| Commit message (Collapse) | Author | Age | Files | Lines |
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This code can be shared by radv, we bump the max to
VARYING_SLOT_MAX here, but that shouldn't have too
much fallout.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Since the host pool changes,
Fixes:
dEQP-VK.api.descriptor_pool.out_of_pool_memory
Fixes: 126d5ad "radv: Use host memory pool for non-freeable descriptors."
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Varying types have already been validated in
apply_type_qualifier_to_variable() by this point.
Reviewed-by: Alejandro Piñeiro <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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Here get_scalar_type() was just being use to remove the array
after that we converted it back to base_type anyway so just
use the without_array() helper.
Reviewed-by: Alejandro Piñeiro <[email protected]>
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When we ran Viewperf11's Maya-03 test 3 we saw warnings about flushing
the command buffer with mapped buffers. This happened when transitioning
from hardware rendering to a 'draw' fallback path.
The problem is the util_set_vertex_buffers_count() function doesn't do
exactly what we want in svga_hwtnl_vertex_buffers(). In a case such as
dst_count=2, dst={bufA, bufB}, count=1 and src={bufC}, when the function
returns we'll have dst_count=2 and dst={bufC, bufB}. What we really want
is dst_count=1 and dst={bufC, NULL}. As it was, we were telling the svga
device that there were two vertex buffers when in fact we really only
needed one for the subsequent drawing command.
In this particular case, we first did hardware drawing with {bufA, bufB}
then we transitioned to the 'draw' module, consuming vertex data from
bufA and bufB and writing the new vertex data to bufC. bufA and bufB are
mapped for reading when we flush the command buffer but should not be
referenced by the command buffer. The above change fixes that.
No Piglit regressions. Also tested with Viewperf, Google Earth, Heaven,
etc.
VMware bug 1842059
Reviewed-by: Charmaine Lee <[email protected]>
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We only need to construct the debug message if the mapped_sync flag is set.
This should make the function faster since the flag is usually false.
Reviewed-by: Charmaine Lee <[email protected]>
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Trivial.
Reviewed-by: Charmaine Lee <[email protected]>
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Trivial fix
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Instead of directly sending the InvalidateGBSurface command,
this patch uses the invalidate_surface interface.
Fixes Linux VM piglit failures including
ext_texture_array-gen-mipmap, fbo-generatemipmap-array S3TC_DXT1
Reviewed-by: Brian Paul <[email protected]>
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This patch revises the fix in commit 606f13afa31c9f041a68eb22cc32112ce813f944
to properly translate the surface format for screen target.
Instead of changing the svga format for PIPE_FORMAT_B5G6R5_UNORM
to SVGA3D_R5G6B5 for all texture surfaces, this patch only restricts
SVGA3D_R5G6B5 for screen target surfaces. This avoids rendering
failures when specify a non-vgpu10 format in a vgpu10 context with
software renderer.
Fixes piglit failures spec@!opengl 1.1@draw-pixels,
spec@!opengl 1.1@teximage-colors gl_r3_g3_b2
spec@!opengl 1.1@texwrap formats
Tested Xorg with 16bits depth.
Also tested with MTT piglit, MTT glretrace.
Reviewed-by: Brian Paul <[email protected]>
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CinebenchR15 not only binds the same texture for rendering and sampling,
it actually changes the framebuffer buffer attachment very often, causing
a lot of backed surface view to be created and a lot of surface copies
to be done. This patch caches the backed surface handle
in the texture resource and allows the backed surface view to
reuse the backed surface handle. With this patch, the number of
backed surface view reduces from 1312 to 3. Unfortunately, this
does not eliminate all the surface copies. There are still surface
copies involved when we switch from original to backed surface handle
for rendering.
Tested with CinebenchR15, NobelClinicianViewer, Turbine, Lightsmark2008,
MTT glretrace, MTT piglit.
Reviewed-by: Brian Paul <[email protected]>
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This patch adds a timestamp in svga_surface structure to keep track
of when the backing surface is last sync with the original resource.
This helps to avoid unnecessary surface copy from the original
resource to the backing surface if the original resource has not
since been modified.
This reduces the amount of surface copy with CinebenchR15.
Tested with CinebenchR15, mtt glretrace.
Reviewed-by: Brian Paul <[email protected]>
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For VGPU10, we will render to a backed surface view when
the same resource is used for rendering and sampling.
In this case, we will mark the dirty bit for the backed surface view.
Reviewed-by: Brian Paul <[email protected]>
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This patch moves the rendertarget view related fields from
svga_hw_draw_state to svga_hw_clear_state where all the hw
framebuffer related state resides.
Reviewed-by: Brian Paul <[email protected]>
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Instead of setting the rendered_to flags at set time, this patch
moves the setting of the flags to framebuffer emit time.
Reviewed-by: Brian Paul <[email protected]>
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We don't change any of the argument objects.
Reviewed-by: Charmaine Lee <[email protected]>
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The old ones were somewhat cryptic.
Reviewed-by: Charmaine Lee <[email protected]>
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The debug output in svga_create_sampler_state() was controlled by
DEBUG_VIEWS but that's not consistent with the other debug output for
sampler views. Create/use a new debug flag just for this.
Reviewed-by: Charmaine Lee <[email protected]>
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Tested by verifying 3D acceleration works with HWv8 but not earlier.
For HWv7 and older we get the GDI Generic renderer.
Reviewed-by: Neha Bhende<[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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If for some reason kernel is not able to create surface,
when no buffer was provided the function
vmw_svga_winsys_surface_create should return NULL.
This patch fixes the issue where the code was not following the
clean up path in case of error, which used to cause SIGSEGV.
Reviewed-by: Sinclair Yeh <[email protected]>
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Remove trailing whitespace, fix formatting, etc. Trivial.
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Remove unneeded parens. Add const qualifiers. Move var decls closer
to where they're used.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Neha Bhende<[email protected]>
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shader-db results on GK106 (Thanks Karol):
total instructions in shared programs : 3931608 -> 3929463 (-0.05%)
total gprs used in shared programs : 481255 -> 479014 (-0.47%)
total local used in shared programs : 27481 -> 27381 (-0.36%)
total bytes used in shared programs : 36031256 -> 36011120 (-0.06%)
local gpr inst bytes
helped 14 1471 1309 1309
hurt 1 88 384 384
Signed-off-by: Samuel Pitoiset <[email protected]>
Acked-by: Ilia Mirkin <[email protected]>
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47109 shaders in 29632 tests
Totals:
SGPRS: 1917364 -> 1916620 (-0.04 %)
VGPRS: 1165802 -> 1165202 (-0.05 %)
Spilled SGPRs: 1880 -> 1843 (-1.97 %)
Spilled VGPRs: 70 -> 65 (-7.14 %)
Private memory VGPRs: 1184 -> 1184 (0.00 %)
Scratch size: 1312 -> 1308 (-0.30 %) dwords per thread
Code Size: 60211356 -> 60192268 (-0.03 %) bytes
LDS: 1077 -> 1077 (0.00 %) blocks
Max Waves: 428597 -> 428674 (0.02 %)
Wait states: 0 -> 0 (0.00 %)
Totals from affected shaders:
SGPRS: 238173 -> 237429 (-0.31 %)
VGPRS: 149556 -> 148956 (-0.40 %)
Spilled SGPRs: 1263 -> 1226 (-2.93 %)
Spilled VGPRs: 25 -> 20 (-20.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 20 -> 16 (-20.00 %) dwords per thread
Code Size: 10457904 -> 10438816 (-0.18 %) bytes
LDS: 50 -> 50 (0.00 %) blocks
Max Waves: 41283 -> 41360 (0.19 %)
Wait states: 0 -> 0 (0.00 %)
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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The main goal of this pass to merge temporary registers in order
to reduce the total number of registers and also to produce
optimal TGSI code.
In fact, compilers seem to be confused when temporary variables
are already merged, maybe because it's done too early in the
process.
Skipping the pass, reduce both the register pressure and the code
size, at least for Nouveau and RadeonSI because they have a real
backend compiler.
Found by luck while fixing an issue in the TGSI dead code elimination
pass which affects tex instructions with bindless samplers.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Because the buffer is new, it can't be referenced by any CS.
This can save few CPU cycles by skipping the whole
PIPE_TRANSFER_UNSYNCHRONIZED if in amdgpu_bo_map().
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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A merged LS-HS shader needs both fix_fetch and inputs_to_copy
for compilation.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Cc: 17.0 17.1 <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Cc: 17.1 <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Cc: 17.1 <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Cc: 17.1 <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Cc: 17.1 <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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There are 2 major hw changes:
- The address must always point to the address of level 0. GFX9 tiling
modes don't allow binding to a non-0 level.
- 3D must always be bound as 3D, because 2D and 3D use entirely different
tiling modes, and the texture target determines which set of modes is
used.
Cc: 17.1 <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Cc: 17.1 <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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The previous commit removed the only other user of this function.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Shared context support for VAOs was dropped in 0b2750620b65.
From the ARB_vertex_array_object spec:
"This extension differs from GL_APPLE_vertex_array_object
in that client memory cannot be accessed through a
non-zero vertex array object. It also differs in that
vertex array objects are explicitly not sharable between
contexts."
Nobody should be using this extension over
ARB_vertex_array_object anymore so just drop it rather than
adding locking back just for VAOs created from these
functions.
For reference the Nvidia blob doesn't expose this extension.
Reviewed-by: Nicolai Hähnle <[email protected]>
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v2: - Added some error handling.
- memset the buffer to 0.
v3: Added assert for buffer size.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Should have been removed in commit ad55b1a7701a
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CID: 1324644 (Uninitialized pointer field)
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Noticed while looking at Sascha Willems deferred shaders.
This is a bit of an llvm workaround, llvm was producing this:
v_cvt_pkrtz_f16_f32_e64 v4, v7, v8 ; D2960004 00021107
v_cvt_pkrtz_f16_f32_e64 v6, v9, 1.0 ; D2960006 0001E509
s_waitcnt vmcnt(0) ; BF8C0F70
exp mrt0 v4, v4, v6, v6 compr ; C400040F 00000604
s_waitcnt expcnt(0) ; BF8C0F0F
v_cvt_pkrtz_f16_f32_e64 v4, v12, v5 ; D2960004 00020B0C
v_cvt_pkrtz_f16_f32_e64 v5, v14, 1.0 ; D2960005 0001E50E
exp mrt1 v4, v4, v5, v5 compr ; C400041F 00000504
s_waitcnt expcnt(0) ; BF8C0F0F
v_cvt_pkrtz_f16_f32_e64 v0, v0, v1 ; D2960000 00020300
v_cvt_pkrtz_f16_f32_e64 v1, v2, v3 ; D2960001 00020702
exp mrt2 v0, v0, v1, v1 done compr vm ; C4001C2F 00000100
After this change:
v_cvt_pkrtz_f16_f32_e64 v4, v7, v8 ; D2960004 00021107
s_waitcnt vmcnt(0) ; BF8C0F70
v_cvt_pkrtz_f16_f32_e64 v0, v0, v1 ; D2960000 00020300
v_cvt_pkrtz_f16_f32_e64 v6, v9, 1.0 ; D2960006 0001E509
v_cvt_pkrtz_f16_f32_e64 v5, v12, v5 ; D2960005 00020B0C
v_cvt_pkrtz_f16_f32_e64 v7, v14, 1.0 ; D2960007 0001E50E
exp mrt0 v4, v4, v6, v6 compr ; C400040F 00000604
v_cvt_pkrtz_f16_f32_e64 v1, v2, v3 ; D2960001 00020702
exp mrt1 v5, v5, v7, v7 compr ; C400041F 00000705
exp mrt2 v0, v0, v1, v1 done compr vm ; C4001C2F 00000100
No waitcnt for exports are emitted.
v2: fixup index->mrt mapping (Bas).
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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In order to cleanly eliminate exports rewrite the
code first to mirror how radeonsi works for now.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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These need to be ordered as per shader enum ordering, I'll
rewrite this soon, but this is a bug fix.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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No longer used.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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due to the lack of pipe_resource wrapping, we can get this call from inside
of driver calls, which would try to lock an already-locked mutex.
Reviewed-by: Nicolai Hähnle <[email protected]>
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typically useful for hw bring-up
Reviewed-by: Nicolai Hähnle <[email protected]>
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If r300g is the only radeon driver built, the Android build fails to
build:
ninja: error:
'out/target/product/linaro_x86_64/obj/STATIC_LIBRARIES/libmesa_pipe_radeon_intermediates/export_includes',
needed by
'out/target/product/linaro_x86_64/obj/SHARED_LIBRARIES/gallium_dri_intermediates/import_includes',
missing and no known rule to make it
This is because the path to build libmesa_pipe_radeon was only getting
added for r600g and radeonsi, but the library dependency was added for
all radeon drivers. As libmesa_pipe_radeon is not needed for r300g, drop
the library dependency.
Cc: Mauro Rossi <[email protected]>
Signed-off-by: Rob Herring <[email protected]>
Acked-by: Emil Velikov <[email protected]>
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