refract() functions, plus minor optimizationBrian Paul2008-08-111-11/+15
* version 20 of glxext.hBrian Paul2008-08-111-2/+34
* version 41 of glext.hBrian Paul2008-08-111-4/+393
* mesa: glsl: add missing sampler types in sizeof_glsl_type(), bug 17079Brian Paul2008-08-111-2/+13
* gallium: added commentBrian Paul2008-08-111-0/+6
* gallium: added _NEW_PROGRAM to dependenciesBrian Paul2008-08-111-6/+12
* gallium: debug/print vertex tweakBrian Paul2008-08-111-4/+1
* gallium: emit sprite coords (gl_PointCoord)Brian Paul2008-08-111-0/+21
* trace: Dump writes to pipe_buffers.José Fonseca2008-08-092-1/+56
* trace: Prevent tracing internal pipe driver calls.José Fonseca2008-08-092-5/+7
* gallium: Invert include order.José Fonseca2008-08-091-2/+2
* trace: Dump shaders as text.José Fonseca2008-08-092-5/+44
* tgsi: Dump shaders to a string too.José Fonseca2008-08-092-46/+127
* util: Utility functions to print to a string buffer without overflowing.José Fonseca2008-08-091-0/+37
* trace: Allow to dump binary data.José Fonseca2008-08-094-27/+37
* trace: Trace pipe_winsys calls.José Fonseca2008-08-095-8/+482
* trace: Remove unused code.José Fonseca2008-08-091-2/+0
* mesa: fix some feature testsBrian Paul2008-08-082-6/+2
* mesa: fix some pixel transfer state tests for depth formatsBrian Paul2008-08-081-5/+9
* gallium: fix additional glCopyTex[Sub]Image issuesBrian Paul2008-08-081-34/+84
* mesa: fix out-of-bounds memory reads in swizzle_copy()Brian Paul2008-08-081-29/+89
* trace: Prevent from internal calls from pipe_context to pipe_screen from bein...José Fonseca2008-08-081-0/+6
* gallium: Add destroy callback to all *_winsys interfaces.José Fonseca2008-08-089-0/+32
* i965: Remove extraneous arg to debug_printf.José Fonseca2008-08-081-1/+1
* gallium: clean-up, remove dead code, update commentsBrian Paul2008-08-071-241/+89
* gallium: use PIPE_FORMAT_X8Z24_UNORM for 24-bit Z but no stencilBrian Paul2008-08-071-0/+5
* softpipe: add support for PIPE_FORMAT_X8Z24_UNORM, PIPE_FORMAT_Z24X8_UNORMBrian Paul2008-08-072-0/+16
* trace: Simplify HTML output.José Fonseca2008-08-071-40/+7