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* nv50,nvc0: expose ARB_map_buffer_alignmentLucas Stach2012-11-044-6/+8
* i965/fs: Compact the virtual GRF arrays.Kenneth Graunke2012-11-032-0/+61
* dispatch_sanity test: add GL CORE 3.1 testJordan Justen2012-11-031-0/+705
* dispatch_sanity test: create common context creation functionJordan Justen2012-11-031-36/+16
* dispatch_sanity test: allow newer functions to be set to NOPJordan Justen2012-11-031-3/+11
* dispatch_sanity test: pass ctx to validate_functions/nopsJordan Justen2012-11-031-9/+13
* dispatch_sanity test: add version to function listJordan Justen2012-11-031-460/+461
* mesa: remove unimplemented FramebufferTextureFaceARBJordan Justen2012-11-033-19/+0
* mesa: remove unimplemented FramebufferTextureARBJordan Justen2012-11-033-16/+0
* mesa: disable ProgramParameteri until it is neededJordan Justen2012-11-031-4/+0
* glapi: alias ProgramParameteriARB to ProgramParameteriJordan Justen2012-11-033-5/+5
* glapi: move include for ARB_get_program_binary.xml to gl_API.xmlJordan Justen2012-11-032-1/+3
* glapi: alias FramebufferTextureARB to FramebufferTextureJordan Justen2012-11-033-5/+5
* mesa shaderapi: don't enable various functions for GL COREJordan Justen2012-11-031-0/+2
* mesa api_exec: disable StencilFuncSeparateATI for API_OPENGL_COREJordan Justen2012-11-031-1/+1
* mesa api_exec: add comment regarding GetPointerv & CORE profilesJordan Justen2012-11-031-0/+4
* r600g: make tgsi-to-llvm generates store.pixel* intrinsic for fsVincent Lejeune2012-11-026-12/+130
* configure.ac: Prevent build of radeon llvm backend with llvm < 3.2Vincent Lejeune2012-11-021-5/+13
* android: Update for builtin_stubs.cpp moveThierry Reding2012-11-021-1/+1
* radeonsi: Implement support for vertex shader samplers.Michel Dänzer2012-11-022-22/+60
* glsl: Fix builtin_compiler build by -I $(top_srcdir)/include.Johannes Obermayr2012-11-021-0/+1
* scons: Update for builtin_stubs.cppJosé Fonseca2012-11-021-3/+4
* build: Don't cross-compile GLSL builtin compilerThierry Reding2012-11-018-40/+385
* libgl-xlib: include glheader.h instead of GL/gl.h to fix buildBrian Paul2012-11-011-1/+1
* i965: Remove unused variables after removing the old VS backend.Kenneth Graunke2012-11-011-2/+0
* i965: Remove unnecessary walk through Mesa IR in ProgramStringNotify().Kenneth Graunke2012-11-011-82/+0
* i965: Remove VS constant buffer read support from brw_eu_emit.c.Kenneth Graunke2012-11-012-121/+0
* i965: Update comment about clipper constants.Kenneth Graunke2012-11-011-9/+1
* i965/vs: Remove brw_vs_compile::constant_map.Kenneth Graunke2012-11-012-18/+1
* i965/vs: Remove support for the old parameter layout.Kenneth Graunke2012-11-015-70/+7
* i965/vs: Delete the old vertex shader backend.Kenneth Graunke2012-11-014-1836/+0
* i965/vs: Replace brw_vs_emit.c with dumping code into the vec4_visitor.Kenneth Graunke2012-11-016-32/+738
* i965/vs: Refactor min/max handling to share code.Kenneth Graunke2012-11-012-18/+21
* i965/vs: Add support for emitting DPH opcodes.Kenneth Graunke2012-11-013-0/+6
* i965/vs: Only do INTEL_DEBUG=perf when there's a GLSL shader.Kenneth Graunke2012-11-011-3/+2
* dispatch: stop generating separate GLES1 API code.Paul Berry2012-11-0110-4109/+4
* dispatch: stop using _mesa_create_exec_table_es1() for GLES1.Paul Berry2012-11-012-29/+18
* dispatch: GLES1 fixes for _mesa_create_exec_table().Paul Berry2012-11-018-164/+291
* dispatch: Make a header to go along with querymatrix.c.Paul Berry2012-11-012-9/+43
* dispatch: Add standard boilerplate and GL_APIENTRY to es1_conversion.h.Paul Berry2012-11-012-4/+31
* dispatch: Include GLES1-only functions in dispatch table.Paul Berry2012-11-013-23/+24
* dispatch: properly handle parameter name mismatches in glapitemp.h.Paul Berry2012-11-012-3/+6
* dispatch: Include glheader.h in dispatch-related files.Paul Berry2012-11-014-4/+4
* dispatch: Update check_table.cpp to reflect recent aliasing changes.Paul Berry2012-11-011-2/+0
* i965/gen4: Fix assertion failures in depthstencil piglit tests.Eric Anholt2012-11-011-4/+5
* i965: Add "alpha to coverage" to performance debug recompile messages.Kenneth Graunke2012-10-311-0/+1
* i965: Don't replicate data for zero-stride arrays when copying to VBOs.Kenneth Graunke2012-10-311-7/+6
* i965: Don't bother trying to extend the current vertex buffers.Kenneth Graunke2012-10-313-42/+1
* r600g: re-enable handling of DISCARD_RANGE, improving performanceMarek Olšák2012-11-011-2/+0
* r600g: fix abysmal performance in Reaction QuakeMarek Olšák2012-11-012-21/+24