| Commit message (Collapse) | Author | Age | Files | Lines |
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To fix MinGW warning.
Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
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As with MSVC, include malloc.h but don't redefine alloca.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89364
Reviewed-by: José Fonseca <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Reviewed-by: José Fonseca <[email protected]>
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_mesa_choose_tex_format (texformat.c) tries I8_SNORM, L8_SNORM, and
either L8A8_SNORM or A8L8_SNORM, none of which are supported by our
driver. Failing that, it falls back to RGBX for luminance, and RGBA
intensity and luminance alpha. So, we need to use swizzle overrrides
to obtain the correct values.
Fixes Piglit's EXT_texture_snorm/fbo-blending-formats and
fbo-clear-formats.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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CMP.Z doesn't work on Gen4-5 because the boolean isn't guaranteed to be
0 or 0xFFFFFFFF - only the low bit is defined.
We can call emit_bool_to_cond_code to generate the condition in f0.0;
the last instruction will generate the flag value. We can patch it to
use f0.1, and negate the condition.
Fixes discard tests on Gen4-5.
Haswell shader-db stats:
total instructions in shared programs: 5770279 -> 5769112 (-0.02%)
instructions in affected programs: 64342 -> 63175 (-1.81%)
helped: 1069
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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v2:
- Simplify ifdef
Reviewed-by: Michel Dänzer <[email protected]>
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This should be done by the frontend for devices that support this
extension.
Reviewed-by: Francisco Jerez <[email protected]>
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Configure arguments:
./configure --disable-dri3 --disable-xvmc --enable-opencl
--with-gallium-drivers=r300,r600,radeonsi
--with-egl-platforms=drm
Build error:
make[3]: *** No rule to make target
`../../../../src/gallium/auxiliary/libgalliumvlwinsys.la', needed by
`pipe_r300.la'. Stop.
Cc: "10.5" <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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where possible.
The main objective of this change is to enable Linux developers to use
more of C99 throughout Mesa, with confidence that the portions that need
to be built with MSVC -- and only those portions --, stay portable.
This is achieved by using the appropriate -Werror= options only on the
places they need to be used.
Unfortunately we still need MSVC 2008 on a few portions of the code
(namely llvmpipe and its dependencies). I hope to eventually eliminate
this so that we can use C99 everywhere, but there are technical/logistic
challenges (specifically, newer Windows SDKs no longer bundle MSVC,
instead require a full installation of Visual Studio, and that has
hindered adoption of newer MSVC versions on our build processes.)
Thankfully we have more directy control over our OpenGL driver, which is
why we're now able to migrate to MSVC 2013 for most of the tree.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This is to enable the code to build with -Werror=vla in the short term,
and enable the code to build with MSVC2013 soon after.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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https://bugs.freedesktop.org/show_bug.cgi?id=89345
Signed-off-by: Brian Paul <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89342
Signed-off-by: Brian Paul <[email protected]>
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Fix build error.
CC compiler/tests/r300_compiler_tests-radeon_compiler_regalloc_tests.o
compiler/tests/radeon_compiler_regalloc_tests.c: In function ‘test_runner_rc_regalloc’:
compiler/tests/radeon_compiler_regalloc_tests.c:57:3: error: implicit declaration of function ‘fprintf’ [-Werror=implicit-function-declaration]
fprintf(stderr, "Failed to load program\n");
^
Signed-off-by: Vinson Lee <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89343
Reviewed-by: Tom Stellard <[email protected]>
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This fixes a dEQP test failure. In the test,
glCompressedTexSubImage2D was called with target = 0 and failed to throw
INVALID ENUM. This failure was caused by _mesa_get_current_tex_object(ctx,
target) being called before the target checking. To remedy this, target
checking was made into its own function and called prior to
_mesa_get_current_tex_object.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89311
Reviewed-by: Anuj Phogat <[email protected]>
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This fixes a dEQP test failure. In the test,
glCopyTexSubImage2D was called with target = 0 and failed to throw
INVALID ENUM. This failure was caused by _mesa_get_current_tex_object(ctx,
target) being called before the target checking. To remedy this, target
checking was separated from the main error-checking function and
called prior to _mesa_get_current_tex_object.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89312
Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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We now use 'inline' everywhere in Mesa.
Reviewed-by: Alex Deucher <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
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MSVC 2008 (shipped with Windows SDK 7.0.7600) is the oldest we
need to support. At least on llvmpipe, gallium/auxiliary, and util
modules. For the remaining modules (particular all OpenGL specific
code) can be built with MSVC 2013.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Not needed.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Not needed by anything in that header. Include math.h or c99_math.h
where needed instead.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Don't include stuff we don't need. Fix a few #includes elsewhere to
keep thing building.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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It only needs typical stdio.h and stdlib.h functions.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Not needed.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Not needed.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Should be defined in math.h. If not, we can add them to c99_math.h
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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We only need the M_LOG2E definition.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Just to keep things consistent.
Reviewed-by: José Fonseca <[email protected]>
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Reviewed-by: José Fonseca <[email protected]>
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Note that PIPE_BIND_COMMAND_ARGS_BUFFER and PIPE_BIND_LINEAR were both
bit 21 before.
Reviewed-by: José Fonseca <[email protected]>
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A layered PBO image is now interpreted as a single tall 2D image so
the z argument in _mesa_meta_bind_fbo_image is ignored. Therefore this
was just redundantly rebinding the same image repeatedly.
Reviewed-by: Jason Ekstrand <[email protected]>
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For 32-bit builds, floating point operations use x86 FPU registers,
not SSE registers. If we're actually storing an integer in a float
variable, the value might get modified when written to memory. This
patch changes the VBO code to use the fi_type (float/int union) to
store/copy vertex attributes.
Also, this can improve performance on x86 because moving floats with
integer registers instead of FP registers is faster.
Neil Roberts review:
- include changes on all places that are storing attribute values.
- check with and without -O3 compiler flag.
Brian Paul review:
- use fi_type type instead gl_constant_value type
- fix a bunch of nit-picks.
- fix compiler warnings
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82668
Signed-off-by: Marius Predut <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Neil Roberts <[email protected]>
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intel_horizontal_texture_alignment_unit
This will be used by next patch in the series.
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Neil Roberts <[email protected]>
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before calling _mesa_meta_pbo_TexSubImage(). This will be used in
later patches and will be required in Skylake to get the tile
resource mode of miptree before calling _mesa_meta_pbo_TexSubImage().
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Neil Roberts <[email protected]>
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No functional changes in the patch. Just makes the code look cleaner.
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Neil Roberts <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Neil Roberts <[email protected]>
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Y tiling is supported in blitter on SNB+.
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Neil Roberts <[email protected]>
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