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* gallium: make constant_buffer constRob Clark2016-06-2021-24/+23
| | | | | Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: make shader_buffers constRob Clark2016-06-206-9/+9
| | | | | | | Be consistent with the rest of the "set_xyz" state interfaces. Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: use trapezoid distribution for tess on Fiji and PolarisNicolai Hähnle2016-06-202-8/+24
| | | | | | | This yields a small performance improvement in Unigine Heaven. Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* radeonsi/sid: add Fiji+ tesselation distribution modeNicolai Hähnle2016-06-201-3/+7
| | | | | Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: emit PA_SC_RASTER_CONFIG_1 only onceNicolai Hähnle2016-06-201-16/+17
| | | | | | | It is the same for all SEs. Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: fix calculation of valid RB mask per SENicolai Hähnle2016-06-201-4/+9
| | | | | | | | The old calculation treated too many RBs as disabled. Cc: 11.0 11.1 11.2 12.0 <[email protected]> Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: raise SI_PM4_MAX_DWNicolai Hähnle2016-06-201-1/+1
| | | | | | | | | The old limit, introduced in commit afa752d3f03ac6697581ff5d324e8ac0512ef513, was exceeded by 4 SE configurations which hit si_write_harvested_raster_configs. Cc: 11.1 11.2 12.0 <[email protected]> Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallivm: don't use integer min/max sse intrinsics with llvm >= 3.9Roland Scheidegger2016-06-201-2/+4
| | | | | | | | | | | | | | | | | | | Apparently, these are deprecated. There's some AutoUpgrade feature which is supposed to promote these to cmp/select, which apparently doesn't work with jit code. It is possible it's not actually even meant to work (see the bug filed against llvm which couldn't provide an answer neither) but in any case this is meant to be only temporary unless the intrinsics are really illegal. So, just use the fallback code (which should be cmp/select, we're actually doing cmp/sext/trunc/select, but in any case llvm 3.9 manages to optimize this back to pmin/pmax in the end). This addresses https://llvm.org/bugs/show_bug.cgi?id=28176 CC: <[email protected]> Reviewed-by: Jose Fonseca <[email protected]> Tested-by: Vinson Lee <[email protected]> Tested-by: Aaron Watry <[email protected]>
* nvc0: don't make use of push hint if there are no non-const user vbosIlia Mirkin2016-06-191-1/+3
| | | | | | | | | | | | | | | | | | | | | | This makes the check match up what we do on nv50 as well - there's no point in switching over the push path if everything's in managed buffers. This can happen when a shader uses a vertex without an enabled array - we end up passing it a constant attribute. This also has the effect of "fixing" some flickering in Talos. I have no idea why. I've stared at the push logic forwards, backwards, and sideways. By always forcing the push path (which is slow), the flickering also goes away, but other rendering is still wrong (specifically draw 383068 as identified in the bug). However by not switching over to the push path, draw 383068 is correct. Note that other flickering remains in Talos, like the red/green walls/floors. This takes care of the shadow flickering though. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90513 Signed-off-by: Ilia Mirkin <[email protected]> Cc: "12.0" <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* gk104/ir: fix tex use generation to be more careful about eliding usesIlia Mirkin2016-06-192-12/+27
| | | | | | | | | | | | | If we have a loop, instructions before the tex might be added as tex uses, and those may in fact dominate all other uses of the tex results. This however doesn't mean that we don't need a texbar after the tex. Only check if uses dominate each other they are dominated by the tex. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96565 Fixes: 7752bbc44 (gk104/ir: simplify and fool-proof texbar algorithm) Signed-off-by: Ilia Mirkin <[email protected]> Cc: "11.2 12.0" <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* nv50: add support for GL_EXT_window_rectanglesIlia Mirkin2016-06-188-6/+75
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* nvc0: add support for GL_EXT_window_rectanglesIlia Mirkin2016-06-188-5/+73
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* st/mesa: add support for GL_EXT_window_rectanglesIlia Mirkin2016-06-1811-1/+176
| | | | | | | | Make sure to pass the requisite information in draws, blits, and clears that work on the context's draw buffer. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: add PIPE_CAP_MAX_WINDOW_RECTANGLES to all driversIlia Mirkin2016-06-1817-0/+18
| | | | | | | | This says how many window rectangles are supported by the implementation, although it may not exceed PIPE_MAX_WINDOW_RECTANGLES. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: add API for setting window rectanglesIlia Mirkin2016-06-183-3/+25
| | | | | | | | | | | | | | | | | | Window rectangles apply to all framebuffer operations, either in inclusive or exclusive mode. They may also be specified as part of a blit operation. In exclusive mode, any fragment inside any of the specified rectangles will be discarded. In inclusive mode, any fragment outside every rectangle will be discarded. The no-op state is to have 0 rectangles in exclusive mode. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa: add GL_EXT_window_rectangles state storage/retrieval functionalityIlia Mirkin2016-06-188-3/+120
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* glapi: add GL_EXT_window_rectangles entrypointsIlia Mirkin2016-06-186-0/+48
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* nv50/ir: add missing strings for some recent sysvalsSamuel Pitoiset2016-06-181-0/+3
| | | | | | | | | This is pretty useful for debugging purposes and those should not be omitted. Fixes: 517a93b3 ("nvc0: add ARB_shader_draw_parameters support") Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* swr: Update screen->context pointer with multiple contexts.Bruce Cherniak2016-06-172-3/+7
| | | | | | | | | A pipe pointer in the screen allows for access to current device context in flush_frontbuffer and resource_destroy. This wasn't tracking current context in multi-context situations. v2: More caffeine. Corrected compare, removed unnecessary set of screen-pipe in create_context, and added a few comments.
* scons: put the generated git_sha1.h file in top-level src/ directoryBrian Paul2016-06-172-44/+50
| | | | | | | | | | To match what's done in the automake build. v2: Use git rev-parse to get a 10-character hash ID Fix Python imports Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* swr: switch from overriding -march to selecting featuresTim Rowley2016-06-172-6/+9
| | | | | Acked-by: Chuck Atkins <[email protected]> Tested-by: Chuck Atkins <[email protected]>
* mesa: remove remaining tabs in api_validate.cTimothy Arceri2016-06-171-11/+11
| | | | Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
* i965/fs: indirect addressing with doubles is not supported in CHV/BSW/BXTSamuel Iglesias Gonsálvez2016-06-171-3/+25
| | | | | | | | | | | | | | | | | | | | From the Cherryview's PRM, Volume 7, 3D Media GPGPU Engine, Register Region Restrictions, page 844: "When source or destination datatype is 64b or operation is integer DWord multiply, indirect addressing must not be used." v2: - Fix it for Broxton too. v3: - Simplify code by using subscript() and not creating a new num_components variable (Kenneth). Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Cc: "12.0" <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95462 Reviewed-by: Kenneth Graunke <[email protected]>
* i965/fs: Fix single-precision to double-precision conversions for CHV/BSW/BXTIago Toral Quiroga2016-06-171-0/+25
| | | | | | | | | | | | | | | | | | | | | | | From the Cherryview PRM, Volume 7, 3D Media GPGPU Engine, Register Region Restrictions: "When source or destination is 64b (...), regioning in Align1 must follow these rules: 1. Source and destination horizontal stride must be aligned to the same qword. (...)" v2: - Fix it for Broxton too. v3: - Remove inst->regs_written change as it is not necessary (Ken) Cc: "12.0" <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95462 Tested-by: Mark Janes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* docs: Mention GL_ARB_ES3_1_compatibility in release notes.Kenneth Graunke2016-06-161-0/+1
| | | | Ilia reminded me that I forgot this.
* i965: Fix comment about CS scratch space encodings on Broadwell+.Kenneth Graunke2016-06-161-1/+1
| | | | | | I typo'd this. Signed-off-by: Kenneth Graunke <[email protected]>
* docs: Update ARB_ES3_1_compatibility status for i965.Kenneth Graunke2016-06-161-1/+1
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* i965: Drop perf_debug about rasterizer discard in SOL vs. clipper.Kenneth Graunke2016-06-161-3/+5
| | | | | | | | | | | I recently experimented with performing rasterizer discard in the SOL unit instead of the clipper, and as far as I can tell, it's basically the same performance. The clipper comes directly after SOL anyway, and setting the clipper to REJECT_ALL should be pretty darn cheap. Keep the perf_debug on Sandybridge, where the GS actually does work. Signed-off-by: Kenneth Graunke <[email protected]>
* i965: Enable GL_ARB_ES3_1_compatibility on Gen8+ if CS are available.Kenneth Graunke2016-06-161-1/+3
| | | | | | | | | | | | There are almost no tests in any test suite, but what little I've found seems to work. Ilia believes everything is in place. v2: Predicate the enable on ES 3.1 being available (Gen8+) and also ARB_compute_shader being available (requested by Ilia). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* mesa: If validation fails in a debug context just emit a debug messageIan Romanick2016-06-161-2/+15
| | | | | | | | | | | | | There are quite a few pipelines that desktop applications (including a bunch of piglit test) can expect to have run but don't meet the GLES requirements. Instead of failing validation, just emit a debug message. Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96358 Cc: "12.0" <[email protected]> Cc: Gregory Hainaut <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl: Always strip arrayness in precision_qualifier_allowedIan Romanick2016-06-161-11/+6
| | | | | | | | | | | | | | | | Previously some callers of precision_qualifier_allowed would strip the arrayness from the type and some would not. As a result, some places would not notice that float[6], for example, needed a precision qualifier. Fixes the new piglit test no-default-float-array-precision.frag. Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96358 Cc: "12.0" <[email protected]> Cc: Gregory Hainaut <[email protected]> Cc: Ilia Mirkin <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa/main: Update _mesa_new_shader.Jose Fonseca2016-06-161-1/+1
| | | | | | | Left over from 31dee99e052902bc08ddbb1009748dc982ac3211. It should fix Clang Windows build. Trivial.
* st/vdpau: we support lumakeying nowChristian König2016-06-161-0/+1
| | | | Signed-off-by: Christian König <[email protected]>
* vl: support luma keying for interlaced surfaces as wellChristian König2016-06-161-35/+41
| | | | | | We had the CSC code twice in there, factor it out into a separate function. Signed-off-by: Christian König <[email protected]>
* i965: remove remaining tabs in brw_link.cppTimothy Arceri2016-06-161-13/+13
| | | | Acked-by: Kenneth Graunke <[email protected]>
* vbo: Use a bitmask to track the active arrays in vbo_save*.Mathias Fröhlich2016-06-163-55/+69
| | | | | | | | | | | The use of a bitmask makes functions iterating only active attributes less visible in profiles. v2: Use _mesa_bit_scan{,64} instead of open coding. v3: Use u_bit_scan{,64} instead of _mesa_bit_scan{,64}. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* vbo: Use a bitmask to track the active arrays in vbo_exec*.Mathias Fröhlich2016-06-163-70/+79
| | | | | | | | | | | The use of a bitmask makes functions iterating only active attributes less visible in profiles. v2: Use _mesa_bit_scan{,64} instead of open coding. v3: Use u_bit_scan{,64} instead of _mesa_bit_scan{,64}. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* mesa: Use bitmask/ffs to iterate the active_samplers bitmask.Mathias Fröhlich2016-06-161-3/+5
| | | | | | | | | | | Replaces an iterate and test bit in a bitmask loop by a loop only iterating over the bits set in the bitmask. v2: Use _mesa_bit_scan{,64} instead of open coding. v3: Use u_bit_scan{,64} instead of _mesa_bit_scan{,64}. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* mesa: Use bitmask/ffs to iterate the enabled textures.Mathias Fröhlich2016-06-161-15/+16
| | | | | | | | | | | Replaces an iterate and test bit in a bitmask loop by a loop only iterating over the bits set in the bitmask. v2: Use _mesa_bit_scan{,64} instead of open coding. v3: Use u_bit_scan{,64} instead of _mesa_bit_scan{,64}. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* mesa: Use designated bool value to check texture unit completeness.Mathias Fröhlich2016-06-161-1/+4
| | | | | | | The change helps to use the bitmask/ffs in the next change. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* mesa: Use bitmask/ffs to iterate SamplersUsedMathias Fröhlich2016-06-161-21/+21
| | | | | | | | | | | Replaces an iterate and test bit in a bitmask loop by a loop only iterating over the bits set in the bitmask. v2: Use _mesa_bit_scan{,64} instead of open coding. v3: Use u_bit_scan{,64} instead of _mesa_bit_scan{,64}. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* i965: Use bitmask/ffs to iterate used vertex attributes.Mathias Fröhlich2016-06-161-5/+5
| | | | | | | | | | | Replaces an iterate and test bit in a bitmask loop by a loop only iterating over the bits set in the bitmask. v2: Use _mesa_bit_scan{,64} instead of open coding. v3: Use u_bit_scan{,64} instead of _mesa_bit_scan{,64}. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* i965: Use bitmask/ffs to iterate enabled clip planes.Mathias Fröhlich2016-06-161-10/+11
| | | | | | | | | | | Replaces an iterate and test bit in a bitmask loop by a loop only iterating over the bits set in the bitmask. v2: Use _mesa_bit_scan{,64} instead of open coding. v3: Use u_bit_scan{,64} instead of _mesa_bit_scan{,64}. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* radeon/r200: Use bitmask/ffs to iterate enabled clip planes.Mathias Fröhlich2016-06-162-20/+18
| | | | | | | | | | | Replaces an iterate and test bit in a bitmask loop by a loop only iterating over the bits set in the bitmask. v2: Use _mesa_bit_scan{,64} instead of open coding. v3: Use u_bit_scan{,64} instead of _mesa_bit_scan{,64}. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* mesa: Use bitmask/ffs to iterate enabled clip planes.Mathias Fröhlich2016-06-167-121/+117
| | | | | | | | | | | Replaces an iterate and test bit in a bitmask loop by a loop only iterating over the bits set in the bitmask. v2: Use _mesa_bit_scan{,64} instead of open coding. v3: Use u_bit_scan{,64} instead of _mesa_bit_scan{,64}. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* mesa: Use bitmask/ffs to iterate color material attributes.Mathias Fröhlich2016-06-162-9/+12
| | | | | | | | | | | Replaces an iterate and test bit in a bitmask loop by a loop only iterating over the bits set in the bitmask. v2: Use _mesa_bit_scan{,64} instead of open coding. v3: Use u_bit_scan{,64} instead of _mesa_bit_scan{,64}. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* mesa: Use bitmask/ffs to build ff fragment shader keys.Mathias Fröhlich2016-06-161-3/+7
| | | | | | | | | | | | | Replaces an iterate and test bit in a bitmask loop by a loop only iterating over the bits set in the bitmask. The bitmask used here for iteration is a combination of different enabled masks present for texture units. v2: Use _mesa_bit_scan{,64} instead of open coding. v3: Use u_bit_scan{,64} instead of _mesa_bit_scan{,64}. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* mesa: Use bitmask/ffs to build ff vertex shader keys.Mathias Fröhlich2016-06-161-2/+4
| | | | | | | | | | | | | Replaces an iterate and test bit in a bitmask loop by a loop only iterating over the bits set in the bitmask. The bitmask used here for iteration is a combination of different enabled masks present for texture units. v2: Use _mesa_bit_scan{,64} instead of open coding. v3: Use u_bit_scan{,64} instead of _mesa_bit_scan{,64}. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* mesa: Remove the linked list of enabled lightsMathias Fröhlich2016-06-164-22/+1
| | | | | | | Clean up after conversion to bitmasks. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* mesa: Switch to bitmask based enabled lights in gen_matypes.cMathias Fröhlich2016-06-161-3/+1
| | | | | Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>