| Commit message (Collapse) | Author | Age | Files | Lines |
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I want to use these in the OpenGL driver as well.
v2: Add to COMMON_FILES in Makefile.sources (caught by Emil)
Reviewed-by: Daniel Vetter <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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We were hitting the
unreachable("Invalid image opcode")
near the end of vtn_handle_image when parsing the
SpvOpAtomicCompareExchange opcode.
v2: Add stable CC.
v3: Ignore SpvOpAtomicCompareExchangeWeak. It requires the Kernel
capability which is not exposed in Vulkan, and spirv_to_nir is not used
for OpenCL which does support it.
Reviewed-by: Jason Ekstrand <[email protected]>
CC: <[email protected]>
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It can't parse "llu".
Reviewed-by: Thomas Helland <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Currently, we use set_domain() to cause a stall on rendering. But the
set-domain ioctl has the side-effect of changing the kernel's cache
domain underneath the struct_mutex, which may perturb state if there was
no rendering to wait upon and in general is much heavier than the
lockless wait-ioctl. Historically libdrm used set-domain as we did not
have an explicit wait-ioctl (and the patches to teach it to use wait if
available were lost in the mists). Since mesa already depends upon a
kernel support the wait-ioctl, we do not need to supply a fallback.
Signed-off-by: Chris Wilson <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This query is supposed to return the max texture buffer size/width in
texels, not size in bytes. Divide by 16 (the largest format size) to
return texels.
Fixes Piglit arb_texture_buffer_object-max-size test.
Cc: [email protected]
Reviewed-by :Charmaine Lee <[email protected]>
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This fixes a regression in some piglit tests since commit 5e5d5f1a2eb.
I think I mis-resolved the merge conflict when cherry-picking that
commit to master.
Reviewed-by: Charmaine Lee <[email protected]>
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The reason we were doing this was to ensure that the kernel did the
appropriate cross-ring synchronization and flushing. However, the
kernel only looks at EXEC_OBJECT_WRITE to determine whether or not to
insert a fence. It only cares about the domain for determining whether
or not it needs to clflush the BO before using it for scanout but the
domain automatically gets set to RENDER internally by the kernel if
EXEC_OBJECT_WRITE is set.
Reviewed-by: Chris Wilson <[email protected]>
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The register values depend on the currently set program, so make sure to
revalidate when the program changes.
Fixes glsl-1.10-fragdepth as well as
dEQP-GLES3.functional.shaders.fragdepth.compare.*
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
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Since radv uses compute rings and we can't know when we are setting
up the shaders what ring they are to be used on, we should just use
the default xnack setting. This may be suboptimal in some places,
but if we hit a problem, we likely should try and address this
between llvm and mesa.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Rather than using 64k, use what addrlib returns as the base
alignment for vulkan allocations.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Fixes a bunch of gl_BackColor interpolation tests that had explicit
interpolation specified on the fragment shader gl_Color.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
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Better to just point at the bcolor_entry struct which has our current
understanding encoded into it. Also add an assert to ensure that the
struct remains the expected size.
Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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It should have been removed after 00c47e111c.
Cc: Jason Ekstrand <[email protected]>
Cc: Connor Abbott <[email protected]>
Signed-off-by: Andres Gomez <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Figured out the clear value when we have a combined depth stencil
surface.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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It could only handle indices 0/1, otherwise what happened was bad (accessing
array out of bounds, no crash but kind of random). This is enough for the gl
state tracker (primary/secondary color) but not enough for some other state
trackers (d3d9 has no limits on the number of color interpolants).
The complexity with color semantics are all due to the front/back mapping (2
outputs in the vs map to one input in the fs) so this isn't extended to
indices > 1 - d3d9 has no use for back colors, therefore this isn't needed and
still only 2 back colors can be handled correctly.
Reviewed-by: Brian Paul <[email protected]>
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By design pixel shaders can have up to 3 variants:
* The standard one.
* glDrawPixels variant.
* glBitmap variant.
However "shader_has_one_variant" ignores this fact, and therefore
st_update_fp would select the wrong variant if glDrawPixels or glBitmap
was ever called.
This patch fixes the problem. If the standard variant has been created,
calling glDrawPixels or glBitmap will append the variant to the second
entry of the linked list, so that st_update_fp still selects the right
one if shader_has_one_variant is set.
If the standard variant hasn't been created yet and glDrawPixel/Bitmap
has been called, st_update_fp will will see this and take the slow path
instead. The standard variant will then be added at the front of the
linked list, so that the next time the fast path is taken.
Blender in particular is hit by this bug.
v2: Marek - cosmetic changes
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=101596
Signed-off-by: Marek Olšák <[email protected]>
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This reverts commit 8aaa13467dc289d35dc7900ab9fab9a7689c4178, which was
based on an incorrect assumption. Unlike the restriction placed on image
views in the Vulkan API, OpenGL allows you to render to texture views
whose formats differ from the originals.
Bugzilla: https://bugzilla.freedesktop.org/show_bug.cgi?id=101677
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If we try to build a display list with just a glPrimitiveRestartNV()
call, we'd crash because of a null GLvertexformat::PrimitiveRestartNV
pointer. This change fixes that case.
The previous patch fixed the case of calling glPrimitiveRestartNV()
inside a glBegin/End pair.
v2: minor clean-up in save_PrimitiveRestartNV(), per Charmaine.
Reviewed-by: Charmaine Lee <[email protected]>
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glPrimitiveRestartNV crashes when it is called during the compilation
of a display list.
There are two reasons:
- ctx->Driver.CurrentSavePrimitive is not set to the current primitive
- save_PrimitiveRestartNV() calls _save_Begin() which only sets an
OpenGL error, instead of calling vbo_save_NotifyBegin().
This patch correctly calls vbo_save_NotifyBegin() but it detects
the current primitive mode by looking at the latest saved primitive.
Additional work by Brian Paul
Signed-off-by: Olivier Lauffenburger <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101464
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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Slightly better readability.
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Because it's a vertex attribute index.
Reviewed-by: Charmaine Lee <[email protected]>
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Trivial.
Reviewed-by: Charmaine Lee <[email protected]>
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This function always returned GL_TRUE. Just make it a void function.
Remove unreachable code following the call to vbo_save_NotifyBegin()
in save_Begin() in dlist.c
There were some stale comments that no longer applied since an earlier
code refactoring.
No Piglit regressions.
Reviewed-by: Charmaine Lee <[email protected]>
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This fixes two regressions on HWv8:
Piglit gl-1.0-ortho-pos
Piglit/glean fbo
This was caused by commit c2b92dada076a "svga: clamp device line width
to at least 1 to fix HWv8 line stippling"
This also fixes two conform tests: Vertex Order and Polygon Face
No Piglit/conform changes with HWv9 or later.
VMware bug 1905053
Reviewed-by: Charmaine Lee <[email protected]>
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Despite being a member of the etna_screen struct, 'refcnt' is used by
the winsys-specific logic to track the reference count of the object
managed in a hash table. When the count reaches zero, the pipe screen
is removed from the table and destroyed.
Fix the logic by initializing the refcnt to 1 when screen created.
This initialization is done in etna_screen_create(), to follow the
same logic as in freedreno and virgl.
Fixes: c9e8b49b885 ("etnaviv: gallium driver for Vivante GPUs")
Cc: [email protected]
Signed-off-by: Aleksander Morgado <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
Reviewed-by: Lucas Stach <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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The VA is stored at [4:5], not [0:1]. This invalidated all
texture buffer descriptors when they were made resident in
the current context.
This removes few partial flushes and cache invalidations which
are needed when updating a bindless descriptor on the fly with
a WRITE_DATA packet.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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wglUseFontBitmaps is currently a noop.
This patch implements this function for Windows.
Misc code clean-ups by Brian.
Signed-off-by: Olivier Lauffenburger <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Current selection of pixel format does not enforce the request of
stencil or depth buffer if the color depth is not the same as
requested.
For instance, GLUT requests a 32-bit color buffer with an 8-bit
stencil buffer, but because color buffers are only 24-bit, no
priority is given to creating a stencil buffer.
This patch gives more priority to the creation of requested buffers
and less priority to the difference in bit depth.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101703
Signed-off-by: Olivier Lauffenburger <[email protected]>
Tested-by: Brian Paul <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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The NIR parameters are ordered "compare, data", matching GLSL, but both
the image and buffer LLVM intrinsics take them the other way around.
This is already handled correctly for SSBO atomics.
Signed-off-by: Alex Smith <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Fixes: f4e499ec791 "radv: add initial non-conformant radv vulkan driver"
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Get rid of redundant code.
Reviewed-by: Charmaine Lee <[email protected]>
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Reviewed-by: Charmaine Lee <[email protected]>
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The Piglit arb_clear_texture-error test creates a texture with only
a 1x1 image at level=1, then tries to clear level 0 (nonexistent)
and level 1 (exists). The test only checks that the former generates
an error but the later doesn't. The test passes, but when we try
to clear the level=1 image we're passing an invalid level to
pipe_context::clear_texture(). level=1, but since there's only one
mipmap level in the texture, it should be zero.
This fixes the code to search the gallium texture resource for the
correct mipmap level. Also, add an assertion to make sure we're not
passing an invalid level to pipe_context::clear_texture().
Fixes device errors with VMware driver. No Piglit regressions.
v2: don't do the level search when using immutable textures.
Reviewed-by: Charmaine Lee <[email protected]>
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Trivial.
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Trivial.
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For depth/stencil formats the surface layer allocates the
stencil separately, so we don't need to include it in the
bpe.
This reduces the side of d32s8 allocates to something closer to pro.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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RADV_PERFTEST=sisched
to enable it.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Use family, but only set xnack+ for gfx9.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Just more moving code around before adding things to it.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This just modifies the API to make it easier to add other flags
to target machine creation.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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There was no reason for this script to live outside the scripts
directory.
Suggested-by: Brian Paul <[email protected]>
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Cacheline alignment of SWR_STATS to prevent sharing of cachelines
between threads (performance).
Gets rid of gcc-7.1 warning about using c++17's over-aligned new
feature.
Cc: [email protected]
Reviewed-by: Bruce Cherniak <[email protected]>
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