| Commit message (Collapse) | Author | Age | Files | Lines |
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looking up the format description.
All functions here should take struct util_format_description * IMO, to
incentive efficient code.
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end of some shaders.
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This fixes a regression from a8cf4b6acf9ee996090cc0bb95fa3558b481108c
The problem occured when two successive glDrawArrays calls accessed
subsequent elements in user-space arrays. The user-space array
from the first call wasn't being grown to accomodate the second
draw call's elements.
Reviewed-by: Thomas Hellstrom <[email protected]>
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Fixes piglit ARB_shader_objects/clear-with-deleted.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=39577
Reviewed-by: Brian Paul <[email protected]>
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While the program won't successfully link in the end, this avoids
possible assertion failure in the driver during linking if
this->result isn't initialized with something already.
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Fixes piglit vertex-program-two-side enabled back back2
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Fixes piglit:
vertex-program-two-side enabled front back front2 back2
vertex-program-two-side enabled front back
vertex-program-two-side enabled front2 back2
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The 965 driver was ignoring the VERTEX_PROGRAM_TWO_SIDE flag and only
looking at fixed-function state.
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We now raise an GL_INVALID_ENUM in glBegin() if mode is illegal, as was
done in Yuanhan Liu's original patch.
Take geometry shaders support into account too.
Reviewed-by: Yuanhan Liu <[email protected]>
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https://bugs.freedesktop.org/show_bug.cgi?id=41065
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Checking if the paints are opaque in renderer_validate_blend() does not
work. We could be drawing images. Remove the check from
renderer_validate_blend() and take image drawing into consideration in
blend_use_shader().
The bug was introduced by 3f0a966807f03a364edea0272ddf45f08ab7ce4f,
which affects the lookup demo.
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vg_context_is_object_valid() checks if a handle is valid by checking if
the handle is a valid key of the object hash table. However, the keys
of the object hash table were object pointers.
Fix vg_context_add_object() to use the handles as the keys so that
vg_context_is_object_valid() works. This bug was introduced by
99c67f27d35a4bbbbefada8117d5972c7583cf42.
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Avoids an extra context lookup.
Reviewed-by: Eric Anholt <[email protected]>
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Use _mesa_set_enable() to avoid a redudant context lookup.
Need to disable the texture target in decompress_texture_image() so the
unit isn't still enabled after glGetTexImage() returns. Arguably, the
meta restore code should do this, but it doesn't.
Reviewed-by: Eric Anholt <[email protected]>
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This, along with the previous patch, fixes glGetTexImage() of compressed
textures for level > 0.
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This lets us blit from a non-zero source level.
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If we're generating a mipmap for an sRGB texture we need to bypass
sRGB->linear conversion. Otherwise the destination mipmap level
(drawn with a textured quad) will have the wrong colors.
If we can't turn of sRGB->linear conversion (GL_EXT_texture_sRGB_decode)
we need to use the software fallback for mipmap generation.
Note: This is a candidate for the 7.11 branch.
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The 1-bit alpha channel was incorrectly encoded. Previously, any non-zero
alpha value for the ubyte alpha value would set A=1. Instead, use the
most significant bit of the ubyte alpha to determine the A bit. This is
consistent with the other channels and other OpenGL implementations.
Note: This is a candidate for the 7.11 branch.
Reviewed-by: Michel Dänzer <[email protected]>
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This removes the last remnants of the GLchan datatype and associated
macros out of core Mesa and into swrast.
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Another step toward eliminating the GLchan type.
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Was used by no other code.
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builtin_stubs.cpp is only supposed to be used for builtin_compiler. It
contains a stub version of _mesa_glsl_initialize_functions() that does
nothing.
libglsl.a already contains builtin_function.cpp, the generated file that
contains a version of _mesa_glsl_initialize_functions() that actually
initializes all the built-in functions.
By mistakenly linking to builtin_stubs, glsl_compiler and glsl_test are
unable to compile any shaders that use built-in functions.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
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GL_{NUM_,}COMPRESSED_TEXTURE_FORMATS
Fixes a bug introduced by commit faf5d65. These formats should only
be exposed in OpenGL ES 1.x.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
Cc: Xun Fang <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=40860
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Since Mesa is now capable of supporting up to 8 clipping planes
instead of 6, this patch updates Gallium internals to support 8
clipping planes as well.
Reviewed-by: Brian Paul <[email protected]>
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